
Enter an apocalyptic fantasy world where humanity is on the brink of extinction, iron is valued above gold and trust is hard earned. This ARPG features complex character development, hundreds of unique items, crafting and quests with choice & consequence.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 19.29/day in the week to Sep 2 → 26.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 109.8Kreviews | 93% | — | $47.1M |
| $24.99 | 2.3Kratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 2525 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
warto spróbować
任務指引很少,很容易卡關 不知道要怎麼過任務..希望能改進
It's great!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $47.1M | 82.4K | 77% | $19.99 | |
| $47M | 261.8K | 96% | $9.99 | |
| $46.9M | 108.4K | 90% | $29.99 | |
| $47.3M | 46.1K | 88% | $49.99 | |
| $47.4M | 92.9K | 93% | $19.99 | |
| $47.5M | 91.8K | 97% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $707.7K | 1.4K | 70% | $18.99 | |
| $4M | 45.6K | 93% | $3.99 | |
| $0 | 0 | 83% | Free | |
| — | 0 | — | — | |
| $29.7M | 68K | 56% | $19.99 | |
| $14.6M | 59.2K | 70% | $12.49 |
Latest in each market: best KR #66, worst DE #99 · 14 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Czech, Japanese, Russian, Simplified Chinese, Portuguese - Brazil, Italian, Korean, Vietnamese +1 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i really loved grim dawn until the last addon. the good thing: armor is useless now so you can the play the game naked because everything one-hits you now. the bad thing: the dodge roll. it has a cooldown which is sooo long that you cant even dodge even a fraktion of attacks. more fun is to get oneshottet offscreen :D in the souls games you can make in the cooldown time 100 speeddflipps in havels armor (the heviest armor in game!). and the wors: it feels simply bad. the game is way too slow to be changed into a skillbased dodgeroll fiesta. this game has became worse then a french gamer overnight just because this!
4K模式下完全变了个游戏!效果完全不像十年前的作品!
A very addictive game with great build variety and plenty of content. I don't see how anyone can see contemporary ARPGs alongside Grim Dawn and not see how much more care and polish there is. Building a functional and enjoyable single player experience first and foremost leads to a more fulfilling game than something built to be an MMO that extracts microtransactions via FOMO. I'll be honest and say I picked up and put down the first Act of the game several times because of my own headspace, but giving Grim Dawn another shot turned out to be a breath of fresh air in the modern gaming landscape.
Love the fact that the developers seem to have a love for the game they are making. I love that it is a single player game without some sort of online aspect shoehorned in. I love the character variety.
I'd even go as far as to say that; I like it.
игра офигенная
Might be the best modern ARPG I've played in the last decade, good middle ground between the simplicity of Diablo 4 and the extreme complexity of POE 2
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.