
GTFO is a hardcore cooperative horror shooter that throws you from gripping suspense to explosive action in a heartbeat. Stealth, strategy, and teamwork are necessary to survive in your deadly, underground prison. Work together or die together.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 183 reviews with recorded playtime.
Reviews
Themes across 183 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
get out
Franchement ce jeu est une des meilleures expériences en teamplay à laquelle j'ai pu joué il faut aimer le genre évidemment, l'ambiance et surtout être assez sadomaso car la difficulté dans certains levels est totalement délirante.... la moindre erreur est fatale et sans mourir au moins une fois c'est impossible d'anticiper certains passages car tout nous arrive sur la tete sans avertissement. Mais les sensations sont ouf, l'ambiance est ouf, les ennemis, l'univers, les ressentis de shoot et de stratégie.... faut vraiment y jouer pour comprendre totalement sous estimé, mais un jeu qui n'est clairement pas fait pour le grand public et si vous souhaitez jouer en solo dessus oubliez tout de suite c'est meme pas la peine de penser a cela il faut etre minimum 3 ou 4 idealement sinon vous ne terminerez pas les missions
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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