
Enter an apocalyptic fantasy world where humanity is on the brink of extinction, iron is valued above gold and trust is hard earned. This ARPG features complex character development, hundreds of unique items, crafting and quests with choice & consequence.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Czech, Japanese, Russian, Simplified Chinese, Portuguese - Brazil, Italian, Korean, Vietnamese +1 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 789 reviews with recorded playtime.
Reviews
Themes across 784 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I put 1800 hours into PoE1 and noped out after too many nerfs and SSF nonviability in the long term. I've played 4100 hours in Last Epoch; still a great, recommended game. Grim Dawn is easily as good. Great build variety and viability, interesting enough story, almost too much gear. Gear appearance and visual design is quite nice. Endgame mechanics are good despite grumblings from the entitled. The new Ascendancy option, the new mastery, and all the QoL/game fixes should make a great game even better. Those complaining about the cost for Asterkarn should take another look at the current trends in game prices, as well as the current cost for the existing Grim Dawn content. it's more than worth the price to actually pay Crate for all this work.
Great ARPG 👍
Where do I even begin? I simply got addicted to it and dropped 50hrs in a week. I used to play MMOs when I was a kid and would get addicted to grind games running quests left and right but ever since I grew up I haven't played such things as much. Grim Dawn scratched that itch in me and actually offered a better experience. With the game being an ARPG not and MMO it incorporates the grind into your playthrough seamlessly. You won't need to necessarily drop hours farming a single item unless you wanna min max and beat every single hard end game mode. but the game is totally beatable with almost any build. On that note, Grim Dawn offers a lot of possible build routes with the double class system. You pick two classes and mix and mash their abilities together. Every class in the game deals like 3-7 different damage types so practically every class can work with another, of course the game is solved by its huge theory crafting fanbase so there are optimal builds, but even then I still had fun running around with a bizzare freaky build (dual wielding gunslinger pierce/cold apostate) so there is room for crafting your own builds. As for the visuals, I simply love the old school gritty UI and HUD going on in here. graphically the game looks fine with some areas really looking very cool (The Eldritch realm for example) and others really nail the theme and feeling of the narrative (Ashes of Malmouth areas). I didn't get really into the lore but the game offers too much notes to flesh its world and fantasy so you can definitely be a nerd about the lore The game has a serviceable soundtrack, nothing too special nothing too bad to stand out. They are just solid. Okay I lied, in the Ashes of Malmouth DLC the sewer base offers one of the best OSTs I heard in a while (keep in mind I played this literally after playing Silksong so yeah it is that good) THE GAME HAS CO-OP, YIPPEEE! If you are looking for an old school ARPG to sink hours into with multiple playthroughs and different builds with your folk, you can pick it up and it goes on sale very frequently too
The Goat!
після того як побачив ціни на нове ДЛЦ закликаю бойкотувати гривнею цю гру нехай рублями зпробляють
很不错的游戏,推荐
Dla rozluźnienia i wspominek jak to się grało swego czasu w DIABLO II, oczywiście gra wizualnie lepsza troszeczkę inne sterowanie ale da się przyzwyczaić.
da
ayy, thats pretty gooood!
With Fangs of Asterkarn rapidly approaching, I felt the desire to finally leave a review. This is comfortably one of my favorite games of all time. Everything about it fits the mold I want an ARPG to be - a game with great world building and cool lore, a game with a large variety of locales, NPCs, and enemies, and most importantly a game where I build a character and by the end of the game I have (mostly) achieved what I wanted from said character. While I enjoy ARPGs with a focus on endgame (IE POE), games where playing through the game is the experience vs rushing to the endgame to grind out will always have a special nostalgic place for me, hearkening back to when I was a kid excited to come home from school and play my newly acquired copy of Diablo 2. Certainly, this game still has that optimization at the end, and plenty of old-fashioned uber style bosses, but its always felt like a game that focuses more on the journey than the destination. And it's a good journey. I could not recommend this game enough
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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