
50+ levels of tactical combat boiled down to its addicting, puzzle-like core. Solve the battlefield.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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Very fun game and mildly addicting. I usually don't enjoy turn-based strategy games, but this one presents tough problems while also allowing the player to find multiple creative solutions, which I appreciated very much. The attributes of each hero/enemy make for unique problems each time and for equally satisfying wins. I've played through a little less than half of the puzzles, but I find myself going back to try to get 5 stars on all of them. Neat game and appealing to those looking for a relaxed puzzle game or for a challenging strategy game.
Even though the concept is simple, the levels can be unbelievably frustrating yet satisfying to solve. There are so many interactions and combos. At first, the new mechanics kept the simple levels refreshing. By later levels, the wealth of heros, enemies, and effects made things really chaotic. It had the feel of some ragtag heros cobbled together trying to figure out how to work together, and it's quite amazing when it all works out. I want this game on my tablet.
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A middling reccomendation. If you like tactical combat and puzzle games, it might be worth giving this genre hybrid a shot. It’s a fine Steam debut for single developer aftermonk, with nothing that can’t be fixed and expanded upon in other works. As is, Grimante is marred by some amateur mistakes that make it less appealing than it should be. Want to know more? My full thoughts have been captured in a Coverage Club entry over on [url=https://techraptor.net/content/coverage-club-grimante-last-will] TechRaptor [/url].
Picked this up after seeing it on /r/Godot. I'm only an hour in, and will update when I've seen a bit more, but in brief: The presentation is solid: it's primarily mouse-driven and it works well enough. The various animations all have a nice layer of polish to them and the sound effects work well. Music feels a little out of place, though. I feel like the game has yet to really open up: at the end of hour one I'm still seeing new tutorials every few levels; but there's definitely a satisfying "aha!" sense to figuring out how to best use your pieces and clear the board effectively - not unlike Hearthstone. I'll echo what Hei said: this would be a good fit for a mobile device, but that's not to say isn't worth your attention on the desktop.
I have very little play time on Grimante. The reason is simple. For me it’s not a great game. Why? This is why … There is a full screen option but the game board is not full screen. The maximum resolution supported is 1280x960. No support for 1920x1080. And that is not specified in the game description. If you set full screen mode there is no exit button to quit the game. For some levels it has a turn limit. This means that id it is required to clear the board in two turn there is a set strategy that must be implemented or you lose the game. I like to use my own strategy. Setting turn limits doesn’t test your skill it tests your patience. I’ll play some more and change my opinion of the game if necessary. At this stage for me Grimante is a thumbs down.
This game is well thought-out and relativly well polished, although I noticed a few bugs in my 15 minutes of playing. The gameplay is compelling and will satisfy a strategy nerd. My one criticism is the tutorials hold your hand a lot, go on for too long, explain obvious things and repeat every time you restart a level. If these could be disabled in the options menu, I would rate this 5/5. As is, I give it 4/5. Highly recommended at the price. There is several hours of gameplay here.
It's a nice little puzzler.
非常富有创意的战棋游戏,很多时候混关还是可以的,但很多后面的关卡想拿 5 星往往就不简单,作者能够想到这么多的地图,创造出独特而平衡的角色,实在是让人佩服。
Cool puzzle game. A bit unpolished, the art is nothing memorable and the UI is minimal. Would love to see a roguelike with the same mechanics.
I don't remember how this game ended up on my steam wishlist, but I'm glad it did. It's really what a small puzzle game should be. It's easy to get into the game play and the levels are fun to figure out. Although the aim is to beat every level in as few turn as possible, the fact that new enemies spawn in later turns means that it always remains challenging. I had a lot of fun playing through the whole game and I'm sure I will also pick it up again, maybe to see if I can beat every wave of enemies in every level.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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