
Griefhelm is an award-winning party game with lethal medieval weaponry. Skewer your friends, deflect their blows, and push your advantage in local and online multiplayer. Find some friends and cut off their heads!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
no online players can't see the enemy half the time because of the 'effects' neat premise, Nidhogg was better.
**EDIT** Servers are now working well again after the dev's intervention. The game is great, it has rapid and fun action with great graphics. There are extra game modes where bots can defend your side of the map or you can team up to take on waves of enemies in Horde. It's an excellent game, I'm looking forward to trying out the 1 v 1 v 1 v 1 mode with more players, though we did have a go with the bots and this was pretty fun too. **OLD** Cannot recommend the game sadly. It looks great, and it has the same fun and fast paced gameplay as Nidhogg, however the servers are empty and you can only play with a friend via remote play which we found quite laggy. I couldn't even get the local campaign to work. There's also an issue with the menu text being cut off, though this didn't affect functionality. Hopefully it gets fixed / reactivated!
Not finished, to much UserExperience issues (techincal and design) in just 5 minutes.
This game is actually a really fun experience, Haven't completed the game just yet but very close and its been a smooth grind and a pretty fun party game.
This game is really fun. It gets really challenging. I wish there was other players on. This would be a really fun online game. Either way, the campaign is fun. Really simple controls, but takes skill to get good at.
One of the best local couch games out there. Fun with friends as you watch each other go flying from hits with a mace. I wish it would select who actually won the battle for the challenge against AI as it only seems to pick either player one or two. Amazing game though.
Feels like 2D For Honor/Mordhau
for a side scroller fighting game they REALLY could have made keyboard controls better, a lot of the keybind settings are just plain bad, honestly there should have been a target aiming thing that follows the enemy if you are dueling a singular person, that would swap where you look depending on the locked target side (that could also change the targets with mouse or keyboard), a lot of the button mapping sucks for no reason at all, mouse defending could also be set to work without having to press the right button, which would make more sense, and allowing us to rebind the other button for shove or dash, or better yet, make the facing of the character depend on mouse, the game really looks rough lightning wise for what it is the concept is really appealing but its just not it yet, i hope the devs do make better updates towards these type of stuff in the future, while i do understand it was meant to be used with a controller its still way too shoddy work for the keyboard, which is a more accessible thing in general the menu is very confusing and so is the campaign stuff, if theres even one
wowza!
The gameplay has potential that is ultimately ruined by the fact that sometimes the game doesn't register any of my button presses at all. For example, sometimes you can dash and attack immediately and sometimes you can't, sometimes you can attack back to back and sometimes you cant. sometimes you can dodge an upcoming attack and other times it just doesn't register at all. sometimes you can move your hand position whilst moving back and forth but other times you have to let go of the movement so that the hand position functionality returns. Sometimes you can parry an attack by moving your hand to the right position but sometimes when you move it it doesn't move at all. the only weapon that almost didn't have this issue was the starting dagger, even though it still had the hand stance issue. every single weapon either sometimes work or doesn't at all. I've tested this with 3 different mice, all functional and every single time the issue is still there. I had to fight the ranking up bosses using only a dagger because the horrendous gameplay can stop working in the most crucial moment. I have written this in such a tedious manner so that you can feel how frustrating it is to encounter these issues CONSTANTLY. I even changed the difficulty thinking that it was an abhorrent feature but it is not. Dropped the campaign because due to these issues it is unplayable. Also the game loses fps when there are more than 10 characters on screen, which shouldn't be the case because my rtx 3070 ti handles games with better graphics and effects in an efficient manner. Overall, it has bad optimization, lackluster gameplay that functions when it wishes and absurdly expensive ingame costs to progress to the next rank.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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