
Command a rebellion as Leon Beaumont, Exiled Prince of Astrea, against the king that betrayed him. Engage in a classic turn-based tactical RPG experience as you unravel untold secrets from the past. Recruit allies, manage inventory, and train your soldiers in this JRPG inspired journey!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
めちゃくちゃな難易度設定でゲームとして成立していない。 難易度はイージーとハードの二択だが、イージーですらクリア不可能といえるバランスの悪さ。 ・主人公は初戦から雑魚の攻撃二回で死亡、もちろん即ゲームオーバー ・ほぼすべての武器に使用制限があり、強力な武器はあっという間になくなるし買える武器はゴミ ・こちらは攻撃できない位置から超遠距離攻撃をしてくるだけでなく、城内に逃げても被弾する ・レベルアップが遅すぎ、数レベルあげただけで取得経験値が一桁に これ本当にテストプレイしたのか?というレベルでひどすぎ。
ユニット同士でアイテムを交換しようとすると100%で 『Error: singleton¥singleton-itemcontrol.js Line 394:型が一致しません。』 と表示されエラー落ちします。 リソース管理が大切なゲームでこれは致命的ですね…… なんとかクリアしたので追記。 5面は盗賊で敵兵から装備や回復アイテムを盗んで脱獄するマップなのだが、盗むコマンドもこのアイテム交換システムなので、無補給・無装備縛りを強要される。 この面さえ超えればなんとか……
Pontos que mais gostei no jogo: A capacidade de salvar em pontos de verificação para desfazer quaisquer erros cometidos. Ênfase no combate interno. Quase toda unidade tem papel fundamental pra certos objetivos ao longo do jogo. Unidades controladas pela AI nesse jogo são realmente uteis e causam uma imersao de uma guerra maior sem deixar o player exausto. e Considerando que há poucas unidades jogaveis não ter morte permanente é algo necessário de fato, porém não trivializa o jogo pois na maoiria das missoes se deixar 3 ou mais morrerem em uma batalha é game over.
It to hard I can't win cha 1 the start game. I need more saves and it brokeing I can't get show side map where road was to get away. So it guess to try get there
Saw the new one came out so thought I'd give this a try. Even on casual mode the game is very punishing, with enemies frequently 1 or 2 shotting characters and you're thrust into battle after battle with no sort of camp or formation screen to get an idea of what's what. Controls are a bit clunky. The fact that your weapons are "consumable" and break after so many uses, with not a lot of ways to get new ones, is a completely unnecessary frustration. (I have a healer with no heal and an archer with no bow, seems a bit pointless....). I did play as far as the mission where you access the shop, which has limited amounts of things and the game even warns you that income will be scarce. I mean, ok I get what its trying to do - but this hardly feels like casual mode with characters getting 2 shot and that's it, game over, load last save point, over and over again. I've seen the game over screen far too many times in a few hours of play to consider this "fun" and I'm not new to tactical games. This one's just a bit too brutal (and randomly so, critical hit = character dead). There's no way to farm money, weapons, or grind, so by the 3rd or so mission you're out of "consumable weapons" anyway. If I have to go read a scarcity guide or save scum my way through it, its a pass.
I got strong vibe of Fire Emblem of GBA era when playing the game. Feels nice to finish the game. Unfortunately theres some little input i can give: - Chapter 1 is very long. - Some characters arent great for example the axe guy who have low hit rate. Thief guy has terrible str growth so he cant steal anything until i gave him STR ring. Meanwhile Ballista and Special Archer is very strong on top of Priest Dance which allows them to re-turn. I could say that my most kills are from Ballista and Special Archer. - [spoiler] I dont know if i played it wrong or not. Final boss (Mc's Boyfriend) is super strong none of my close ~ 2 range character can efficiently harming him without dying so i use the Ballista and Special Archer and siege tomes good riddance. [/spoiler] - Enemy spawn Leadership units (Paladins) at concerning rate. Dodge tank is quite ineffective because of those leadership units sadly all of the team have mediocre of defense growth barring the mages. - I wonder if its intentional but it seems theres no class promotion? Mage stuck forever cant become Sage (Adding Staff as weapon). Priestess stuck with Staves only meanwhile there's an Enchanter class which can mount horse and use Tome too. [spoiler] - Also it saddens me that in Final Chapter the Beast Tamer and Thief cant go out the castle and join up with the rest of the team for the main battle outside. [/spoiler]
继火纹之后我认为及其优秀的一部作品: 基于此点,我们便详细说说本作游戏吧。 1:游戏有些章节的玩法过于固定,每个回合怎么走、走到哪,该怎么攻击等等相对来说较为固定,除了命中系数随机较大。有点一成不变的感觉。这一点在战旗游戏中不是很好。会限制玩家玩法。SL在本作中并不能随意使用,所以各位小伙伴如果想尝试多样的可能性。那么你必须得做到再一次观看剧情的准备。当然关卡中的存档点不会有此类烦恼。 2:游戏虽然和火纹类似,但是没有转职系统我感觉是个很大的遗憾。我个人认为转职系统能更加丰富队伍的搭配。能满足玩家对角色的培养欲、亦或是收集欲。但是此作只是增加了一个室内和室外的转换系统。相比较而言过于单调,毕竟游戏可控制人数也才11名角色。这其中还包含了几名室内室外无法改变形态的角色。 3:游戏角色我自认为较少。对我个人而言,11名角色是远远不够的,搭配上室内室外转换(哪怕是有一些不能转换形态的角色也算作可以转换)那也才不过是22个形态,相较而言阵型搭配就显得薄弱了。而且角色的形态和火纹中的职业过于相似。我在角色方面并没有感到有眼前一亮的感觉。 4:游戏封面说实话,实在是不敢恭维。太乙女了。。。我建议作者还是换一个封面吧。。。 除此之外我认为本战旗游戏还是不错的。值得一玩。(你可以把它当成是另一作火纹-虽然或多或少可能有点不尊重作者。)但在如今战旗游戏萎靡的市场,还有作者能够献身战旗游戏的制作是很大胆的尝试。推荐大家尝试一下。 [code] [h1]欢迎关注 [b][url=https://steamcommunity.com/groups/luanqibajiao]乱七芭蕉[/url][/b] 鉴赏家[/h1] 欢迎 [strike]肥宅、哲学家、LSP、绅士[/strike] 大神和小白加入我们:[url=https://steamcommunity.com/groups/luanqibajiao][b]乱七芭蕉[/b][/url] 一起分享乱七芭蕉的 [strike]福利资源[/strike] 游戏经验:[b]Q群774704264[/b] [/code] 我是你们并不专业的测评员:老阿文。我们下次再见。
I appreciate that it's a first attempt at making/writing a game. I enjoyed the aspects of it being a love letter to classic FE. That being said, it left me missing what was missing. As others have said, the characters are pretty flat and the story is rough. If you want depth to the sprites on your screen, or much customization at all, you'll be disappointed. Some of the maps are solid, others are brutal. It's much more forgiving than the unplayable ch3 in the demo for the sequel game, but it will give you some challenges. There are only 11 playable characters, and mechicanally some are vastly more useful than the others. Is it refreshing that cavs aren't the best units for once? Yes, but the lack of options are also disappointing--all of the melee units are lackluster, and you'll spend most of the game using ballista to cheese. Hit rates are all over the place. I would be pissed if I paid full price for this game, so glad I grabbed it on sale. I dont regret the time I've spent on it, but feel like there's probably better options to scratch that same itch
i was looking for an fe-like game and i got it *thumbs up* using thieves are actually really fun in this game; stealing enemy weapons never gets old. the story has a beginning, middle and end, but it's definitely a part 1 of a saga. so i'm very much looking forward to a sequel to continue the story *thumbs up*
《灰色遗产:预言褪色》是一款由BTrain Studio制作,BTrain Studio和Electronic Sheep Games共同发行的回合制策略角色扮演游戏。本作讲述了一位王子,带领自己的团队,实现复仇的故事。游戏采用了日式像素风格的回合制战棋策略模式。玩家在体验游戏剧情同时,还可以领略到回合制策略游戏的魅力。尤其是对《火焰纹章》类型游戏感兴趣的玩家,千万不要错过这款游戏。 游戏的整体体验非常的复古,玩家需要操控角色进行队员的招募,然后在大地图上探索,玩家会遇到敌人,也会会通过开启宝箱获得道具。与特殊的NPC对话,开启游戏的剧情,遇到敌人时,游戏会自动切切入回合制,战斗模式。回合制战斗模式下,非常考验玩家,对于攻击顺序,以及道具的使用。游戏中也有不同职业的设定,职业之间的配合也非常重要,玩家在招募队友时也需要考虑到队友的职业,同时玩家在培养队友的发展方向的时候,也需要考虑到团队整体的需要。在美术风格上,游戏采用了像素的风格,但是,毕竟作为一款角色扮演游戏,游戏的剧情同样不可缺少,值得庆幸的是,该款游戏拥有着非常不错的剧情展示,除了执行的内容外,游戏也提供了非常精美的人物立绘。不过作为一款非常玩法非常复古的游戏,该游戏可能会让现如今不少玩家劝退,所以总的来说这款游戏还是一款,非常小众的游戏,喜欢这个类型的游戏的玩家会非常喜欢,对这个游戏类型毫不感兴趣的玩家,可能连打开游戏的界面都不愿意打开。 所以总的来说这款游戏还是一款非常偏粉丝向的游戏,游戏的可玩性还是有的,但是,有一玩法的确过于复古,可能真的不太适合现如今快节奏的游戏方式,但是,依然能够在现如今快节奏情况下,这样一款类型游戏的发布。还是一件非常庆幸的事情。 [code]双语评测,认准我们: [url=https://store.steampowered.com/curator/35263058-Bilingual-Curator/]双语评测[/url] Make Chinese and English speaker feel at home: [url=https://store.steampowered.com/curator/35263058-Bilingual-Curator/]Bilingual Curator[/url][/code]
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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