
You fell asleep on the train... Now a strange town, fully voice-acted characters, and choices that reshape the mystery stand between you and home.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 10 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You miss your stop. You jump out. The town that greets you is polite, strange, and watching. Talk, choose, and piece together a surreal mystery where every conversation nudges the truth and your way home.
GRUNND is a fully voice-acted, narrative mystery for players who live for conversation, consequence, and curious worlds. It blends point-and-click style investigation with platformer-inspired locations and branching multiple-choice events: your questions, your answers, your pauses, and your assumptions all change what comes next.
Expect:
Deep, character-first storytelling. Every NPC has motives, secrets, and unique ways to help… or hinder.
Branching dialogue that ripples through the story. Small choices open new clues, close doors, or reveal more lies.
Puzzle moments woven into interactions. You won’t solve contrived lock-and-key puzzles; you’ll use what people tell you to think your way forward.
Distinct locales to explore quickly with smart fast-travel between areas that reward curiosity.
Fully voice-acted scenes that bring tense, weird, and sometimes darkly funny moments to life.
Multiple endings shaped by how you listen, who you trust, and what you decide to believe.
If you like slow-burn mysteries, conversation puzzles, and atmospheres that sit equal parts Kafka, Lynch, and Southern Gothic, GRUNND is built for you. Keep your wits. Pay attention. The town remembers.
Unravel the secret. Find your way home.
Genres
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
一个完整的统一的不多不少的地方,你所见到的故事就是这里仅有的故事,你是这里的边界。 实际上是一个最多中评的游戏,游戏内很多操作和对话都很突然,操作体验确实很差,之前有个中文测评说得很全面(甚至保守了……),声音、UI和引导都有很多bug,两年过去玩起来还是一样难受。同类型游戏里算不上优秀,这个体量的游戏更适合偏向于某一个自己想要表达的方面来创作(不过这是仅作为游戏来说的......)。有些对话里加入了没什么意义的选项,看起来像选择取向来塑造不同的人物性格,但其实会让本来就碎片化的剧情更不知所云,并且破坏这种模糊化叙事的沉浸感。给好评的原因是我确实就是这种自我对话类型游戏的受众,你也说了,这是梦,是意识模糊,是遗言,是病症,说什么我都会信的,还有 你纵火了,对吧?
We’ve all been there. Waking up at an unknown train station in the early hours of the morning (or evening), not knowing exactly where you came from, or even if you’re still asleep. Okay, not really, but there’s a dreamy quality to GRUNND that draws from the Eastern European surreal and absurd literary movements, and having finished the game, I’m not sure I’ve woken up yet. GRUNND is a short PC point and click mystery game with science fiction elements. And while Kafkaesque is an overused description for anything bordering on the inexplicable, GRUNND is most definitely a game for Kafka fans. GRUNND’s story follows an unnamed Hero who wakes up on a train station in a place he’s never seen before. He struggles to get answers from any of the bizarre characters that inhabit this desolate purgatory. All he wants is a place to rest his head, but it seems that’s too much to ask. It’s beneficial to think of the game as an interactive story or audiobook. Quests revolve around dialogue with the strange inhabitants of Bytown, although there is one particularly challenging gateway puzzle that took me a while to figure out. You’ll find yourself talking to small children, then to strange creatures trapped in a wall, then to disaffected bar staff. You’ll probably want to take the whiskey as it’s offered. Mr Cleese was my favourite exchange of dialogue, which drew most heavily on the absurd literary (and comedic) movements. I wished some exchanges had been pushed further for humour or horror, but they certainly left me with the uneasiness of the game’s world. As a writer, one thing I admire about GRUNND is how invisible the branching narrative is. Because of the unexpected nature of the story, there are no flags which say, “You are making a choice, make sure it’s the right one.” I appreciate that - too often as gamers we’re induced to making ethical judgements in games, and punished for exploring choice. Here, you’re not sure if you’re solving a problem or creating new ones. There is a lot of reflective walking through this beautifully hand-drawn world. The painterly artwork is one highlight of the game. The narrator’s voice acting keeps you company through these long stretches, although his melancholic voice offers little comfort. Some gamers might struggle with the pacing here; I found myself more engaged as the story went on, but as I enjoy experimental narratives, I was willing to give GRUNND the benefit of the doubt. There are things that will be left unexplained well after you finish the game. I wanted to know more about the science fiction elements; the towers that reference Norse mythology, the creepy trash collectors, or even figuring out the purpose of the Farm. I’m not sure whether you got more of an explanation depending on the choices you make in the story, but clearly I made some interesting life choices! While GRUNND’s ending is signposted by the characters, the game ends abruptly with narration over the title screen. This could be improved by adding some extra animation or graphics appropriate to each ending, then running a credits sequence, rather than returning the player to the load screen. Without exploring other choices (see note on Save Games below), I’m unable to say whether different endings have more extended conclusions. While GRUNND’s narrative intrigued me, there are several issues with the gameplay that stymied my experience as a player. But they’re very fixable, and if they’re fixed, it would significantly improve the quality of gameplay. Given the game was produced by a tiny team, mostly by a single person, my intention is that this feedback would be useful, rather than highly critical. For me, the UX is the biggest issue in fully engaging with the game. Despite the addition of bubbles to show interactive elements, when I right-clicked on these, sometimes nothing happened. In parts, I had to click around the area a bit to get the interaction working. Sometimes the bubbles remained even after a dialogue tree had been exhausted and there was nothing more to say. One of the most frustrating points was trying to get out of a boat - the leave boat button was moving with my boat and would then disappear when the boat stopped at the dock. A lot of frantic clicking got me out, but this could be fixed with a bigger button that remains on screen when the boat stops. A few other issues: - The timing between dialogue choices and the character’s reaction was a little slow. - The dialogue screen didn’t always scroll down to where I was at in the dialogue. - There are also a couple of typos in the inventory items - easily fixed in a patch. - I also noted that the developer is adding a Save Game function, which would really help those of us who like to explore choices in games (especially at the end)! With a little more funding, I would also look at using a readable font in the dialogue boxes that matches the style of the game (perhaps a serif rather than what I think is Arial). Additional animation on Bytown’s strange characters would also add to the player experience. I felt uneasy as I left GRUNND, and that’s no bad thing. The game achieves its vision of surrealism, in an akimbo, off-kilter world that will leave you wondering what just happened. For gamers who demand certainty, GRUNND is not for you. For those of us who dig the weird and inexplicable, GRUNND is a short, surreal experience that’s worth exploring for the seamless way it integrates branching narrative. And with a few technical tweaks, it could become an even better game. I received a free review copy of this product from https://keymailer.co. As an independent reviewer, this does not influence my opinion of the game.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Sometimes you bump into games that touches something deeper inside you. There is something special there that you have a hard time to put your finger on and GRUNND is such a game. The game is a point-and-click game, not in a sense of Monkey Island and puzzle-game like that, but more of a interactive story. The story itself has the same feelings as Silent Hill. You wake up in Blytown after oversleeping on the train. The town itself have a very eery feeling. Something is wrong here and you want to find out what it is, something that maybe even have to do with yourself? I wont spoil anything more, but I do recommend playing this little piece of gem if you want something out of the ordinary. It is simple game but with a very well written story.
Really enjoyed playing this spooky and disturbing game! It really was different from anything I've played before. While the characters and storyline is very odd, you slowly piece together the story as you go along. I appreciate that you are given an ever so subtle hint that game isn't completely linear and understanding will be revealed as you progress, so just 'go with the flow'. There are a few audio bugs with dialog and the ending did glitch out, so hopefully the devs will be able to fix that hiccup. Even with those few things that need fixing, I loved the game and look forward to their next project!
good stuff, Stay strong Greg
I don't get this game. It looks fantastic, but I've no idea what's going on. Don't really care anymore, either. To give credit where credit is due, stylistically, this game is stunning. I bought it because of the artwork. Almost every shot could be a painting on your wall. A dark noir aesthetic with clean, sharp lines is right up my alley. Now let's get to why I don't recommend this game. There were no characters or character interactions that seemed unique or worth exploring further. Everything was confusing and nonsensical in terms of storytelling. It's like I was in a fever dream, and I don't mean it in an intriguing I-am-confused-but-curious way. I gave GRUNND a shot, and I wasn't having fun. That would be a no for me.
Love the eerieness and pressuring atmosphere this game brings. A bit slow but perfect for a rainy nights gaming when you want something dark and mysterious! Great to see some new point and click games hitting the market!
The art-style and some of the voice acting is OK but that's about it. The UI is cumbersome with some small fonts and buttons , the save system is bare bones, the voice acting while good is recorded at different volumes and some too low to hear, the controls in terms of interacting with hot-spots and even just walking is super finicky; you'll constantly be awkwardly trying and find the sweet spot for the mouse click in order to interact with a particular object or character and potentially even at times getting stuck trying to traverse the terrain. Also the game doesn't seem to properly save state which is super frustrating; you'll constantly be replaying dialog trees or coming across scenes which have already played out and various continuity issues. Overall its just very rough. There might be some decent story in their somewhere but its just too annoying to keep playing.
Controls are clunky at best, game often unclear on how/why you need to do something to progress, story just barely above nonsensical. Not fun.
so boring. also buggy, like character walks behind buildings and reappears on the other side. new scene fades in and character is walking in place, facing dead-end direction. translations are bad, voice actors are flat. disappointing.
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