
You fell asleep on the train... Now a strange town, fully voice-acted characters, and choices that reshape the mystery stand between you and home.
Modeled estimate, not a reported figure. How we estimate →

About
You miss your stop. You jump out. The town that greets you is polite, strange, and watching. Talk, choose, and piece together a surreal mystery where every conversation nudges the truth and your way home.
GRUNND is a fully voice-acted, narrative mystery for players who live for conversation, consequence, and curious worlds. It blends point-and-click style investigation with platformer-inspired locations and branching multiple-choice events: your questions, your answers, your pauses, and your assumptions all change what comes next.
Expect:
Deep, character-first storytelling. Every NPC has motives, secrets, and unique ways to help… or hinder.
Branching dialogue that ripples through the story. Small choices open new clues, close doors, or reveal more lies.
Puzzle moments woven into interactions. You won’t solve contrived lock-and-key puzzles; you’ll use what people tell you to think your way forward.
Distinct locales to explore quickly with smart fast-travel between areas that reward curiosity.
Fully voice-acted scenes that bring tense, weird, and sometimes darkly funny moments to life.
Multiple endings shaped by how you listen, who you trust, and what you decide to believe.
If you like slow-burn mysteries, conversation puzzles, and atmospheres that sit equal parts Kafka, Lynch, and Southern Gothic, GRUNND is built for you. Keep your wits. Pay attention. The town remembers.
Unravel the secret. Find your way home.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
bu oyun harika bir oyun değil. görüp görebileceğiniz en iyi point & click falan değil, hatta daha çok yürüme simülasyonu gibi. * kafa yakan bulmacalar falan içeren bir oyun değil. * seçimlerinizin aşırı önem arz ettiği bir oyun da değil. (sadece en sonunda yaptığınız seçime göre farklı sonlar alıyorsunuz, onu da save - load ede ede görürsünüz diğerlerini de, merak ediyorsanız). ... o değil bu değil, o zaman bu ne? ana karakterin çok iyi bir şekilde seslendirildiği, güzel görsellikleri ve müzikleri olan, noir soslu bir... keşif ve "eve dönüş" oyunu. kahramanımız bir gün trende yolculuk ederken uyuyakalmış ve kendini hiç bilmediği bir yerde bulmuştur. indiği yerdeki biletçiye durumu sorunca, "evet bi tren gelecek ama ne zaman bilmem, git kendine bu gecelik kalacak bir yer bul, yarın bana yeni tarife gelince uğrarsın bakarız artık" gibisinden konuşup bizi başından savıyor. ondan sonra bu ıssız, yer yer ürkütücü, ama en iyi tabirle hüzünlü olarak tanımlayabileceğim bu Bytown adlı yerde, geceyi geçirmek için nerede kalabileceğimizi aramaya başlıyoruz. karşılaştığımız insanlarla ufak yardımlaşmalarımız, diyaloglarımız vs. oluyor. hepsi bize çeşitli bilgiler veriyor, kafamızda bir şeyler uyandırıyor belki. keşfediyoruz. keşfettikçe, bazı şeyleri hiç görmeseydik / bilmeseydik keşke dediğimiz anlar geliyor. ama devam etmek zorunda olduğumuz için ilerliyoruz. en nihayetinde bir karara varıyoruz ki işte o karara göre de oyunun sonları (çok azcık da olsa) değişiyor. * şimdi ben bu oyunu niye tavsiye ediyorum? aslında oyuncu insanların %95ine hitap eden bir oyun değil bu. niye çünkü hazza ve kolaycılığa alıştık. insanlar kendi dertleriyle, kendi işleriyle, kendi hayatlarıyla o kadar meşgul ki; oturup arkadaşını dinlemeye zaman ayırmıyor gerçek hayatta, nerede kalmış bu kadar yavaş yürüyen sanal bir karakteri oradan oraya götürüp de onun düşüncelerini dinlesin. böyle bir şey yok. o yüzden çoğu kişi bu oyunu ezkaza satın almış olsa bile, ilk 15 dk'nın ardından sıkılıp kapatacak ve iade talep etme butonuna basacaktır. benim sözüm diğer %5'e... evet. aslında size de beklentiyi çok yüksek tutmamanızı öneririm. çünkü her şeye rağmen çok da aradığınızı bulamayabilirsiniz. ama yine de, şöyle tarif edeyim mesela bazı şarkılar vardır. "bu şarkının içine ne koydunuz acaba, bağımlılık yapıyor dinlemeden duramıyorum" gibi hissedersiniz. hatta bu sizin sevdiğiniz bir türde bile olmayabilir. ama belki bir melodisi, belki bir sözü, belki tarif edemeyeceğiniz bir nostalji hissi yaşatması sizi etkiler. bu oyunda da öyle, tarif edilemeyen bir tat var. belki de karakterin yerine kendinizi koyup o uzun yollarda, ağır ağır yürümek insana terapi gibi geliyordur. veya anlatıcının sesini dinlerken kendinizi önce bir kaybolmuşluk hissinin içinde bulacak, sonra da bir keşif ve nihayetinde tamamlanma hissini yaşayıp bunları seveceksinizdir. bilemiyorum, herkesin sevdiği şeyler farklı sonuçta. velhasıl kelam... ne öyle çok büyük bir oyun, ne de unutulmaz bir final sunuyor belki. ama bazı yolculuklar, sırf var oldukları için bile değer taşır. 6 / 10
Going into Grunnd, you should know more or less what to expect – and what not to. The game’s surreal themes and delightfully somber world can certainly draw you in, but at the same time, its technical issues, potentially game-breaking bugs and other inconsistencies can just as swiftly take you out of the experience. I’m sure the cryptic storyline will similarly have its advocates, but might confuse or put others off, while the puzzles are kept simplistic enough where they likely won’t satisfy those actively looking for a challenge. The game does a number of things right, yet most of its positive aspects are offset by something else – however, if that’s okay with you, and you can look past its roughness and just enjoy the dark, brooding atmosphere, Grunnd is worth experiencing at least once. I'm giving the game a hesitant thumbs up for now, but the bugs really do need to be ironed out. For more honest indie game reviews, check out our Curator page: https://store.steampowered.com/curator/6481290-GTOGG/
TL;DR - I really enjoy the artwork and music. Story has potential, but current UI and some game-breaking bugs would keep me away from recommending it for others. I really like the artwork of the game. The music sounds wonderful and most of the voiceover sounds great. There are a lot of UI improvements I would make overall. The interaction bubbles are great but inconsistent, some are placed way above the characters or things you actually need to interact with. I tried to turn off all "speech" in the game so I could read the text myself while streaming and it only worked for about 75% of the characters. **spoilers for gameplay here**[spoiler]I also ran into a major issue pretty early in the game where you clearly needed to feed cheese to some rats for the game to advance. I got the cheese, but had no way of interacting where I needed to place it. The old dialogue of "a whole in wall... "etc. kept replaying with no way to advance the story. UPDATE: maybe it was my mistake though [/spoiler] I'd love to play more but without being able to advance the story in such an area, it's very tough to want to come back and complete the game.
Not a native English speaker so sorry for any possible misspell or else. pros: nice background music and special art, not main stream type but delicate. cons: some bugs I experienced: right click malfunction, control problems, subtitles are too small to be read, not enough indication sometimes. I would recommend it to hardcore indie game players. I like the game, thanks for the hard working!
neat. it's not perfect, but it stays with you in that unsettling sense where you wake up the next day and feel uncomfortable.
I bought GRUNND for a little over 3 euros from Fanatical. Still feels like I didn't spend my money wisely. It reminds me of the Blind Prophet - the art style is great, but everything else blows. PROS: - graphics and the music are great. I really wish they were used in a better game. - voice acting is ok CONS: - store page says "full controller support" but the controller acts like a mouse and is frequently unable to detect inputs, especially during dialogues - animation bugs are plentiful - saves are bugged (only autosaves work) - puzzles are extremely basic, to the point where the game is essentially a walking simulator - text is really small, which sucks since I'm playing this on a TV - the walking animation is extremely slow even during action scenes, so the game feels like it's deliberately wasting the player's time - there are endless dialogues that don't tell you anything useful or interesting, which again feels like an intentional waste of the player's time. Cryptic dialogues can work, but they need to be sparse and you need to write them well - Dark Souls, Bloodborne, and Elden Ring are good examples of how to do this properly. - the story is some nonsensical purgatory thing. I'm probably going to keep playing just to see if it gets any better, but I really doubt it. EDIT: I just watched an ending on youtube, and sure enough, the story remains pointlessly cryptic and meaningless to the end. What a complete dud... TLDR: There are better ways to spend your time and money than on this game. If, like me, you're drawn to its visual presentation, I suggest you just watch a youtube playthrough.
Still have to complete the game, but so far it has been a really enjoyable experience! Sure, there are some things that feel a bit janky (for example it often takes multiple tries to position correctly in order to interact with stuff) and the options are pretty lacking, but the atmosphere, characters and voice acting more than make up for it.
+ 美术和氛围音乐不错 + 配音给游戏加分 + 神秘的气氛 - 游戏做得太糙,各种小bug不断,虽然不影响玩:语音植入错误,事件触发box飘忽不定,事件重复触发,没事件了提示白点还在,镜头左右乱晃,镜头拉近把按钮挤出屏幕,场景尽头露个贴图边出来,物品前后层级错误,而且因为剧情本身云里雾里的有时候也不知道是bug还是feature…… - 容易卡关,卡关时看quest描述也看不出个所以然,而且有时候就没quest - 场景设计的看不明白哪能走哪不能走,得试了才知道 总结一下故事就是:我到处走,我遇到了一些人,[spoiler]我回去了[/spoiler]。
一个完整的统一的不多不少的地方,你所见到的故事就是这里仅有的故事,你是这里的边界。 实际上是一个最多中评的游戏,游戏内很多操作和对话都很突然,操作体验确实很差,之前有个中文测评说得很全面(甚至保守了……),声音、UI和引导都有很多bug,两年过去玩起来还是一样难受。同类型游戏里算不上优秀,这个体量的游戏更适合偏向于某一个自己想要表达的方面来创作(不过这是仅作为游戏来说的......)。有些对话里加入了没什么意义的选项,看起来像选择取向来塑造不同的人物性格,但其实会让本来就碎片化的剧情更不知所云,并且破坏这种模糊化叙事的沉浸感。给好评的原因是我确实就是这种自我对话类型游戏的受众,你也说了,这是梦,是意识模糊,是遗言,是病症,说什么我都会信的,还有 你纵火了,对吧?
This game feels like it was going for a Disco Elysium aesthetic and play style but couldn't execute. The narration often differs significantly from the subtitles. There are dialogue options that reference things I have no knowledge of, and based on other reviews would be relevant later in game but you have no context for and no reason to know in your first character interaction. The controls are extremely slow and limited, and the environment is not an interesting enough walk simulator to enjoy the plodding pace. The interactions struggle to load in, so you have to stand in front of 1 interaction point but wait for any nearby ones to dim, or it will think you are still interacting with a previous point. The spooky imagery is so dark (lighting wise) and abstract that it doesn't really feel unnerving. You mind as well hold up an ink blot and say "isn't this an unsettling motif?" I got it for very cheap in the Steam Summer sale but I didn't find it engaging and I did find it frustrating to play.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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