
Command a rebellion as Leon Beaumont, Exiled Prince of Astrea, against the king that betrayed him. Engage in a classic turn-based tactical RPG experience as you unravel untold secrets from the past. Recruit allies, manage inventory, and train your soldiers in this JRPG inspired journey!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
1、内容偏少,实际上感觉是半个故事,因为我一开始就预料到剧情应该是主角应该打败爱德华,然后收服他,作为第一个龙骑兵加入,然后一起去对付黑暗邪恶势力什么的,结果到这就完了。 2、麻烦还是随便找个人校对一下文本,大量的基础打字错误太低级了,什么“阻止”写成“组织”之类,最离谱的是,场景里面普通草地(或者是平地)全部显示的是“飞机”,这种基本的占据大量篇幅的错误都还存在。
Recommended just for being a decent sprg in a world that always needs more of those.
不好玩
A good game overall. The jailbreak chapter is probably my favorite to play. The game caught my eye due to similarities with Fire Emblem. However, I was a little disappointed with the lack of item variety. The amount of ally units you get across the gameplay mildly compensates for the lack of recruitment that you experience across the story line. Most disappointing of all was the lack of any time of class advancement system- something I was deeply looking forward too that started my interest in the genre. Still, it was a fun game. I hope to pick up the new title coming out 9/15/2025 and see if the devs have added anything new and exciting to the title.
There seem to be a lot of people wishing this game was something it's not, and being disappointed as a result. If you don't like turn-based RPGs I would not recommend this game. If you take the game for what it is (an SRPG Maker game by a first time solo dev who is a fan of Fire Emblem 4), then there is plenty to enjoy here. From a grammar and use of the English language perspective, the writing is fine. I think English may be the developer's second language, but if so you can't tell just from the writing. There are mistakes here and there but nothing I wouldn't expect from any other solo dev. That being said, the actual story, dialogue, etc... It's bad. I could go into detail on why that's the case, but suffice to say if the plot is the most important thing to you, you're going to have a bad time. I'm more interested in the gameplay so it doesn't bother me too much, but it is definitely the weakest point. What this game does excel at is storytelling through gameplay. The levels and how they play out tell a better story than the stuff you read between chapters. Chapter 4 is an absolute highlight of this, with your team divided into two groups that are each handling totally different tasks. One group is defending against an overwhelming force, while the other group targets the objective that will actually end the chapter. You have to balance how hard you push the second group with how well the defense of the first group is going. This style of dividing the team is used a few other times to great effect. There are only 11 playable units in the game and you can always deploy all the units that are available, so there's no decision-making on who to use. The availability is definitely not balanced though #justiceforEsther The game is quite short with only 14 chapters and it's not particularly difficult. Even on hard mode chapter 7 is the only one that may give experienced players trouble. One of my favourite aspects of the game is how it treats unit death. On Escape missions, any unit death leads to a game over. However on other missions, you can lose a few units with no impact, they will be back next chapter with all their items and exp. Leon dying is always a game over and losing three units is also a game over, but otherwise you can lose one or two and you don't need to restart if you don't want to. Overall this was a fun experience. It's not the greatets SRPG of all time, but fans of the genre should check it out.
When I bought this said it worked with steam on linux, never did work right. Now it just says for windows. Tried getting refunded but I guess steam doesn't care. Maybe the game is good, but why they said it would work on steam when it wasn't is beyond me.
まだ序盤も序盤ですが GBAのFEにGCみたいな豊富なスキルシステムを導入してる感じ(覚醒からはしてないからよくわからん) SRPGの楽しさは十分にあります。SRPGが好きな人はぜひ MAPは広いし、増援もあるけど、MAPの各所にセーブポイントがある!プレイしやすくていいね! 野外は馬に乗れたり、屋内は馬無しになったりといったシステムを採用。そういう拘りもいいね!! キャラロストはないですが、同じ章で一定数以上のキャラが倒されたらゲームオーバーになるみたい。絶妙な難易度でいいね!! 日本語訳も丁寧にされてはいますが…ちょっと違和感がある時がチラホラ まぁ話の大体はわかるし、普通に楽しむ分には申し分ない。 キャラ絵もドット絵も可愛い。各キャラの個性、キャラ同士の掛け合いもいい感じです。 人を射るのが大好きっ子ヴィオラちゃんがかわいい。 あとショタ
玩完意犹未尽,难度合适,每个角色都极有特色。期待后续作品!
Pros: -It plays like a classic tactics game. -Story and characters feel more grounded than modern Fire Emblem titles. -There is a speed-up option for text and animations. -I really enjoy the map designs, though they might be a little large at times. "Cons": I don't dislike this stuff, personally, but it takes getting used to/changing your attitude. -Very RNG heavy. It seems like single RN thus far so expect a lot of misses in the 80-99 range. -Enemy units hit fairly hard. -Some units will struggle if you don't stay grouped up. -So far the maps will spawn waves of tough units to push you forward. A piece of advice to people who find this style of RNG frustrating... ALWAYS assume the worst will happen in any given scenario and don't take risks that will get a unit killed. 90% chance to hit? You will miss. Need the enemy skill to not proc or you die? It will proc. Playing this way will save you a lot of headache.
Liked: - Solid tactical gameplay - Variety of maps and objectives keeps gameplay feeling fresh - Many powerful tools allow problems to be solved in multiple ways - Not having permadeath made the game just a bit more forgiving Disliked: - Some strategies, such as stealing powerful enemy weapons or attacking from outside of stationary bosses' ranges, felt both overpowered and necessary - Late game bosses felt like damage sponges - Allied units often proved to be more tedious than anything, especially in the late game - Minor interface hiccups, such as not being able to quit game when in fullscreen or the "shop discount" ability causing prices to become negative and paying you to acquire items - Assumes a fair amount of genre knowledge
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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