
Command a rebellion as Leon Beaumont, Exiled Prince of Astrea, against the king that betrayed him. Engage in a classic turn-based tactical RPG experience as you unravel untold secrets from the past. Recruit allies, manage inventory, and train your soldiers in this JRPG inspired journey!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Characters generally feel pretty good, story is serviceable, gameplay is is exactly what you'd want from the genre, maybe a bit too simple if anything. Solid 7 peters out of 10 and well worth the price of entry.
Firstly, I am currently working on my own SRPG Studio project and downloaded this game mainly to see what someone else had put out there. I feel like that’s worth mentioning as it definitely colored my experience with Grey Heritage. Secondly, I like this game. It isn’t perfect and I have quite a few criticisms, but overall I had a great time with it. If you’ve ever played Fire Emblem, GH is basically that; but a very old school throwback sort of take on the FE formula. Gone are all the bells and whistles of Awakening/Fates/3 Houses, and I for one find it very refreshing (even though I love 3 Houses). It’s a back to basics tactical experience that relies on a straightforward narrative and (usually) interesting map design. Also, it’s quite short, so if you’re a busy adult like me it’s an excellent way to get a quick hit of rpg nostalgia without committing dozens of hours. There are some downsides, unfortunately. The pacing of the gameplay can be slow, especially in the early chapters; the maps are all quite large, and occasionally I had to spend multiple turns simply moving my units toward the next bunch of bad guys. Also, several maps hand you large numbers of computer controlled allies who have a tendency to trivialize otherwise challenging encounters. But the single biggest problem with the gameplay has to be Viola; she’s your primary archer who has the gleefully unbalanced ability to transform into a super-long range ballista and pick off enemies one by one from across the map. The game’s final three boss battles were all a simple matter of protecting Viola as she patiently chipped away while your hyped-up nemeses watched helplessly. It’s kind of funny the first time, but ended up being distressingly anticlimactic. Oh well. Most of the maps provide fun and innovative concepts that often seem overwhelming at first glance but end up being fun and engaging. I guess I need to briefly touch on the game’s biggest shortcoming: the writing. It’s not great. The overall story is actually solid (and in my opinion beats out some official FE stories, particularly Fates), but the characters are mostly one note and forgettable and much of the dialogue feels awkward. There’s definitely something interesting going on here, but the delivery is very rough. Speaking from experience though, writing a story in this particular medium is HARD, and I have to give lots of credit for the effort that clearly went into this, even if the results are middling. Overall, GH is a flawed but fun homage to the genre’s classics and is well worth your time. If a sequel is in the works (as the game’s ending seems to indicate), I will definitely be giving it a look.
Real talk, this game is so damn fun. I love Thracia and this gameplay scratches that itch most SRPGs can't match. Give it a try if you're a real gamer.
[h1] 经典的SRPG游戏,融合了战棋和自己的玩法,为玩家带来了一个王子的复仇故事 [/h1] 《灰色遗产:预言褪色》,一款致敬了经典老式rpg的战棋游戏。在如今的时代,各类3A大作争先恐后地提高画质,而本作却另辟蹊径,用着复古的方式、画风、剧情、玩法,打造出了一个传统风格的老派SRPGSFC/SNES时代战棋游戏。 线性化的主要流程,招募而来一同作战的伙伴,无论是否喜欢这类型复古风游戏的玩家都值得一试。 [h1] 面对曾经与好友间的羁绊,也为了国家与人民,被流放的王子毅然决然走上了复仇之路,势必要夺回属于自己的一切 [/h1] 正如标题所说,游戏的剧情则显得有些老套,基本上就是王子复仇记,过程中收集同伴,壮大自己的队伍,推翻现任的暴君皇帝,重新治理这个民不聊生的国家…… 剧情方面还有待打磨,尤其是战斗到剧情动画这段过度有些僵硬,有待改善。 而至于说游戏方面,采用了经典战棋回合制,控制手下士兵的整体布局,计算好血量、伤害、距离等要素,稳扎稳打步步为营,对于新手来说较为硬核。不过游戏也贴心地设计了简单模式,如果只是想体验一下剧情的小伙伴可以轻松许多。 但值得一提的是游戏的教程做的确实有些过于简单了,游戏中很多项数值都用了英文简写作为替代,第一次玩这类型的玩家可能会一脸懵,要在短时间内记住太多的游戏属性名称属实不易。 这边建议可以把游戏教程分成几段,每一段都有几分钟,这样更方便玩家掌握和学习,不然一个十几分钟的教程非常枯燥。 总的来说,这是一款有一定情怀因素的复古风SRPG战棋类游戏,喜欢这类型的玩家值得一试。 [quote]点击关注「 [url=https://store.steampowered.com/curator/41448772//]三言两语评测」→ [/url]简洁的语言,实用的内容 [/quote]
你自己看看你这简单模式简单吗?
我認為還算可以玩
i was looking for an fe-like game and i got it *thumbs up* using thieves are actually really fun in this game; stealing enemy weapons never gets old. the story has a beginning, middle and end, but it's definitely a part 1 of a saga. so i'm very much looking forward to a sequel to continue the story *thumbs up*
1、内容偏少,实际上感觉是半个故事,因为我一开始就预料到剧情应该是主角应该打败爱德华,然后收服他,作为第一个龙骑兵加入,然后一起去对付黑暗邪恶势力什么的,结果到这就完了。 2、麻烦还是随便找个人校对一下文本,大量的基础打字错误太低级了,什么“阻止”写成“组织”之类,最离谱的是,场景里面普通草地(或者是平地)全部显示的是“飞机”,这种基本的占据大量篇幅的错误都还存在。
There seem to be a lot of people wishing this game was something it's not, and being disappointed as a result. If you don't like turn-based RPGs I would not recommend this game. If you take the game for what it is (an SRPG Maker game by a first time solo dev who is a fan of Fire Emblem 4), then there is plenty to enjoy here. From a grammar and use of the English language perspective, the writing is fine. I think English may be the developer's second language, but if so you can't tell just from the writing. There are mistakes here and there but nothing I wouldn't expect from any other solo dev. That being said, the actual story, dialogue, etc... It's bad. I could go into detail on why that's the case, but suffice to say if the plot is the most important thing to you, you're going to have a bad time. I'm more interested in the gameplay so it doesn't bother me too much, but it is definitely the weakest point. What this game does excel at is storytelling through gameplay. The levels and how they play out tell a better story than the stuff you read between chapters. Chapter 4 is an absolute highlight of this, with your team divided into two groups that are each handling totally different tasks. One group is defending against an overwhelming force, while the other group targets the objective that will actually end the chapter. You have to balance how hard you push the second group with how well the defense of the first group is going. This style of dividing the team is used a few other times to great effect. There are only 11 playable units in the game and you can always deploy all the units that are available, so there's no decision-making on who to use. The availability is definitely not balanced though #justiceforEsther The game is quite short with only 14 chapters and it's not particularly difficult. Even on hard mode chapter 7 is the only one that may give experienced players trouble. One of my favourite aspects of the game is how it treats unit death. On Escape missions, any unit death leads to a game over. However on other missions, you can lose a few units with no impact, they will be back next chapter with all their items and exp. Leon dying is always a game over and losing three units is also a game over, but otherwise you can lose one or two and you don't need to restart if you don't want to. Overall this was a fun experience. It's not the greatets SRPG of all time, but fans of the genre should check it out.
A good game overall. The jailbreak chapter is probably my favorite to play. The game caught my eye due to similarities with Fire Emblem. However, I was a little disappointed with the lack of item variety. The amount of ally units you get across the gameplay mildly compensates for the lack of recruitment that you experience across the story line. Most disappointing of all was the lack of any time of class advancement system- something I was deeply looking forward too that started my interest in the genre. Still, it was a fun game. I hope to pick up the new title coming out 9/15/2025 and see if the devs have added anything new and exciting to the title.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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