
Take command of the mech and become the ultimate strategist. Construct impregnable defense facilities, handpick potent skills, lead your troops, and defy relentless enemy assaults. Will you emerge victorious in this thrilling battle for supremacy?
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Media

About
Story:
Embark on an epic journey with the remnants of a failed human revolution in their quest for a new beginning. After succumbing to the Empire in the fifth struggle, the revolutionaries set out to forge a new destiny. However, their path is fraught with challenges from the relentless Empire and encounters with formidable alien bug warlords on the borderlands. Can the resilient revolutionaries overcome these obstacles and reach the promised land of their dreams?
Game Content:
Dive into Two Thrilling Modes:
Story Mode: Engage in a tower defense-style narrative as you navigate through the hardships of the revolutionaries' journey. With approximately 3 hours of gripping gameplay, the story unfolds amidst strategic challenges. Test your skills at higher difficulties for an extended experience.
Time-Limited Challenge: Immerse yourself in a short, intense survivor game where you must combat randomly appearing enemies within a limited time. This mode adds an extra layer of urgency and excitement to keep you on the edge of your seat.
Variety of Units and Skills:
Command 3 human commanders and lead a diverse array of 10 human units, alongside 6 formidable enemy alien bug units. Explore a wealth of 21 random skills that add strategic depth to your gameplay.
Dynamic Maps and Upgradable Units:
Traverse five unique maps as you progress through the gripping narrative. Some human units can be upgraded, providing you with the flexibility to tailor your forces to the challenges that lie ahead.
Game Features:
Intense Battle Scenes: Immerse yourself in visually stunning and action-packed battle sequences that will keep your adrenaline pumping.
Unit Customization: Add a personal touch to your forces by customizing unit colors, creating a unique army that reflects your style.
Simple Operation: Enjoy an accessible and user-friendly gaming experience with straightforward controls, making it easy for players of all skill levels to jump in and enjoy the action.
Jump Into Action: Literally! Take advantage of the ability to jump, adding a dynamic element to both movement and combat.
Control:
WASD: Move through the diverse landscapes of your journey.
Space: Execute gravity-defying jumps to outmaneuver your foes.
Digit 1: Unleash powerful skills to turn the tide of battle in your favor.
Mouse and Keyboard Support: The game seamlessly integrates with these input devices for an immersive and responsive gaming experience.
Settings Modification: Tailor the game to your preferences by clicking the settings button or pressing ESC, ensuring the perfect setup for your adventure.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Turkish, Japanese, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Spanish - Latin America +6 more
Reviews
《Battle Echoes》是由rose may games自研自发的一款以机甲为主题的即时战斗动作类游戏,游戏里我们操纵的机甲是人类最后的希望,在不断的战斗中获取能量,搭建基地及各种设备,协同战斗击退所有来犯之敌,让人类文明可以延续下去。 游戏可供操纵的机甲有三款,初始机甲是单体射击机甲弗雷迪,后继会解锁近身群攻减速机甲科恩和近战机甲泰坦。三个机甲并不存在理论上的“后解锁更强”的说法,从操作体验上来说,还是初始机甲更全面一点,加上游戏里来犯敌人的AI并不是很高,用初始机甲风筝敌人是最为安全的打法。升级基地能让机甲获得升级,初始机甲在获得攻速、攻击力和射程的时候收益是最高的。这点并不是后继俩个机甲能比的。 游戏战斗以剧情推动关卡的模式进行,每个小关卡都有回合的概念,回合修整的时候我们可以使用获得的能量在固定的点位上建造各种建筑来辅助战斗。理论上能在每回合提供能量的补给站是最必须优先建造好的,之后是基地的升级,这能带动机甲的提升(因为消耗颇大,所以最好是在能量站都建好后进行升级),之后是核电站和炮塔,升级后的核电站是可以提供防护罩保护周围建筑的。再下来就是兵工厂了,在炮台旁边建造兵工厂能极大的拖住敌人进攻的脚步!游戏各建筑都有多个等级作为提升,什么性价比高提升什么,这点只需要一点点的小策略就行了! 在战斗结束的空隙,还能用战斗结算获取的金币来提升科技树和机甲,不过目前的科技树还是比较简单的,建议在机甲提升的空隙再提升科技树来让机甲精益求精。 整体而言,游戏还算是不错的,目前虽然手感和美工还比较粗糙,但是玩法还是颇为新颖,而且价格实惠,目前还是EA阶段,只要作者不断更新,相信加以时日会是一个不错的好游戏的! [code] [h1]欢迎关注 [b][url=https://steamcommunity.com/groups/luanqibajiao]乱七芭蕉[/url][/b] 鉴赏家[/h1] 欢迎 [strike]肥宅、哲学家、LSP、绅士[/strike] 大神和小白加入我们:[url=https://steamcommunity.com/groups/luanqibajiao][b]乱七芭蕉[/b][/url] 一起分享乱七芭蕉的 [strike]福利资源[/strike] 游戏经验:[b]Q群774704264[/b] [/code]
If you're looking for a chill experience in an RTS-Roguelike game where your survival is dependent on upgrading your units, buildings and with that sheer bit of luck; this game is for you. I hope the game gets additional support, could be a real banger in the future.
The price may be low, but there’s enough fun in this wave shooter with strategy elements. This is another title that follows the current trend of survival/horde games. Although it is currently in early access, there is enough there to demonstrate what it is all about. You start by selecting a fighting unit. There is only one available at the beginning, but you can unlock two more. New units aren't necessarily superior because each excels at something. So, while the first one deals the most damage, the third one moves the fastest. You can also select expert choices. These make the run more difficult, but you will earn better rewards. As always, your unit fires at enemies on its own. All you need to do is move about and occasionally use special abilities. However, the gameplay has a slight twist. In addition to surviving enemy waves, you also must build and protect your base. There is a command center, energy plants, and defense turrets. The center is where you can improve during the game. When you have enough resources to upgrade the structure, you can choose one of three random perks to boost your unit. Other structures can also be upgraded to increase their efficiency and uncover additional benefits. There’s only one resource to worry about: energy. You gain it from your power plants after each wave, but there’s also a very small chance that it falls from a destroyed enemy. Another factor to consider is that a building can only be built in a pre-set place. Since your main unit isn’t enough to withstand the enemy waves, you need to build units from the factory. They can either follow you around or protect the base as best as they can. Another difference is that it doesn’t matter if you get destroyed. You’ll simply respawn after a few seconds. The same happens to your buildings and units. If they were destroyed in the current wave, they’ll all respawn in perfect shape. What causes the game to end is the destruction of your command center. Finishing or dying in a run awards you with a bundle of coins. These are used to improve different aspects of your unit such as attack power or critical hits. The selection is basic and not interesting, but it gets the job done. The only limitation is that most upgrades are locked until you improve your overall level. More importantly, money can be used to raise level of your main and other units. Each upgrade costs a lot more, but it increases unit’s health and damage. There’s not much wrong with the game. Menus could be a bit better and there are a few overlapping issues when you have two menus on the screen at the same time. The only real criticism is that enemy units get stuck sometimes. This usually happens when you throw them in the air.
[h1]前言[/h1] 《战争回响》是一款以机甲为主题的塔防即时战略游戏,目前正在抢先体验阶段,游戏中你将操控机甲来消灭敌人,通过抵挡敌人的袭击来获取能量,建造和保护你的指挥中心,强化自己的同时赢得最终胜利。 [h1]爽快的机甲战斗[/h1] 该游戏在场景上采用了3D形式的俯视视角,有着充满节奏与激情的背景音乐,游戏刚开始你可以选择你的初始机甲,随着等级提升一共可以选择三款机甲进行作战,战斗中可以使用跳跃躲避敌人攻击进行走位、发射强力技能来扭转战局。 塔防模式中你需要通过建造指挥中心获取增益,在三种增益中选择一样来强化自己,比如获得跟踪导弹,半血以下被攻击时有几率创建治疗区域,提升所有单位伤害等等,只要你的指挥中心还在,即使机甲本身被摧毁也会在一定时间后复活,而保卫指挥中心就是胜败的关键,限时模式则需要通过击败敌人,使用一次比一次多的能量来解锁新的增益。 每次战斗完成后会进入建造时间,由你自己选择战斗来开始下一波次,这期间你就可以利用击败敌人得到的能量建造固定位置的设施,比如补给站、核电站、防御设施等等,不同建筑在建造或者升级时也会带来不同的增益,例如使用机械车间可以生产不同的单位辅助战斗,这里能看到血量和攻击以及生产数量,你还可以开启跟随指挥官功能让这些单位跟随你一起战斗。 [h1]图鉴与技术养成[/h1] 在战斗外还有着图鉴和技术养成元素,在图鉴里可以查你拥有单位的的血量和伤害以及抗性和描述,比如初始的机甲每次发射两枚子弹,同时在这里还可以利用游戏胜利结算的金币对机甲和机械单位进行血量和伤害的升级,让游戏中原本机械车间生产的流星雨、特斯拉等等单位更加强大,一共能提升到等级10,但需要的金币数量也很庞大。 技术选项则根据指挥官等级来解锁,这个等级在主菜单的左上角,比如1级可以提升指挥官的护甲、移动速度和战斗结算金币奖励,4级可以提升指挥官暴击概率以及比例等等,不过目前技术里面的提升项目只有五个阶段,前面四个阶段对应4个等级,第五个阶段的指挥官反伤则需要等级到8级后才可以利用金币解锁。 [h1]总结[/h1] 该游戏有着两种游戏模式,以章节小节的关卡形式进行游戏的塔防故事模式,和需要在有限的时间内对抗随机出现的敌人的限时挑战模式,两种模式都有着自己的趣味所在,目前设计了三种机甲,可以通过机械工厂建造的机械单位等等,操控简单并且还设计了跳跃的功能,游戏外还有图鉴以及技术解锁升级的养成元素,游戏目前还在EA阶段,感兴趣的朋友可以一试。 [code] [h1]欢迎关注 [b][url=https://steamcommunity.com/groups/luanqibajiao]乱七芭蕉[/url][/b] 鉴赏家[/h1] 欢迎各路 [strike]肥宅、哲学家、LSP、绅士[/strike] 大神和小白加入我们:[url=https://steamcommunity.com/groups/luanqibajiao][b]乱七芭蕉[/b][/url] 一起分享乱七芭蕉的 [strike]福利资源[/strike] 游戏经验:[b]Q群774704264[/b] [/code]
Bellissimo e coinvolgente.
Nice concept mixing bullet heaven, rts and tower defense. Pretty good idea. Now it's early access and some things still need improvement : it's not immediately clear what does what, th ui could use some work, own units could be more distinct from enemy units, etc. But it's already fun and it caught me, there's already more than potential here. If it evolves well it could become a very solid and original title. (+ the graphical style is pleasing and it's dirt cheap.)
Even though I refunded it... I'm going to recommend it anyway. The price is good and it's very unique. The Devs are talented in gameplay design and execution. The problem with Battle Echoes is that it's in a rough spot in the market.. for me anyway. Right now there is just so many good RTS games coming out this year that I just won't have the time for it. So it's not about the price it's about time and priority. It's just not the right timing, but I'll probably pick it up again in the future. One thing that holds it back IMO is its mobile game feel... It feels like something you play while you're on the toilet. The UI and the way you select upgrades just comes off cheap... This could have been done better in my opinion. I feel like if this game had a more serious PC game feel; it would've been a much stronger contender in the market... I felt like the gameplay deserved a better delivery system than what was created for it. Anyway, this is a good game with a very good price that should give you lots of entertainment value so I'm going to recommend it. I play some of it here: https://www.youtube.com/watch?v=p4R_dusC52s&t=199s
敵方打到家裡,開指揮官手動技想清怪,結果對方無敵了,家就被爆了,嗯... 敵我雙方的地面單位,會因為建築,比方說無盡模式蓋建築的情況,或是被其他地面單位推擠導致到處亂飛,看著大型地面單位在飛的時候感覺很出戲 指揮官技能招喚的單位只會待在原地,很常發生單位一直到時間到都沒發射一發子彈,只要是指揮官需要頻繁移動的關卡都會很無言的技能,不懂為什麼不設定成"跟隨指揮官"的狀態 升級到10級的空軍流星雨會被敵方的對空單位一擊秒全部,姑且不提升到10級巨額的金幣花費,相同狀況敵方空軍團來襲,只能一隻一隻打... 倖存者模式,前幾個技能沒抽到回血基本就是等下一場,畢竟敵方,特別是人類的單位,很多難閃的攻擊,所以只能體會慢慢被削血削到死的感覺,然後想升級指揮官又要農半天 無盡模式,出兵會被對方秒,出塔會被空軍爆,還沒存活超過十分鐘過,可能我不適合這款遊戲吧
I enjoy it :D
Its hard to pin point the genre of this game. It essentially is an RTS game that focuses on having a mech be controlled by the player. I would say its somewhat of a combination of supreme commander and Airmech with a dash of a Tower defense. The maps are pretty solid, upgrades are interesting but reliable enough to come up with a strategy, I enjoy the horde mode and survival modes thoroughly and its a very creative game. No idea why I bought this game but im glad I did. Theres also pretty cool updates from time to time but im a litlle sad because last update made it where I cant load the game. Thank you for all the hard work you put into this game!
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