
Griftlands is a deck-building roguelite where you negotiate, fight, steal or otherwise persuade others to get your way. Every decision is important, be it the jobs you take, the friends you make, or the cards you collect.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−70% | 14.5Kreviews | 94% | — | $1.1M |
| $7.99−60% | 315ratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 846 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
空间:离散,2D封闭场景 时间:离散,回合制行动 交互对象:NPC(敌人、队友)、卡牌、地图 玩家行动:选择地点、招募队友、说服(攻击)敌人 目标:通过各种手段搞定任务,完成叙事 特点: 1、为了支撑RPG叙事而设计了两套并行的卡牌对战系统(战斗、说服),这一结合是游戏的最大创新;同时加入了道德选择、事件选择、NPC好感度等机制,让游戏具备丰富的自由度,玩家能在一局游戏中完成只属于自己的故事。 2、赛博朋克废土风世界观,配合科雷线条简约不失细节的美术风格,整体而言对叙事起到了正向的作用。 不足: 1、叙事和对战有些割裂,虽然两个系统是相互影响的,但结合的层次很浅,基本只存在于属性层面,机制普通。 2、叙事比重过于大,导致卡牌对战系统一方面占比小,另一方面也损失了构筑的爽感(验证反馈周期长),两头都不讨好。
好玩,但是打一盘时间太长
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, French, German, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Spanish - Spain
| $19.99 |
| — |
| 96% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 852 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
great
无敌了,我打个每日挑战,最后一个生病死了,你告诉我连血条都没有的投影跑了也算跑?
好,很好,非常好
打架,爽,吵架,也爽,klei出品,必属精品
So far so good
游戏底子不错,就是可惜停更了。有些人不喜欢太多剧情只想战斗爽,但我个人还是很喜欢这种冒险的感觉。
蛮难评价的,文斗不喜欢甚至厌烦,武斗很一般没有特色,最突出的是剧情和人物,实在够丰富,但是一周目之后就没有动力去重新看剧情了,直接跳过,导致游戏流程更加无聊,大多数被动地走剧情。另外游戏似乎在2021年就停止更新了,不建议现在入手
新颖的玩法,但实质上并无不同
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.1K | 7 | 14% | $13.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $25.6K | 57 | 93% | $14.99 | |
| $0 | 188 | 82% | Free | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 2.2K | 80% | $24.99 | |
| $1.1M | 820 | 82% | $49.99 | |
| $1.1M | 2.5K | 92% | $13.99 | |
| $1.1M | 1.9K | 89% | $19.99 | |
| $1.1M | 1.4K | 67% | $29.99 | |
| $1.1M | 2.3K | 71% | $19.99 |