
Leaping from mind-boggling heights, bouncing off Champolines, soaring inches from floating islands, BUD can do it all - that look of mild terror, that’s his daredevil face. Help the adorable little robot collect MOM’s scattered ship parts and return them to the moon.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 22 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 1.9Kreviews | 92% | — | $345.7K |
| $9.99 | 1.8Kratings | 90% | — | not modelled | |
Engagement
Reviews
Themes across 57 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really enjoyed Grow Home and generally accepted some of the woobly controls were just part of it. Somehow getting more upgrades in Grow Up makes the movement even more frustrating. I grumbled through BUD walking like a drunken frat boy who blacked out. I grumbled through glitching with grabbing starplant branches to grow, only to have them shoot away from BUD while he fell because for some reason he didn't hold on to the dang thing to direct it. I grumbled through the overhead view being way too sensitive and ridiculously hard to control making it largely useless. I finally made it to the moon so I can rocket glide to where I want to go without dealing with as many movement issues. Then it just got more frustrating. I played this as long as I did because I enjoyed the first one and I WANT to like the game. Whether I actually do anymore is a different problem entirely. Cannot recommend this like I did the first one. Seriously the physics are awful. A rocket glider shouldn't shoot me directly downwards just because I have slow forward momentum. If I tell BUD to turn right on the glider, he starts turning left even if I'm desperately trying to orient the camera in a direction his movement SHOULD make sense. I get not wanting him to turn on a dime and having aerial physics being part of the figuring out the game. But the physics should at the very least make sense, and even if not, they should be consistent. I cannot find either of those things here and I do not remember this being that large of an issue for Grow Home. Uninstalled with only 2 ship parts left to get. I just don't wanna deal with it anymore.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Russian
| $9.99 |
| 10ratings |
| 84% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 57 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is Grow Home but more. It feels like such a natural progression from the first game that it almost makes it feel like a tech demo in hindsight. I loved the first as a kid and finding out there was a sequel years later made me really happy. I loved that the glider and jet pack just give you a sequence break. My second MOM piece was the one on the moon and figuring out how to get up there with so few tools so early on was fun. One of the most charming games you can buy on sale for almost a dollar.
good game
robot child rebuilds their mother with the power of botany
Fantastic game so much engagement, would have loved to keep and keep on playing.
Détente, voyage et chute. De quoi bien s'amuser après une grosse journée !
Its good but you will forget about it and this one? you will never come back to and its just better than grow home would have been better if it was free
game runs my gpu at 99%
Grow Up is a delightfully cozy and charming little game about a cute red robot trying to rebuild its crashed ship, M.O.M., and get back on track. My experience with it was incredibly pleasant and relaxing. The character controls feel very "floaty," but you can easily write this off as a feature of the alien planet's low gravity. The mechanics are simple and straightforward, allowing you to master the entire game in less than 4 hours. Visually, the low-poly art style works perfectly here. However, the late-game progression is where the experience stumbles. Even though unlocking new tools makes collecting crystals easier, hunting down the last remaining crystals can easily eat up more than half of your playtime. The worst part is the payoff: once you return to the ship, the onboard computer simply recounts your achievements, and that’s it. There are no ending animations or satisfying narrative closures. Knowing that such a weak and unrewarding finale awaited me, I chose not to finish it completely, as the tedious grind for the final percentage just isn't worth it. Still, if you are looking for a chill, low-stress exploration game to enjoy for a few hours without caring about 100% completion, it's definitely worth a look.
good game
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 0 | — | — | |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $345.6K | 1.6K | 85% | $11.99 | |
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| $345.6K | 1.8K | 90% | $9.99 | |
| $345.5K | 912 | 85% | $19.99 | |
| $345.9K | 865 | 76% | $19.99 | |
| $345.2K | 727 | 74% | $19.99 |