
The cutting-edge 2D/3D hybrid graphics pioneered in the Guilty Gear series have been raised to the next level in “GUILTY GEAR -STRIVE-“. The new artistic direction and improved character animations will go beyond anything you’ve seen before in a fighting game!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 67Kreviews | 88% | — | $45.4M |
| $39.99 | 7.6Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1396 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Obra maestra
Creo que no hace falta decir mucho, 10/10
初心者お断りゲーム キャラ対策しないとまともに勝てない 一方的に勝つか一方的に負けるかのターン性ゲームって言ったほうがよさそう はっきりと強いキャラ弱いキャラがある コンボは簡単、ゆえにおもんない 強いキャラを使うとボタンポチポチで勝てる
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Simplified Chinese, Traditional Chinese, French, Italian, German, Spanish - Spain, Korean*, Portuguese - Brazil*languages with full audio support
| $39.99 |
| 3.7Kratings |
| 78% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Pour moi le meilleurs des jeux de combat animé. Le jeu est toujours aussi sympa visuellement sauf que je trouve cela dommage que les Devs le rendent moins beau, un conseil : Modifier la Variable dans C:\Users\name\AppData\Local\GGST\Saved\Config\WindowsNoEditor et dans le fichier Engine.ini l'ouvrir et ajouter a la fin : [ConsoleVariables] r.ScreenPercentage=200 Dans les options d'affichage : Antialiasing en MSAA est meilleurs chez moi aussi. Messieurs les Développeurs une petite mise a jour d'impose ...
하지마셈
i love guilty gear :D!
キャラクターごとにしっかり個性があるが、対戦における根幹の部分は概ね共通しているので、試しに色々なキャラを使ってみるということがしやすい格闘ゲーム。 遠S>立HS>必殺技>ロマキャン>...という固め/コンボルートや、ダストアタックによる崩し、黄ロマキャンによる切り返しなど、どのキャラでも使える戦略が多くあるのでかなり遊びやすい。 また特に個人的に気に入っているのが、壁割りシステムである。壁が割れると画面端での苦しい展開がリセットされるというのももちろん良いが、コンボに壁割りという分かりやすいゴールがあるのも、単純明快で良いと感じた。 また、かつては無かったランクマッチの実装から約1年経ち、今ではどのランク帯にも十分に人がいるおかげで、格ゲーの経験の有無に関わらずすぐにランクマッチで近い実力の人と対戦できるようになっている。 ギルティギアといえば難しいというイメージを持たれがちだが、昔の作品/バージョンと比べてかなりシンプルで遊びやすくなっているので、「難しそう」と敬遠している人ほどぜひ一度プレイしてみてほしい。
a french femboy gave me the game and bought me dlc's, and teaches me how to play but after all that teaching he still whoops my ass
Bobo Kyle
I've tried out several fighting games, and though I'm still not particularly good at any of them, I think I found one I'm finally willing to truly grind. This is my favorite fighting game, and it's not super close, despite the fact that I've heard this game's single player content isn't as significant as previous entrees in the series, and that's primarily how I engage with fighting games, at least atm. Still though, the characters have great and fun designs (with some in particular being insanely fun to play (I don't have any of the DLCs right now, but I mainly play Zato and Giovanna), it just generally looks great (especially compared to what I've seen from previous Guilty Gears, imo), the music is great, so on. Besides the DLC pricing being a little ridiculous (and the game having a battle pass, for some reason---that's pretty silly), as is the case with many modern fighting games unfortunately, it really is fantastic, especially as an overall newcomer to fighting games.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $45.3M | 261.9K | 97% | $9.99 | |
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| $45.6M | 109.6K | 85% | $19.99 | |
| $45.2M | 72.7K | 93% | $39.99 | |
| $45.6M | 128K | 84% | $19.99 | |
| $45.9M | 30.2K | 80% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.4M | 5K | 49% | $59.99 | |
| $5.3M | 8K | 94% | $29.99 | |
| $3.2M |
| 3.5K |
| 85% |
| $29.99 |
| $16.3M | 17.9K | 91% | $49.99 |
| $10.6M | 20.1K | 86% | $19.99 |
| $38.9M | 49.6K | 72% | $49.99 |