
Command a rebellion as Leon Beaumont, Exiled Prince of Astrea, against the king that betrayed him. Engage in a classic turn-based tactical RPG experience as you unravel untold secrets from the past. Recruit allies, manage inventory, and train your soldiers in this JRPG inspired journey!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
めちゃくちゃな難易度設定でゲームとして成立していない。 難易度はイージーとハードの二択だが、イージーですらクリア不可能といえるバランスの悪さ。 ・主人公は初戦から雑魚の攻撃二回で死亡、もちろん即ゲームオーバー ・ほぼすべての武器に使用制限があり、強力な武器はあっという間になくなるし買える武器はゴミ ・こちらは攻撃できない位置から超遠距離攻撃をしてくるだけでなく、城内に逃げても被弾する ・レベルアップが遅すぎ、数レベルあげただけで取得経験値が一桁に これ本当にテストプレイしたのか?というレベルでひどすぎ。
Game crashes when ever I trade an item between two characters. But works perfectly on the Steamdeck. So Deck it up
Recommended just for being a decent sprg in a world that always needs more of those.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I got strong vibe of Fire Emblem of GBA era when playing the game. Feels nice to finish the game. Unfortunately theres some little input i can give: - Chapter 1 is very long. - Some characters arent great for example the axe guy who have low hit rate. Thief guy has terrible str growth so he cant steal anything until i gave him STR ring. Meanwhile Ballista and Special Archer is very strong on top of Priest Dance which allows them to re-turn. I could say that my most kills are from Ballista and Special Archer. - [spoiler] I dont know if i played it wrong or not. Final boss (Mc's Boyfriend) is super strong none of my close ~ 2 range character can efficiently harming him without dying so i use the Ballista and Special Archer and siege tomes good riddance. [/spoiler] - Enemy spawn Leadership units (Paladins) at concerning rate. Dodge tank is quite ineffective because of those leadership units sadly all of the team have mediocre of defense growth barring the mages. - I wonder if its intentional but it seems theres no class promotion? Mage stuck forever cant become Sage (Adding Staff as weapon). Priestess stuck with Staves only meanwhile there's an Enchanter class which can mount horse and use Tome too. [spoiler] - Also it saddens me that in Final Chapter the Beast Tamer and Thief cant go out the castle and join up with the rest of the team for the main battle outside. [/spoiler]
It to hard I can't win cha 1 the start game. I need more saves and it brokeing I can't get show side map where road was to get away. So it guess to try get there
Pontos que mais gostei no jogo: A capacidade de salvar em pontos de verificação para desfazer quaisquer erros cometidos. Ênfase no combate interno. Quase toda unidade tem papel fundamental pra certos objetivos ao longo do jogo. Unidades controladas pela AI nesse jogo são realmente uteis e causam uma imersao de uma guerra maior sem deixar o player exausto. e Considerando que há poucas unidades jogaveis não ter morte permanente é algo necessário de fato, porém não trivializa o jogo pois na maoiria das missoes se deixar 3 ou mais morrerem em uma batalha é game over.
Saw the new one came out so thought I'd give this a try. Even on casual mode the game is very punishing, with enemies frequently 1 or 2 shotting characters and you're thrust into battle after battle with no sort of camp or formation screen to get an idea of what's what. Controls are a bit clunky. The fact that your weapons are "consumable" and break after so many uses, with not a lot of ways to get new ones, is a completely unnecessary frustration. (I have a healer with no heal and an archer with no bow, seems a bit pointless....). I did play as far as the mission where you access the shop, which has limited amounts of things and the game even warns you that income will be scarce. I mean, ok I get what its trying to do - but this hardly feels like casual mode with characters getting 2 shot and that's it, game over, load last save point, over and over again. I've seen the game over screen far too many times in a few hours of play to consider this "fun" and I'm not new to tactical games. This one's just a bit too brutal (and randomly so, critical hit = character dead). There's no way to farm money, weapons, or grind, so by the 3rd or so mission you're out of "consumable weapons" anyway. If I have to go read a scarcity guide or save scum my way through it, its a pass.
继火纹之后我认为及其优秀的一部作品: 基于此点,我们便详细说说本作游戏吧。 1:游戏有些章节的玩法过于固定,每个回合怎么走、走到哪,该怎么攻击等等相对来说较为固定,除了命中系数随机较大。有点一成不变的感觉。这一点在战旗游戏中不是很好。会限制玩家玩法。SL在本作中并不能随意使用,所以各位小伙伴如果想尝试多样的可能性。那么你必须得做到再一次观看剧情的准备。当然关卡中的存档点不会有此类烦恼。 2:游戏虽然和火纹类似,但是没有转职系统我感觉是个很大的遗憾。我个人认为转职系统能更加丰富队伍的搭配。能满足玩家对角色的培养欲、亦或是收集欲。但是此作只是增加了一个室内和室外的转换系统。相比较而言过于单调,毕竟游戏可控制人数也才11名角色。这其中还包含了几名室内室外无法改变形态的角色。 3:游戏角色我自认为较少。对我个人而言,11名角色是远远不够的,搭配上室内室外转换(哪怕是有一些不能转换形态的角色也算作可以转换)那也才不过是22个形态,相较而言阵型搭配就显得薄弱了。而且角色的形态和火纹中的职业过于相似。我在角色方面并没有感到有眼前一亮的感觉。 4:游戏封面说实话,实在是不敢恭维。太乙女了。。。我建议作者还是换一个封面吧。。。 除此之外我认为本战旗游戏还是不错的。值得一玩。(你可以把它当成是另一作火纹-虽然或多或少可能有点不尊重作者。)但在如今战旗游戏萎靡的市场,还有作者能够献身战旗游戏的制作是很大胆的尝试。推荐大家尝试一下。 [code] [h1]欢迎关注 [b][url=https://steamcommunity.com/groups/luanqibajiao]乱七芭蕉[/url][/b] 鉴赏家[/h1] 欢迎 [strike]肥宅、哲学家、LSP、绅士[/strike] 大神和小白加入我们:[url=https://steamcommunity.com/groups/luanqibajiao][b]乱七芭蕉[/b][/url] 一起分享乱七芭蕉的 [strike]福利资源[/strike] 游戏经验:[b]Q群774704264[/b] [/code] 我是你们并不专业的测评员:老阿文。我们下次再见。
1、内容偏少,实际上感觉是半个故事,因为我一开始就预料到剧情应该是主角应该打败爱德华,然后收服他,作为第一个龙骑兵加入,然后一起去对付黑暗邪恶势力什么的,结果到这就完了。 2、麻烦还是随便找个人校对一下文本,大量的基础打字错误太低级了,什么“阻止”写成“组织”之类,最离谱的是,场景里面普通草地(或者是平地)全部显示的是“飞机”,这种基本的占据大量篇幅的错误都还存在。
Liked: - Solid tactical gameplay - Variety of maps and objectives keeps gameplay feeling fresh - Many powerful tools allow problems to be solved in multiple ways - Not having permadeath made the game just a bit more forgiving Disliked: - Some strategies, such as stealing powerful enemy weapons or attacking from outside of stationary bosses' ranges, felt both overpowered and necessary - Late game bosses felt like damage sponges - Allied units often proved to be more tedious than anything, especially in the late game - Minor interface hiccups, such as not being able to quit game when in fullscreen or the "shop discount" ability causing prices to become negative and paying you to acquire items - Assumes a fair amount of genre knowledge
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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