
The cutting-edge 2D/3D hybrid graphics pioneered in the Guilty Gear series have been raised to the next level in “GUILTY GEAR -STRIVE-“. The new artistic direction and improved character animations will go beyond anything you’ve seen before in a fighting game!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 67Kreviews | 88% | — | $45.4M |
| $39.99 | 7.6Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1400 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
its pretty good.
;3
♥♥♥♥♥♥♥ garabage dlc pay pig slop ♥♥♥♥ off
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Simplified Chinese, Traditional Chinese, French, Italian, German, Spanish - Spain, Korean*, Portuguese - Brazil*languages with full audio support
| $39.99 |
| 3.7Kratings |
| 78% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ver2.0にて追加されたブレイズパスが酷すぎる。 デイリーとウィークリーミッションのみでしかポイントが溜まらない極悪仕様。 デイリーこなしてレベル1上がる程度。最終報酬がレベル70まであるのでBP購入しない場合、 ほぼ毎日ミッションをこなさないと入手できなくなる(デイリーに関してはかなり簡単) 運営側の悪意を感じさせる。 要望フォームが見当たらない為、不服だがレビューでマイナス評価という形で表明している。 最低なワイルドアサルトが削除、バクステ青ロマ中段の削除。無敵技のリスクの付与(ロマキャン不可、硬直増加)などの調整が入った分、本来のGGらしさがなくなった複雑な感情が沸いたが他社作品からの門戸が開けたと考えれば良いことだ考えている。 制作者はロビー活動や優勝キャラ・人口多数のキャラを弱体化する傾向にあるのでキャラ調整によりモチベーションを奪ってくるので注意されたし。
I like the mens toes 10/10
Grief
birdgett gayemplayh
Bridget can bounce on it crazy style all she wants ngl
Hey kiddo, Handsome Jack here... and I just played Guilty Gear Strive, and apparently somebody decided that fighting games weren't complicated enough, so they added heavy metal, giant swords, magic, vampires, robots, and people dressed like they lost a bet. And honestly? Fantastic. You pick a character, walk into a match, and within approximately four seconds you're being launched across the screen by a guy carrying a sword the size of a telephone pole. Very normal. Very balanced. Probably how the military intended combat to work. And the characters? Oh, they're incredible. You've got a walking nuclear disaster, a cowboy with a gun, a man who is somehow also a dolphin enthusiast, a literal vampire, and a guy who looks like he hasn't slept since 1997. Everyone has some horrifying backstory involving war, governments, experiments, gods, or the complete collapse of civilization. Meanwhile I'm just trying to figure out why my opponent has decided I don't get to touch the ground anymore. Then there's the music. THE MUSIC. Kiddo, this game doesn't have a soundtrack. It has a personal vendetta against silence. Every fight sounds like I'm headlining the world's angriest rock concert while two superpowered lunatics beat each other to death in front of me. I could lose every single match and still walk away feeling like I just witnessed something historically important. And somehow the game makes you want to get better. You lose, you stare at the screen, you tell yourself you're never playing again, and five minutes later you're back because you are absolutely convinced that this time you're going to destroy that smug little bastard who perfected the combo that ruined your evening. 10/10, kiddo. Gorgeous, ridiculous, insanely stylish, and loud enough to wake the dead. I'd give it an 11, but apparently the developers decided that letting me win every match would be “bad game design.” Which is a fascinating way to say they're jealous of my talent.
This game brought me into the fighting game genre back in 2022 and for that I am grateful. It's still very fun today but the combo structure could be more open like the older Guilty gears (XRD and XX AC+R).
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.9M | 6.9K | 49% | $59.99 | |
| $7.4M | 11.1K | 94% | $29.99 | |
| $3.2M | 3.5K | 85% | $29.99 | |
| $16.3M | 17.9K | 91% | $49.99 | |
| $5.2M | 9.9K | 87% | $19.99 | |
| $38.9M | 49.6K | 72% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $45.3M | 261.9K | 97% | $9.99 | |
| $45.5M | 139.4K | 92% | $29.99 | |
| $45.2M | 72.7K | 93% | $39.99 | |
| $45.8M | 63.1K | 82% | $39.99 | |
| $45.9M | 30.2K | 80% | $49.99 | |
| $44.7M | 55.6K | 91% | $49.99 |