
Griftlands is a deck-building roguelite where you negotiate, fight, steal or otherwise persuade others to get your way. Every decision is important, be it the jobs you take, the friends you make, or the cards you collect.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−70% | 14.5Kreviews | 94% | — | $1.1M |
| $7.99−60% | 315ratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 846 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is insane in the fact that the character mechanism, card variety are extremely complex, in a way that many gameplan are viable, the sheer amount of cards together with the depth of card interactions allows players who enjoy rougelike card games to spend hundreds of hours into the game
Cool game.
先说优点:游戏性很不错,说服和战斗两种选择两套牌组各种强化组件让游戏有了非常多的排列组合 但是又一个很致命的问题,就是流程太短了只有一个大boss通常是牌组刚刚组合起来要开始爽了打完boss嘎巴没了,寸止感非常强玩的很恶心 总体来说瑕不掩瑜依然是一个非常不错的游戏
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 2.2K | 80% | $24.99 | |
| $1.1M | 820 | 82% | $49.99 | |
| $1.1M | 2.5K | 92% | $13.99 | |
| $1.1M | 1.9K | 89% | $19.99 | |
| $1.1M | 1.4K | 67% | $29.99 | |
| $1.1M | 2.3K | 71% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.1K | 7 | 14% | $13.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $25.6K | 57 | 93% | $14.99 | |
| $0 | 188 | 82% | Free | |
| — | 0 | — | — |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, French, German, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Spanish - Spain
| $19.99 |
| — |
| 96% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 852 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩,好游戏,各种系统有模有样的,挺完善的,值得一试,史低也不贵,关系系统,说服和战斗卡牌做的都挺可以的
很不错的小品游戏,有创意工坊延长游戏寿命,也有收集要素来满足收集党,这些都建立在其本身优秀的素质上,战斗和协商都很有意思,画风清奇,音乐带感,叽里咕噜的语言也自成一派。总体而言是一个好游戏,只可惜有点短。
good stuff
I wasn't initially convinced that about the rouge-like aspects, but it brought me round and I've enjoyed my time so far.
Miglior roguelite con carte che abbia mai giocato
fajen
RPG+肉鸽,一周目游玩体验很棒,嘴炮也很有打击感,推荐!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.