
You fell asleep on the train... Now a strange town, fully voice-acted characters, and choices that reshape the mystery stand between you and home.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 10 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You miss your stop. You jump out. The town that greets you is polite, strange, and watching. Talk, choose, and piece together a surreal mystery where every conversation nudges the truth and your way home.
GRUNND is a fully voice-acted, narrative mystery for players who live for conversation, consequence, and curious worlds. It blends point-and-click style investigation with platformer-inspired locations and branching multiple-choice events: your questions, your answers, your pauses, and your assumptions all change what comes next.
Expect:
Deep, character-first storytelling. Every NPC has motives, secrets, and unique ways to help… or hinder.
Branching dialogue that ripples through the story. Small choices open new clues, close doors, or reveal more lies.
Puzzle moments woven into interactions. You won’t solve contrived lock-and-key puzzles; you’ll use what people tell you to think your way forward.
Distinct locales to explore quickly with smart fast-travel between areas that reward curiosity.
Fully voice-acted scenes that bring tense, weird, and sometimes darkly funny moments to life.
Multiple endings shaped by how you listen, who you trust, and what you decide to believe.
If you like slow-burn mysteries, conversation puzzles, and atmospheres that sit equal parts Kafka, Lynch, and Southern Gothic, GRUNND is built for you. Keep your wits. Pay attention. The town remembers.
Unravel the secret. Find your way home.
Genres
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Визуальный стиль разнится между собой, точки взаимодействия с объектами неочевидны, саспенс ради саспенса, ну и конечно же куда же без повестки. Вердикт - игровой мусор.
Ruhiges, kurzes Spiel mit faszinierender Atmosphäre. Die Geschichte(n) gut, die Spielmechanik etwas langsam, repetitiv und manchmal auch bockig in der Steuerung. Definitiv kein Point´n´click, sondern eher eine Visual Novel. Jedoch mit gutem Kartensystem und zwei oder drei "Rätseln". Man muss sich darauf einlassen können, dann bietet es viel für gute zwei Stunden.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
We follow a strange dreamlike adventure with our protagonist "Hero" as the events unfolds as we try to figure out where we are and how to get back to the city. This game plays out alot as a visual novel more than a point and click game due to its linear progression. I do recommend this game however it might need some polishing and bugfixing for a smooth ride! + Pros I like the colour scheme, the artstyle and the music is also a great addition to the overall atmosphere of the game. most of the voice acting was good, mainly the narrator did a great job. Since the game was very linear it was cozy to play through in one sitting if invested to the story, like a sort of interactive movie. - Cons FPS drops / stuttering animations I dislike some of the narrative / quirks that NPC's use when talking, overusing the words, mate / friend / man / kid etc. Some of the voice acting didn't feel fleshed out mainly Yannick. Some dialogue options are misspelled use incorrect grammar which in itself shouldn't be that big of a issue, but when the games main focus derives from its story-telling and immersion it becomes more impactful. Interaction orbs tend to linger after they no longer are interactable, e.g: the man in the melancholic man in the beginning that disappears after certain events interactive orb is still there but nothing happens when you try to interact with it. The navigation or rather the movement of the game feels like padding, the character moves slowly and the animations are kept to a minimum due to the artstyle making the pace of the games slower than what it has to be. Objects respawning when backtracking - Ticket in the cylinder / Comic book in the cylinder. I got to the end being able to choose a few outcomes however it ended up with the game ending up in a crash loop not letting me watch the end only turning me back to the title screen. If i try to "continue" it loops me back to the title screen again. - unfortunate, but i'll wait for a patch to see if it fixes the bug so that i can watch my chosen ending.
Beautiful, noir, detective and aesthetic point & click game all i love in indie game
No ! Simply NO !
Liked that little strory. Good atmosphere, creepy and intriguing stuff here and there and also really beautiful art, music and VA. Bit slow in some moments (esp at the moments with hills), encountered few bugs and glitches, and also sometimes it's really hard to click on an active spot for some reason. It's short(around 2 hours), simple and not that deep as I'd love to, but still, I liked it and hoping to see something more from this developer in the future.
Linux: Had no issues playing I honestly thought I put like 5 hours into this game. It feels veeeery long to play. The story is kind of all over the place and gameplay is real janky. At some point I just kinda stopped coming back to this one and I have no desire to finish. Can't recommend.
Such a powerful narrative experience! Loved it <3
Zeer apart maar erg leuk om te spelen. Weer eens iets anders. Zeker een aanrader als je van mystieke spellen houdt.
Short, surreal and oddly liminal. It's moody without being pretentious and minimalist without being sparse. Also the soundtrack is reminiscent of Mogwai's [i] Les Revenants [/i].
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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