
Museum Mystery is a deck-building, story-driven roguelite adventure where museum exhibits come to life, wreaking chaos. Explore halls from different eras, battle works of art, collect your own deck of artifacts, and solve the mystery!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English, Russian
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Looks beautiful. Sometimes battles are interesting. Positives end there. Now onto the things that bother me. - [u][b]Nothing to do except fight![/b][/u] You have this huge open area, but barely anything to interact with. No random events so in-between battles are just long, boring walks to the next enemy to fight. No environmental interactions, even the few things you [i]can[/i] interact with only give you inspiration. Not even a popup of what the item is! (Though they do give you the info in your codex so at least there's that, but who's stopping to read?) - [u][b]Healing is.. something.[/b][/u] Instead of shielding, this game's version of damage nullification is.. nothing. You just get walloped in the face, but instead of loosing 5HP immediately, you get 5 wounds. If you don't treat your wounds by the end of the turn [i]then[/i] you will actually lose your 5HP. You start off with wound-heals, so you'll have to earn HP-heal cards via leveling up after each battle. (Or, you can forfeit getting any cards for healing 10HP straight up) That being said, one of the few times I think in combat, bc HP-heals can better your wounds, but your wounds will ONLY better your wounds. (3 wound + 5 bandage = 2 bandage [u]wasted[/u]) - No, seriously, the healing is something. [u][b]Enemies do not have a HP cap.[/b][/u] That means if they start with 30HP, they can heal ABOVE 30HP. Perhaps RNG is being cruel to me, but enemies can even have a heal on their first turn, so yeah, annoying. It forces you to tear your focus away from one enemy and genuinely watch all of them because you dont want that beetle to have 75HP by the time you turn to deal with it. - [u][b]Couple graphical bugs.[/b][/u] UI of the gift shop and the relic storage has the little info panel covering the left-most relic's popups, so Im thinking the game wasn't made to scale with your UI settings (I left mine on default). Steam's background recording function doesnt work with this lmao entire screen covered in the cursor. Some reflection issues (seen most prominently in the main lobby), and clipping issues with the camera and the environment (3rd last room from the Anubis boss room, there's scaffolding that gets cut off) Also, a pet peeve: No windowed mode, borderless windowed, etc. Just fullscreen. [u][b]TL;DR It's a free game, but I'd say even then it's a waste of your time until it's updated.[/b][/u] Read the other negative reviews; pretty sure those are real. The game does have potential though, and I might come back to it if there's an update, but as it stands, I think I'm okay for now.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Отличная игра! Суперская музыка, понятное управление, замечательный антураж + исторические справки по экспонатам музея. И расслабиться и посвятиться (хотя в самом начале игры и указано, что могут быть исторические неточности, но любопытный ум пойдет и погуглит). От бесплатной игры не ожидала ничего особенного, но вот уже 9 часов в игре - периодически захожу вечерами. Не знаю, читает ли разработчик, но если да, то есть пожелание: когда кончились все од, сыграны доп карты, можно сделать автоматическое завершение хода. Рекомендации для играющих: если не удается кого-то победить, просто закройте игру и возвращайтесь через пару дней - у вас обязательно получится! Всем удачи :)
Хорошая игра с карточным боем. Приятная музыка и рисовка. Под каждый уровень свой набор как карт, так и артефактов. Из минусов: 3 раза пришлось запускать новую игру (у меня это было в самом начале, первый босс не хотел получать урон)) ).
Отличная бесплатная познавательная ККИ игра с удовольствием прошел спасибо разработчику
Как для бесплатной пздато, но кривая канеш.. и оптимизации не хватает игра на ссаном юнити. Чето типа слей зе спайр+дарксолс. Некоторые механики выбешивают и без того в кривой игре, а так рекомендую зачилиться в ней.
Игра крутая! Интересная механика. Но в какой-то момент надоедает из-за однотипности и легкости, так как из-за легкости зачистка уровня превращается в гринд. Но в целом на 5 часов игра крутая, учитывая что бесплатная.
"Museum Mystery: Deckbuilding Card Game" is, while it doesn't look like it right away, actually just a weak ripoff of games like Slay the Spire... a card battler where you go through a series of procgen fights, slinging out cards etc. The dungeon run theme of Slay the Spire was replaced with a badly translated Russian "Night at the Museum" theme that just... doesn't work at all. What do you do in the game? You play a worse version of Slay the Spire. The graphics in this game are passable, but could be better. And while it's vital for any game to have impressive visuals (gaming is a visual medium, after all), there's more to a game than just the graphics. To be worth a gamers time, the game must match top tier visuals with top tier gameplay, and that's not happening here. The developer chose not to do the job of a real game developer and create meaningful bespoke levels, narrative based gameplay progression and so on. Instead, they decided that "Procgen IS content!" and lazily tried to use procgen algorithms to create infinite, samey, repetitive, soulless levels, because that's a lot less work. As a result of this poor decision, the game gets tired and repetitive almost immediately. Developers must learn that procgen is a terrible substitute for creating real content. It should not be used as "ez-mode" for content creation, as the developer tried to do here. Now on to pricing and value for gamers. This is "free" enough (not every "free" game in the "free" section is truly free, there's usually some hidden price tag), at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good, and the cost of a game is more than just financial, your time is valuable too. In terms of public reception, this failed. There's well over 130 million gamers on Steam. SteamDB showed the game peaked at less than 100 concurrent players, they couldn't even break three figures, and now there's basically nobody playing it. Even though it's free. This is a dismal public reception, but it's easy to see why gamers rejected it. It's important to note that, despite this being such a low quality product, there's a number of positive reviews that all appeared immediately after the game launched, from suspiciously inactive Steam accounts that have reviewed almost no other games apart from this. Take the review score of this game with a grain of salt. Given that this free title won't increase your game collector count, is it worth your time to add it to your library? I think you should give this one a miss. Although it's free, your time and storage are valuable resources, and the market is filled with superior options.
The game`s Fights are card playing style. I don`t finding deckbuilding side to the game. The game`s concept is repeating game playing, loot cards when defeating Anubis. This game is be careful; wound heal is only fixing hp to before turn(hp bar red line), restore HP is first heal wound hp after recovery disappear hp. Last This game is making good game If you are NOT boring repeat solo card games.
игра очень интересная, понравилось всё. даже "исторические сведения", спасибо за них, с удовольствием почитал. Ждём полноценный релиз игры, если будет платной, то куплю <З
Неплохая музыка, неплохая идея, но очень много других нюансов которые портят впечатление. Враг не пропускает свой ход как это указано на карте. Финальный босс какой-то непроходимый, я подумал что сейчас поменяю билд и всё получится, но посмотреть колоду своих карт можно только у кузнеца, и не как иначе, и игра не предупреждает что заменит карту босса на на твою предыдущую если ты босса убиваешь второй раз. Для того что бы перестроить билд надо перепроходить старые локации несколько раз для сбора карт. Ради того что бы убить финального несбалансированного босса я манал такой хернёй страдать. Если бы финальный босс оказался нормальным я бы и слова не сказал, а так перегиб на месте. И Инструментов для того что бы переделать свой билд не особо много просто перепроходить локации. В экспедиции 33 можно было свой билд менять спокойно, и без напряга.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.