
The cutting-edge 2D/3D hybrid graphics pioneered in the Guilty Gear series have been raised to the next level in “GUILTY GEAR -STRIVE-“. The new artistic direction and improved character animations will go beyond anything you’ve seen before in a fighting game!
Modeled estimate, not a reported figure. How we estimate →
About

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Simplified Chinese, Traditional Chinese, French, Italian, German, Spanish - Spain, Korean*, Portuguese - Brazil*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 668 reviews with recorded playtime.
Reviews
Themes across 667 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
most fun fighting game ive played
Oldheads are mad that things evolve, the game is great, probably the best active fighting game currently out (Battle pass is a ♥♥♥♥♥ move in a paid game however, devs, suck butt)
9/10 ost
好玩
Es bonito
jogo brabooo demais
juegazo
La verga
Runs Great! The menus are terrible!
Es un excelente juego de pelea, super sencillo pero a la vez tiene su complejidad, la mecanica de roman cancel es buenisima, tiene un tutorial muy bueno que te explica practicamente todo sobre mecanicas del juego, asi que o puedes hacerlo o aprender como yo a las patadas y buscando en Youtube, tiene muy buen online, por lo general encuentro partidas entre 90 y 150 de ping y aun asi se siente fluido no hay nada de lag, muy buen juego recomendado, si quiere tener personajes de dlc te recomiendo comprar dlc antiguos ya que les hacen buenos descuentos y por el precio normal de uno, en descuento te puede comprar 2 y son practicamente de 8 a 10 personajes nuevos para jugar.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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