
Kill mutants. Absorb their remains. Mutate into something stronger every run. Stack insane power combos and survive overwhelming hordes in this fast, chaotic, highly replayable action roguelite bullet hell.
Modeled estimate, not a reported figure. How we estimate →
About
Forget surviving the apocalypse. You’re here to dominate it.
Ground Zero Hero drops you into a radioactive wasteland overrun with mutated creatures. Every enemy you destroy becomes fuel for your evolution. Absorb their remains, stack mutations, and build increasingly powerful and unpredictable combinations until you become an unstoppable force.
Each run is a new experiment. Each build is a new monster.
Fast, chaotic, and endlessly replayable, Ground Zero Hero blends bullet hell combat, roguelite progression, and survival mechanics into one addictive loop where every decision shapes your path to power.
Every enemy you defeat drops the raw material for your next transformation.
Stack mutations, combine abilities, and create wildly different builds every run.
No two playthroughs are ever the same.
Face massive, screen-filling waves of mutated enemies attacking from all directions.
Each wave escalates. Each night gets deadlier.
Dodge, adapt, and push your build to its limits in pure bullet hell chaos.
Collect resources from fallen enemies and crack safes under pressure to grow stronger.
Unlock and upgrade across multiple progression paths, each offering powerful bonuses that shape your playstyle.
Build smart. Survive longer. Become unstoppable.

Action roguelite gameplay with deep replayability
Bullet hell combat with massive enemy hordes
Mutation system with countless build combinations
80+ upgrades across multiple progression paths
60+ unique enemies and evolving threats
Multiple biomes with dynamic environmental challenges
Endless Mode for high-skill players
60 challenges to complete and master
Fast-paced runs designed for repeat play
Unique dark humor and chaotic tone throughout
Sums Steam only; Xbox, Nintendo, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 86 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
玩起来还是很爽快的,虽然有些粗糙,但是作者真的花了不少心思和恶趣味在游戏上。
Fun game but has terrible performance issues.
Fabulously quirky bullet-heaven game. The soundtrack, the art style and the feel of being powerful is great. 9/10.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Japanese*, Korean*, Russian*, Simplified Chinese*, Traditional Chinese*, Italian*, Spanish - Spain*, Portuguese - Brazil**languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 87 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
闪避以后有超级大的字永久写在屏幕上,还遮挡一切! 重ROLL技能的骰子居然是一次性的,用了以后所有的局都没有了,垃圾!
If you’re a fan of Survivors-style games, Ground Zero Hero will be a great fit for you! It’s a fun mix of addictive survivor-like gameplay, Groening-esque humor, satisfying upgrades, and chaotic action. Easy to pick up, hard to put down, and packed with personality.
With an aesthetic that cannot help but remind one of Rick & Morty, Futurama, and the work of Don Hertzfeldt, Ground Zero Hero earns some of the highest praise I can give a game that has chosen a style so heavily influenced by the giants of Western animation. The game is challenging at first—as is often the case with Roguelikes and Bullet Hell/Heaven-style games—but it is definitely worth sticking it out to enjoy the fruits of one's labors. I don't usually say things like that, as I am notoriously impatient with difficult games that don't feature onboarding or accessibility options for new players. Although that is indeed the case with Ground Zero Hero - the experience was fun, engaging, and trippy enough to keep me totally engaged because despite being brutally punished by the game, it was FUN - so many devs lose sight of this when creating difficult games. something can be difficult AND fun. Ground Zero Hero is a magnificent example of how its done! The game is fun, addictive, "one-more-run" LSD-fueled hyperviolent, post-apocalyptic shenanigans. One can't ask for much more than that. The creature, character, and upgrade designs are fantastic: think an entire world born from the aesthetic of Blinky (the radioactive 3-eyed goldfish featured in the Golden Age episodes of the Simpsons) and Don Hertzfeldt's REJECTED (once-upon-a-time, one of the most viewed animations on the fledgling Youtube circa 2005-2006). The humour is also subtle and woven naturally into the game rather than being treated as a separate element that the devs incessantly bash you over the head with (looking at you, Mewgenics). Overall, Ground Zero Hero is a chaotic, stylish, and surprisingly accessible take on the Roguelike/Bullet Hell formula. It knows exactly what kind of experience it wants to deliver and, more importantly, understands how to make that experience addictive without sacrificing its personality or rendering the game a tedious nightmare. Between the fantastic visual design, understated humor, satisfying progression, and sheer psychedelic absurdity of it all, this is an easy recommendation for fans of the genre—and especially for anyone who enjoys their post-apocalyptic mayhem with a healthy dose of animated weirdness.
The premise of this game is pretty cute. A post apocalyptic bullet heaven with a Cuphead like aesthetic. All very tongue in cheek with mutations like being able to lay explosive eggs or getting a third leg to run faster.
I'm aa hugeee fun of Rick & Morty and this game literally caught my attention andd definetely worthed playing it!
目前问题很多,角色只有两个朝向,能力间平衡差距过大,能力组合基本不存在build可言,第四关那个地图过于瞎眼,画风导致很多地图机制不明确,最后一关有点逆天了。 作为一个搞怪向的类幸存者,以这个价格来说是有点潜力的,先把目前的问题逐步解决优化吧。
没有作者精神状态的DLC或者支持包不是很认可,买
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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