
Type anything, generate a creature. Outwit, outlast and out-weird your enemies in a sandbox roguelike with deep simulation systems, wildly unpredictable auto-battler combat and endless procedurally generated chaos!
Modeled estimate, not a reported figure. How we estimate →
About

GUG is a sandbox simulation roguelike where you generate monsters—”gugs”—by typing any word or phrase. Your choice of words determines how they look, behave and battle. Type “banana flamethrower” and you might get a spiky yellow pyromaniac. Type “emotional support gremlin” and get… Well, who really knows?
Every word wields unexpected power, so experiment and see what incredibly broken gugs you can concoct.

Each run throws you into a new procedurally generated arena—lava jungles, haunted car parks, algorithmic chaos pits—and challenges you to create a truly unpredictable squad of gugs. You will:
Adapt to randomised rules, enemy types and objectives
Tweak your team’s strategy to seize victory or fail gloriously
Unlock new modifiers, environments and gug abilities
Ask yourself why your tank explodes when it gets healed

Gugs don’t just look weird—they work weird, too. Each creature evolves both visually and logically.
Mix and match brains, attacks, movement styles and passives across different gugs
Use procedural logic systems to combine effects in strategic—or utterly unhinged—ways
Watch unexpected synergies emerge, then break them when your next bright idea goes disastrously wrong
Whether you’re a strategy min-maxer or an architect of chaos, GUG rewards curiosity and punishes overconfidence.

The GUGverse is shared. Gugs you make might show up in someone else’s game. Another player’s fearsome "Toilet Cactus" might just ruin your whole run—and appetite. Every new gug makes the game bigger and more unpredictable for everyone.
Encounter gugs made by other players
Upload and share your best/worst creations
Join regular challenges and gug hunt bounties
Break the meta or break the game—we welcome both

This isn’t a card game. It’s not your standard autobattler. It’s not a serious roguelike. GUG is GUG: a creature collector where the gugs are ludicrous, the logic is real, and your new arch-nemesis might be “Mildly Upset Pigeon”.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I dont think its as bad as some reviewers think it is, the game is creative and fun. I do enjoy the art style and the word prompts given to generate varied Gugs.
gug fun weird mechanics but fun YOU CAN USE ANY WORDS (when i say any i mean ANY)
estava animada para jogar entretanto depois de 15 minutos jogando o jogo se fechou sozinho e agora quando inicio o jogo ele fica preso na tela de carregamento
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
La idea de este juego es demasiado buena pero aun tiene bugs, espero que en un futuro esos detalles sean corregidos.
A demo do jogo era infinitamente melhor. Sinceramente, se tivessem focado em melhorar os sistemas da demo ao invés de mudar o jogo seria bem mais divertido de jogar. Não tive saco de jogar 10 minutos do jogo
o jogo é bem, interessante, poderia ter uma versão em portugues tambem, seria bem legal
Endless content, silly as hell, first AI generated influenced content I actually enjoy
I had fun with the demo as it was a new experiment that, for the user, whas simple and easy to play with. As a larger game it isn't as interesting or fun as I hoped it to be.
So many bugs, repetitive, very little game content, unnecessarily long animations, unnecessary time charges, high CPU consumption, bad descriptions and explanations. I played the complete game, but it feels like a demo.
Great indie game! Sometimes the abilities don't work, but that's just the limitations of large language model AIs.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $0 | 482 | 95% | Free | |
| $200.5K | 614 | 67% | $4.99 | |
| $2.4M | 7.4K | 77% | $7.99 | |
| — | 0 | — | — | |
| $933.6K | 2.7K | 85% | $12.34 | |
| $50.1K | 100 | 97% | $12.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.6K | 87 | 99% | $3.99 | |
| $12.6K | 64 | 86% | $7.99 | |
| $12.6K | 89 | 56% | $14.99 | |
| $12.6K | 68 | 97% | $4.99 | |
| $12.6K | 125 | 51% | $4.99 | |
| $12.6K | 100 | 42% | $4.99 |