
Enter an apocalyptic fantasy world where humanity is on the brink of extinction, iron is valued above gold and trust is hard earned. This ARPG features complex character development, hundreds of unique items, crafting and quests with choice & consequence.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 19.29/day in the week to Sep 2 → 26.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 109.9Kreviews | 93% | — | $47.2M |
| $24.99 | 2.3Kratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 2625 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
cool game
Exceptional ARPG! The game world created here showcases a passionate team that simply gets what us gamers enjoy.
First off its diablo like but then thats where comparison ends its way way better with the possible multiclass up to you system skills and devotion points gear and gear abilities yes the grafic is a bit dated but still best hack and slash rpg out there atm to my knowlegde and bosses aint wimps atleast not when you face them the fist time on any diffeculty once you get used to them they can be a bit easy some of them others not so much
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best KR #66, worst DE #99 · 14 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Czech, Japanese, Russian, Simplified Chinese, Portuguese - Brazil, Italian, Korean, Vietnamese +1 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Cood story, cool character skills, graphics are a bit dated but that doesn't bother me.
Jedna z nejlepších akčních RPG, blížící se TOP kam řadím ještě Diablo 2 a Titan Quest. Svět Grim Dawn je temný a velmi rozsáhlý. Parádní je rozsáhlý strom dovedností a možnost kombinovat povolání podobně jako u TG. navíc je zde možnost investovat body do spřízněnosti - souhvězdí, které dále vylepšují dovednosti postavy. Herní svět je rozmanitý a graficky celkem hezký s ohledem na stáří hry. S tím souvisí i celková nenáročnost na HW, takže se to dá hrát i na běžném notebooku či mini PC. Rád se k této hře vracím a určitě časem přidám i datadisk, který nedávno vyšel. Parádní diablovka a hodnotím 9,5/10. A mezi plus lze doplnit, že má i podporu češtiny. Doporučuji!
A seriously good ARPG, with modding ability build in. It has old school graphics but that's the charm!
Very cool
TLDR: A fun and deep game with a lots of effort put in it that doesn't respect your time, exemplifies pitfalls of the genre and is high off its farts. I like the game and will likely spend hundreds of hours on it but precisely because of that I will focus more on the negatives (i.e. I will now proceed to whine about everything I dislike about the game). GENRE This genre needs no introduction. If you know what Diablo/Sacred/Torchlight is you know what this is. I will write generally about the game and all of its DLCs as well (except Crucible because I don't have that one yet). SETTING What is somewhat unique is the victorian/western setting of your home faction and the aetherial enemy faction. Other elements like vaguely pagan/norse/egyptian aesthetic are less than new. Sadly the story is mostly "everything went to ♥♥♥♥". Nothing wrong about that but since everything is miserable you get used to it. It loses its impact after you see X for Yth time. And you will. And the nature of the game means changes are limited. You can never really defeat the bad guys since they have to remain there to be farmed... That is what the genre is but it again blunts the impact of the story (at least for me). CLASSES There is a lot of classes and many combinations. On Normal difficulty, most things seem valid. Above that it does require some thinking and skill. Difficulty-wise game presents some occasional spikes in the form of certain enemies that just hit your weaker resistances and shred you (despite you without issues clearing the rest of that area). That can be very frustrating. After the latest DLC the balance is a bit... off? maybe DIFFICULTIES Like many other games in this genre you need to complete the game on normal with every character before you are allowed to start the (mostly) same game with the same character on higher difficulties. Now there are differences in enemy difficulty, loot drops, locations and such but I still strongly dislike this. I wish these game would just let me play how I want to without having to complete the game on Normal. Every. Single. Time. I like to explore character combinations but I don't see myself spending dozens of hours with each... MULTIPLAYER AND MULTIPLE CHARACTERS There is multiplier but some quests and other elements seem to always desync or desync if you are "too far". So forgot about delegating tasks. You run together like a swarm of puppies or play solo. The game also locks some things on that specific character. Want to apply this augment on an item? Congratulations, now no other character can use it. Why? Because reasons. FACTIONS AND REPUTATION There is also a reputation system. You get reputation for doing quest and killing things for friendly factions and killing things for hostile factions. Some choices also impact who is friendly and hostile. Sounds good in theory. Bit less fantastic in practice. First, make sure you and all your multiplayer buddies make the same choices or you will block each other from interacting with the faction. I understand that making it possible for everyone to do different factions at the same time would be insane... but you can pick them... The choices should be locked based on host. Second, reputation can be a huge chore. Ironically the first faction you encounter is the most moronic to attain Revered status with. Because when you start worrying about their high level items and such you already outlevel enemies in most areas that give them reputation. So it's only bounties (small generic repeating quests). You can buy a piece of toilet paper that boosts your reputation gains (why not make the process less tedious and more natural in the first place?) and then you can buy uber toilet paper that IS transferable. So the chore is lessened once you reach Revered with that faction but again... why not just make it less tedious for every character instead of making you slog through it once and then boost your numbers for every other character? INVENTORY There is an inventory. It's not a complete ♥♥♥♥♥♥♥♥♥♥ but if you actually want to manage a big number of items you download a mod... The game showers you with various items but even for the more exotic or fun ones I just sell 99 % so I don't have to deal with the clutter... UI AND QOL Finally the last big issue I have (in this stream of consciousness) is the user interface/quality of life. The basic cursor is terrible and can't be changed in the base game. The game does a poor job of communicating you running out of health while some "irrelevant" status effects flash on the screen. I would like to see more customization options because in my case, the fancy artistic thingies make it harder for me to see since I have impaired vision. Just like the inventory this can be fixed with mods but it's just a shame it's not in the base game. Since everything is ♥♥♥♥/poison, blood/void, fire or something else... it is sometimes difficult not to die to a random puddle of DoT effects. Also this genre needs to abolish the dodge/roll button. If I wanted to play Dark Souls I would play Dark Souls... For me, it just doesn't work well in this perspective. COMMUNITY This isn't really a negative point. There is a community of veterans who can tell you about everything in the game and teach you. Some of the tools for planning builds and guides allow for autistic level of completionism. There are so many secrets and hidden easter eggs and it's a blast to discover something on yout own (although the game sometimes misleads you a bit when giving clues). However, veterans can have different priorities than you. And "git gud" mentality is there. FINAL WORDS If I could forget everything and start again I would: a) Pick whatever combination catches my fancy. Basically everything should work on Normal. b) Complete the main story and as many faction quests as possible (to experience the story and get the uber toilet paper). c) THEN start worrying about good builds and optimal class combinations and finding all secrets and all that stuff. Unless you run into something that straight up blocks your progress, don't look stuff up. There is so much to explore and find and choices to make and it truly is an experience. THEN you can go full autismo! or you know... get a degree or something like that instead...
Nice
Very cool and good
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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