
Griftlands is a deck-building roguelite where you negotiate, fight, steal or otherwise persuade others to get your way. Every decision is important, be it the jobs you take, the friends you make, or the cards you collect.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 18 → 2.25/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−70% | 14.5Kreviews | 94% | — | $1.1M |
| $7.99−60% | 315ratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 847 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
game good, would play
超棒的卡牌类肉鸽,每次轮回都有新的惊喜,非常耐玩的好游戏!
不错的卡牌游戏,但需要对得上电波,个人评分7/10。 巧妙地把战斗和剧情结合了起来,但这样感觉需要考虑的东西略多,爽快度有点不够。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, French, German, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Spanish - Spain
| $19.99 |
| — |
| 96% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 853 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good story plot and good variety of choice between negotiation and fight. Love it.
游戏非常好玩。
You may go from smooth-talking con artist to a bumbling fool Rambo on a game that somehow reminds you of every other game you have ever played and yet providing some unique and pleasant experience. The game really shines on its good dialogues and its options, to the point, that I'm conviced that the writers are actual grifters moonlighting as game devs. Must have on a discount or HumbleBundle rampage.
游戏不错,剧情和好感系统比较有意思,目前只玩了萨尔一个角色,感受是最终boss的强度是否太随机了点?有时候无伤就过了,有时候被虐得体无完肤,就比如燃烧+出血,缺防御根本打不了,然后只能重来。
Fantastic game!
skill issue here. I find this game extremely complicated. Just the fact you get to have two separate decks to build and improve with totally different mechanics makes this game so hard to get into. And it seems to me it's not worth the time investment until I get comfortable and start enjoying the game.
有剧情的杀戮尖塔,而且剧情不糊弄,很好看
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 2.2K | 80% | $24.99 | |
| $1.1M | 820 | 82% | $49.99 | |
| $1.1M | 2.6K | 92% | $13.99 | |
| $1.1M | 2.8K | 97% | $10.99 | |
| $1.1M | 1.9K | 89% | $19.99 | |
| $1.1M | 1.6K | 65% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.1K | 7 | 14% | $13.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $15.3K | 34 | 88% | $14.99 | |
| $0 | 0 | 82% | Free | |
| — | 0 | — | — |