
The cutting-edge 2D/3D hybrid graphics pioneered in the Guilty Gear series have been raised to the next level in “GUILTY GEAR -STRIVE-“. The new artistic direction and improved character animations will go beyond anything you’ve seen before in a fighting game!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 67Kreviews | 88% | — | $45.4M |
| $39.99 | 7.6Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1386 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
11/10 pq tiene a asuka nada mas... no siento las manos.
SOOOOOO CARRY OOOOOONN LOVE THE SUB-HUMAN SELF!!
Primeiro jogo de luta que me deu vontade de aprender a jogar (bem newbie friendly). Mt bom recomendo <3
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Simplified Chinese, Traditional Chinese, French, Italian, German, Spanish - Spain, Korean*, Portuguese - Brazil*languages with full audio support
| $39.99 |
| 3.7Kratings |
| 78% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Best fighting game around. It can feel slow, weird, clunky when you first boot it up, but there are a ton of mechanics that make fights faster and more furious as you learn more and more tricks. And so many characters have really unique mechanics that you won't find in other fighters. This is the one. If you're new to fighters or it's been a while, there's a whole series of training missions to help you incrementally learn the systems, from newbie up to the pro ♥♥♥♥ you see them doing at EVO. Game is 5 years old but average wait to find a ranked match is 10 seconds. The 2.0 overhaul a few months ago was huge and brought a lot of great stuff to the game, it's the best time to get into the game. The 2.0 Starter Edition is the best bang for your buck, you get all the characters for less than buying everything one at a time, even at discounts.
Enjoying the game But after all these years its ridiculous how bad the combo-creating (combo recipe saving) UI is And incomplete button configuration can't even set all buttons (makes other features trivial or impossible)
i love ukina
Robert Kyle is ♥♥♥♥♥♥♥ immaculate. I love him. Ever since I had first laid my eyes on him back in ACR, it was like love at first sight. Words cannot even BEGIN to describe how much I love Robert Kyle. He is the reason why I [b]strive[/b] to keep going on in life. I dream of [b]coming home[/b] everyday and playing Robert Kyle. When I grow to be an old man, I'd want to be a [b]storyteller[/b] for my kids (and grandkids, too!) and tell them stories of Robert Kyle's extravagant accomplishments and how he had to [b]crawl out of the box[/b] and out of the [b]shelter from the rain[/b] in order to get to where he is now. He is my hero. He truly is a [b]Guilty Gear[/b]. In conclusion, beating [spoiler]Stage 9 Nago[/spoiler] was HORRIBLE, but Robert Kyle made it all worthwhile in the end.
si vienes del gg xrd rev2 lo primero que notaras es la simplificacion brutal que sufrieron todos los personajes y la mecanica del rompimiento de la pared... quiza eso alejo a muchos de la vieja guardia pero si estas por entrar al genero este titulo es muy amigable , pero a pesar de la simplificacion sigue siendo un juego de pelas de arc systems asi que tiene sus capas de profundidad...
My spine will never recover
Cyberbullying simulator except its the Japanese not letting you move or you are done one doing the bullying. W game I am addicted
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.9M | 6.9K | 49% | $59.99 | |
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| $16.3M | 17.9K | 91% | $49.99 | |
| $10.6M | 20.1K | 86% | $19.99 | |
| $38.8M | 34.2K | 74% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $45.3M | 261.8K | 97% | $9.99 | |
| $45.5M | 139.4K | 92% | $29.99 | |
| $45.6M | 109.6K | 85% | $19.99 | |
| $45.6M | 128K | 84% | $19.99 | |
| $45.1M | 72.6K | 93% | $39.99 | |
| $46.1M | 68.1K | 83% | $39.99 |