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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Dutch, Japanese, Korean, Russian, Simplified Chinese, Swedish +1 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
如果今年是2014年,我会开门见山告诉你Threes!是3个人1个晚上灵感火花迸发并经过14个月打磨的良心之作,而2048只是个抄袭开源项目的乐色。 如果今年是2014年,我会详细演示1+2两个元素组成基础元素3的设计是一个天才设计,带来了成倍增加的思考深度,而2048只有一个基础组成元素,很容易被摸透通关套路,只是一个在Threes!14个月的开发过程中就被讨论放弃的原型设计。 如果今年是2014年,我会展示Threes!独具匠心、极简清新风又带点可爱活泼的美术设计,并指出2048的界面极其简陋廉价。 如果今年是2014年,我会讲述因为Threes!初始定价是3美元(3人开发,名字带3,定价3美元)在市场竞争推广中被免费的2048完全盖过,典型的劣币驱逐良币式的悲剧。制作人在社交媒体上一度失魂落魄,放出全部的开发日志并表示以后再也做不出这种小而精的作品。 但今年是2025年,时间带走了一切,只有偶尔还会想起2014年在iPad上第一次游玩时的惊喜。
If anyone reading this tries to pin this game as just a “2048 ripoff”, then we’ve got a problem here, because [i]Threes[/i] is a total original, and has been since it came out all the way back in 2014. I’ve played countless hours of this on my phone ever since the initial release, and after seeing it go from being an underdog amongst a wave of uninspired ripoffs, to eventually being rightly recognized as one of the best puzzle games of its generation, I’m glad to see it finally make its way onto Steam, as enjoyable and light on its feet as ever. Everything from the little [i]whoosh[/i] of moving a piece, to the adorably anthropomorphized designs of the tiles, to the compact minimalism of the game’s interface, is perfectly calibrated to make for an exercise in absolute delight. I will say that it’s not particularly hard to hit a wall with the learning curve here (it took me a solid 6 years of consistently playing just to go from getting occasional 768s to occasional 1536s), and that some might consider the game overpriced, particularly if they’re not as into just fiddling with the perfectly tuned mechanics again and again, as they are into constantly reaching new skill levels at a frequent pace…. but considering all the years and all the time I’ve spent playing this, whether I was at home, at school, or just out and about, I thought grabbing this here was an apt way to show my appreciation for all the pure, bite-sized fun I’ve gotten from playing around with this game for so many years. Another excellent version of a downright wonderful game. 9.3/10
One of the best mobile puzzle games has finally come to the PC. It comes from the era when being a mobile phone game didn't mean chock full o' micro-transactions and spyware. I would have liked a little more bells and whistles, but considering how masterful the core concept is, it's perfectly fine as it is.
Threes is my favorite casual game and this version has all of the preview features of the mobile version. I've noticed sometimes it'll tell you you will get only a 6 next swipe, which is a slight different from the mobile version where it would have grouped a 6 with either a 3, or 12 or both. This isn't a bad change, just different. All this is to say this is a well ported version of the great game. And the achievements actually work.
Bought this to support the developer. This was the OG; Threes! came first, and 2048 and all the other clones copied from it. The personalities of the cards are always so cute, and this is a genuinely challenging puzzler even if it doesn't look like one at first glance. I can see this working very well as a Steam Deck game.
O the nostalgia. I'm finally starting to understand more to playing this game.
One of the most compelling strategy/puzzle games that I've played, approaching tetris levels of evergreen. I'm so glad this is finally on steam. Makes me feel nostalgic for a time when mobile gaming wasn't a cynical wasteland.
Holds a special place in my mind. I played this game on my iPad about when it released. It's quite a coincidence that I searched it up about 2 weeks after it released on steam. Super cool
一言でまとめると「おすすめだがハードコアプレイヤー向け」です 有名ゲームの2048は本作を元に作られたもので、オリジナルはThreesであることはそろそろ知られつつあるでしょうか? Threesはシンプルながらも難しいパズルゲームです 最も頻繁に登場する数字1と2は1+2で繋げる必要があり、1同士や2同士では繋がらないので盤面にどちらかが偏ると非常に詰みやすいです また、盤面に突然デカい数字が現れることがあり、より大きい数字を作るのに便利でありながら邪魔にもなり得るといった要素もあります 全体的に考えることが多く奥深いゲームですが、一方でそれは高難易度、ハードルが高いということも意味します。値段分楽しむのなら根気が必要かもしれません ~~~以下私の憶測を含む余談~~~ Threesは、確実に2048よりも奥深いゲームです しかし、結果として2048の方が人気が出ました 2048のプレイヤー層はスマホゲームを遊ぶ人々で、きっと彼らは洗練されたゲーム性よりも単に没頭できるものや暇をつぶせるものを求めていたのだと思います 2048は最初の数分は適当にプレイしても詰むことは無く、それでいて数字が増える気持ちよさを味わえます。さらに、大きな数字を角に固定する戦法が強く、それさえ覚えていれば割とたやすく2048やそれ以降の数字を作れます 一方Threesと来たら序盤から詰み要素を警戒して慎重にプレイしなければならず、さらに運の要素も強くなっています。10数分慎重に盤面をこねくり回したのにいきなり96が割り込んできて詰まされた時は私も理不尽に感じましたし、「大きい数字が入ってきても対策できるような盤面の動かし方を覚えよう」というやる気はなかなか出てこないものです 運が強く絡む以上簡単に上達は実感できず、長期間プレイした上でじっくりと実力をつけ、さらに運も味方につけていく、そういった硬派な作品なのです。[strike]数字に顔を付けてキャラクターにしても全然誤魔化せないぐらいには硬派です[/strike] それでもThreesは一定の人々を惹きつけ、数年にわたるプレイヤーも多く存在します。コミュニティと攻略法を共有し6144、12288といった超巨大な数字を作る人達もいました そういった熱烈なファンがいたからこそ、2024年になってSteam版リリースが実現したのでしょう Threesは魅力的なゲームです。正しいプレイヤー層に当たればきっともっと人気を出せるはずです Threesよ、永遠なれ! あ、私は1536でやめておきます…
it's a tight port of one of the all-time great mobile games. still just as delightful as ever. for more thoughtful recommendations of the best games on Steam, check out my curator, [url=https://store.steampowered.com/curator/38563966-The-Absolute-Finest/]The Absolute Finest[/url].
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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