
Gris is a hopeful young girl lost in her own world, dealing with a painful experience in her life. Her journey through sorrow is manifested in her dress, which grants new abilities to better navigate her faded reality.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1786.14/day in the week to Jul 25 → 17.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 96.4Kreviews | 96% | — | $19.7M |
| $16.99 | 11.5Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1497 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
画面、音乐都给到夯,我是没有全收集的一周目,不过这游戏也没有周目一说,要想全收集就再去各自章节里找齐,只是到哪个章节就是当前章节的技能点,不是全技能点再回头去收集,要这样再来一遍的话,我是没这个心气的。不过也好,因为我也是“有主线的游戏的话,就只爱过一遍”的人
Best example of games as art.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil
| $16.99 |
| 3.2Kratings |
| 94% |
| — |
| not modelled |
| $2.99−80% | 918ratings | 92% | #239 | not modelled |
| $16.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
is good
美术惊艳度100% however 三天坐牢四小时仍未通关,血压低了来玩这个【👍】 ———————— 跟着教程过了一遍,终于打出了真结局,集齐全成就。说实话第二遍比第一遍轻松,也更有成就感。。而且作为一个截图模拟小游戏()在过地图的时候完全不会腻,第二遍依旧被画面神圣感所震撼。 BGM封神。 缺点:游戏性较弱,跑图易红温。 会推荐给所有人玩。
Gris não é apenas um jogo; é um suspiro contido que finalmente encontra espaço para sair. Quando os primeiros acordes do piano ressoam e a protagonista desaba na palma de uma estátua colossal despedaçada, o peso do luto não precisa de uma única linha de diálogo para se fazer entender. A dor é crua, muda e desprovida de qualquer cor. Platinar Gris é como assistir à restauração de um mosaico que parecia irremediavelmente quebrado. O jogo nos lembra com delicadeza que a dor transforma, mas não precisa ser o ponto final; mesmo quando o mundo perde todas as cores, sempre resta um traço de luz esperando para ser redescoberto.
i havee no idea what im feelingg but im sobbing... i genuienlyy dont know how im supposed to put this into wordss. howw do youu even revieww smthh likee gris?? thiss wasnt jsut a gamee, it was a piece of art thats filled with emotions. a paintingg that somehow quietly learnedd how to breathee. a symphonyy that quietlyy reachedd into myy heart and pulled everyy feeling i had to the surfacee. ykk im actuallyy sittingg heree with tears in myy eyes, wondering howw a gamee withh zeroo dialoguee managedd to sayy moree than mostt storiess ever could. thee colors. the musics. thee silencee. thee worldd. everyy singlee momentt feltt sooooo alivee. watchingg Gris slowly find herself againn through thee five stages of grief absolutelyy shattered mee. seeingg the world lose its colors, onlyy for hope to slowlyy paint it backk piecee by piece... ill neverr forget tahtt feelingg. i dontt know how theyy did it. i dont knoww how watercolor paintinggs becamee a world i neverr wanted to leavee. i donttt knowwww howw a soundtrackk managed to makee myy chest feel soooo fkin heavyy one moment andd soo lightt thee nextt. i dontt knoww howw silence becamee louderr than words. i justttt... i cantt omg. too mcuhh is goingg withh myy emotions rnn. but yeaa i wannaa writee abt itt, soo lastlyy... this gamee dosent ask youu to understand grief... it asks youu to feel it... GRIS isntt beautiful becausee of its art, it isntt beautiful becausee of its music, it isnt beautifull becausee of its gameplayy. GRIS is beautiful becausee every singlee one of those thingss becomes onee heartbeat<33 yk backk when i started playingg this gamee, i thought it would be relaxingg (which it ofcc is, dont get me wrongg). but now that ivee finishedd it, it got mee wonderingg that howw smthh so gentle managedd to completelyy break mee. i dont think i played GRIS. i think i experienced it. and somehoww... i alreadyy miss it.
Talvez eu nunca consiga pôr em palavras tudo que Gris significa para mim. Mas digo que vale a pena ter a alma tocada por essa obra de arte. Ainda mais se esta alma conhece a dor da perda de maneira profunda.
我觉得这个游戏很棒啊: ),从音乐,美术,关卡设计等游戏基础方面就已经做得不错了,而且从立意也能感受到很多东西,但每个人体会到的都不一样,在我这里我能感受到主人公情绪的交织,虽然会经历黑暗吧但依旧在找亮光,找出口。总之我觉得还蛮治愈的,可能有些关卡没有指引不太好过,但我觉得并不算是缺点,耐心点换个思路很多问题都会解决的!!!!!(........夏促以这个价格体验到这样的游戏赚大了好吗?! )
What an experience... beautifully artistic visuals and music! Only critique would be getting lost a couple of times and having to redo the platforming of a section - that broke the calm vibes for me and was replaced with mild frustration and a feeling like my time was being wasted. That being said, overall good experience with this one. 8.5/10
"¿En serio? ¿Un juego de 4 o 5 horas, sin diálogos y con puzles sencillos?" Eso fue lo primero que pensé antes de jugarlo. Y, sinceramente, no estaba preparado para lo que estaba a punto de vivir. *GRIS* no necesita explicarte su historia con palabras. Al principio ni siquiera entendía de qué trataba realmente; simplemente me dejé llevar por su arte, su música y sus escenarios. Poco a poco todo empezó a cobrar sentido, hasta que entendí cuál era el tema principal. En ese momento cada paisaje, cada melodía y cada pequeño detalle adquirieron un significado completamente distinto. Es uno de esos juegos donde el apartado artístico y la banda sonora no acompañan la historia: **son** la historia. Cada escenario parece una pintura en movimiento, y la música logra transmitir emociones incluso cuando no sucede absolutamente nada en pantalla. Hubo momentos que lograron acelerarme el corazón como hacía mucho tiempo no lo conseguían ni películas ni series. Y otros en los que simplemente me quedé contemplando el paisaje porque era imposible no admirar el trabajo artístico que hay detrás. Pero lo que más me sorprendió fue lo que me hizo sentir. Emoción, miedo, esperanza, tristeza y alegría. Hacía mucho tiempo que una obra no lograba llevarme por tantas emociones distintas en tan poco tiempo. Cuando aparecieron los créditos, lloré. No porque fuera un juego triste, sino porque sentí que acababa de vivir algo especial. *GRIS* me recordó que los videojuegos también pueden ser arte. Que pueden contar historias sin apenas pronunciar una palabra. Que una banda sonora, una dirección artística impecable y unas mecánicas sencillas pueden transmitir más que muchos juegos que buscan impresionar con grandes presupuestos o cientos de horas de contenido. Desde hoy, *GRIS* se convirtió en mi juego favorito. No por ser el más largo, el más difícil o el más espectacular. Sino porque logró hacerme sentir.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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