
Become the stealer of forms in GRIME II, a surreal action-adventure metroidvania. Launch tendrils made of hands to absorb foes and summon molds in their shape, as you explore a bizarre lived-in-world obsessed with art.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Aug 23 → 3.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Become a stealer of forms in GRIME II, the sequel to 2021's acclaimed action-adventure metroidvania. You are a Formless - an art mimic, absorbing creatures and summoning molds in their shape.
Venture into a new and mysterious land in the GRIME universe, where danger and wonder await around every corner. Use your surroundings in tandem with your summoned molds to overcome deadly enemies and epic bosses, all the while exploring a deep world full of diverse cultures and characters.
Create your own playstyle by choosing from a variety of abilities, weapons, and mold summons. Learn the makings of your enemies as you summon their form to both aid you in combat, as well as in exploring the various secrets paths of the world.

Molds - Absorb defeated enemies, shaping them into molds which can then be used for special attacks.
Use molds to throw enemies, fire projectiles, stun, and even turn into summons.
Environmental Combat - Wherever you go, the environment provides ample opportunities to damage enemies nearby or from a distance. Be wary, for they can do the same to you!
Parry and Grasp - Send hand-tendrils to either parry enemy attacks or grasp and absorb them, drawing you closer to learning their shape.
A Lived-in World - Discover incredible locations made of painted nails and giant vases, each with its own unique civilization, culture, and deep characters to converse with.
Customise your playstyle with over 30 weapons, 60 armours and 12 abilities.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $27.99 | 1.9Kreviews | 86% | — | $1.1M |
| $20.99−25% | 455ratings | 84% | — | not modelled | |
Engagement
Reviews
Themes across 246 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
这游戏是一坨五彩斑斓的屎,看上去不错把玩起来也还行,但是仔细一品尝发现终究还是屎。 大粪的地方包括不限于: 1:三百六十五里路,一万个跳跳乐然后最后给你放个精英怪 2:地图好像被屎糊住了,不但游戏场景辨识度极低,地图的指向作用只能说比没有强,封印机制更是屎中屎,不找到封印没有地图也没有传送,那哥们我问你万一我迷路怎么办?那你去找封印啊,那他妈我迷路我找不到封印我操你妈。 3:那战斗系统更是重量级,开荒期间没有bd的话,给人感觉就像是一堆卵用没有的武器和一堆没有卵用的技能,除了某些脱手技能,变身的技能硬直又臭又长,都不如直接AAA。 4:判定bug,跳跳乐途中各种判定bug,莫名其妙的穿墙,还有光滑墙面或者互动墙面上,莫名其妙吧唧一下触发陷阱给我弄死。 总结,玩一下,恶心。第二天了 再玩一下,又被恶心,但还是想玩玩
최고의 매트로배니아 짜증나는건 당신이 이게임을 깨고 싶기 때문에 당연한것이다 100프로에 도전하라!
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Russian, Traditional Chinese, Portuguese - Brazil
| $27.99 |
| 74ratings |
| 86% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 247 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
游戏战斗部分还不错,闪避、格挡、少量的qte互动点,结合武器轻重击的节奏战斗体验还可以。 但跳跳乐部分太逆天了,,一开始还是正常的跳跳乐-跑图-解锁能力-新的跳跳乐。但后期跳跳乐难度越来越高,拿到新能力不是让玩家更轻松的跑图,而是有能力面对更艰难的跳跳乐。后期拿到新跑图能力之后就跟不会正常走路似的,恨不得所有路线都用当前的最新跑图能力一直高强度连续操作,体验感极差!! 还有那些个“演出型boss”纯机制粪怪,没啥武器输出的空间,全靠跳跳乐的能力去过机制,这叫粪怪!!
9/10
Another banger by these guys. And once again thanks for supporting ultrawide. There are more combat options now and the gameplay is just as satisfying as the first game. I hope they keep making MVs.
A fantastic sequel of one of the best metroidvanias out there.
An overall refinement of everything the first game had going and then some. The Grime series once again hooks me from beginning to end. Other far more popular metroidvanias have never really been able to do that for me. While there were some outright frustrating bits around the midgame when it came to trying to navigate different areas, I felt far too compelled by the great parts of the game to have that stop me. A grand majority of the bosses felt really great to learn, and I never felt super overleveled at any point either, so none of the fights were wasted. The platforming uses a lot of creative tools instead of just giving the player a double jump and being done with it, which I enjoyed a lot. My thanks once again to to the composer Alex Roe for creating such a delightful soundtrack, which is the very reason I learned about both games in the first place. The experience wouldn't be the same without his music.
Grime and Grime 2 are some of my favorite Metroidvanias of the past few years. The movement and traversal are very smooth, character customization feels useful, and bosses have the right level of difficulty. The levels are BIG and there's a lot of space to explore.
30시간 동안 진짜 재밌게 했습니다(켜놓고 딴짓 한 시간이 좀 길어서 실 플레이 시간은 25시간 정도?) 그냥 장르 특성상 호불호가 세게 갈리는 건 이해하는데 ... 1편 재밌게 했거나 원래 메트로배니아 장르 좋아하면 꼭 플레이 해봐야 할듯;; 일단 1편보다 편의성이 대폭 좋아졌구요, 주인공이 말이 많아져서 그런지 스토리도 뭔가 더 시원하게 풀리는 거 같고 솔직히 보스전은 후반보다 중반이 더 퀄리티 좋다는 건 인정하는데 뭐 전체적으로 나쁘진 않은 정도? 사실 전투보단 플랫포밍을 좋아해서 만족스러웠습니다... 플랫포밍과 전투 비중이 4:6정도? 잡몹들이 팍팍 잡히지는 않아서.. 이동기들도 클래식하면서도 캐릭터 특성이랑 연동해서 잘 나온 거 같아요 약간 보스 잡고 해금되는 능력들이 보스랑 전혀 상관없이 뜬금없긴 한데 ㅋㅋㅋ 그리고 그래픽이 진짜 너무 이쁨 1편은 신체 모티브가 많다보니 좀 기괴함에 치중된 느낌이었는데 2편은 예술이 주제여서 더 힘 주고 만든 느낌... 물감 맵도 진짜 예뻤는데 후반부에 나오는 그 맵은 진짜 너무 아름다워서 감탄하면서 플레이했어요[spoiler] (우주맵 오타쿠라서 그런 것 같기도) [/spoiler] 이렇게 이쁜 도시에 나같은 패션 테러범이 방문해도 되는 걸까? 쟤네가 날 싫어하는 이유가 이해된달까... 불만인 점 1. 1편에서는 이동 궤적이 점점점으로 표기되어서 죽고 나서 돌아가기 편했는데 2편에선 버그인지 아님 원래 이런건지 점점이 있긴 한데 뭔가 제대로 안 나옴(어차피 지도 해금이 몇 지역 빼곤 금방금방 돼서 별 상관 없긴 했음) 2. 형체 스킬이 진짜 개 노쓸모임... 키도 따로 4개나 있어서 손 잘 안 가는데 기능도 그냥저냥 절대 방어 스킬도 하나 있긴 한데 어차피 패링이 있기 때문에 한번도 안 써 봄;; 그나마 숨결 많이 주는 스킬이랑 플랫포밍할 때 쓰는 스킬을 가끔 쓰나? 아예 버프 능력 위주로 했으면 좀 썼을지도 모르는데 엔딩이 하나쯤 더 생길 수 있을 거 같은데 ㅜㅜ 2회차 플레이도 없고.... DLC..... 내주시는 거죠........?
优秀的银恶游戏,缺点是跳跳乐太多
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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