
A psychological horror game where you enter the Greenhouse at your own risk to uncover the truth behind the friendly façade. Change the environment and weather to progress, hoping to get out. Switch off the entities to enjoy eerie serenity.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 31 → 0.29/day in the week after.
Reviews, worldwide (the counter carries no country): 0.17/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Examine clues and interpret your psychic visions to find out why the Greenhouse was shut down and what happened to the groundskeeper.
Pick up umbrellas, beach balls or sunglasses to change the weather at will.
Make it rain, hail or shine to set the mood anywhere between comforting and eerie.
There are lush gardens, eerie corridors and liminal spaces.
For each newly visited area, your character will take a photo.
Consult the PHOTO ALBUM from the main menu to help track which areas you are yet still to discover.
Choose a haunting walk filled with beauty and dread or enable each entity type and jump scares individually to customise your experience.
Fend off venomous insects with bug spray. Encounter ghosts, some may help you or attack you. If you see the Groundskeeper... run!
Physics and perspective puzzles create the path needed to move forward.
Some puzzles are random and change each time you play.
The levels are set like an open-world with no loading in between to keep you immersed.
Everything is designed to feel and sound real.
Foliage bends and rustles as you brush past it, water ripples and slows you down as you walk through it.
Genres
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I played this game since the Demo was first release until they had the final release. I enjoyed this game very much and I made plenty of content from it. It not so hard that you want to quit it has a smooth progression and the scares are not cheesy. Get the game you will have fun if not you can come to my channel and complain. YT: @Cluster-Duck Rumble: @ImClusterDuck "maybe a little shameless plug" but i do meant it this game is fun.
Неплохая бродилка по бэкрумсам, симпатично выглядит; хорошо, что есть скримеры и даже периодический(е) враг(и). Но очень уж просты левелдизайн и постановка. Видно, что мало/не было опыта у разработчика, отдаёт духом тех любительских модификаций с сюжетными кампаниями от простого парня Васи для вашей любимой культовой игры. Из-за этого очень заметно страдает атмосфера и погружение, если вы игрок на опыте. С оптимизацией тоже абсолютная беда, это первая игра с подобным визуалом, которая на RTX 3050 даже на средних тормозит. Настроек нейроапскейлеров нет, поэтому компенсировать нечем, зато встроено принудительное, плохо откалиброванное темпоральное сглаживание, поэтому картинка сыплется на пиксели и артефачит при любых настройках графики. В общем, в техническом плане стандартный неумелый UE5. Всё же, я в игре провела время не без удовольствия, и если хочется лиминалки пострашнее, и другие уже пройдены, можно купить и эту. А лучше с неё начинать знакомство с играми жанра, если ещё не, в том числе потому, что эта существенно легче, вас ведут за ручку везде, не заблудитесь и не задушитесь, но уже будете иметь представление. Разработчику(ам) всех благ, развития и успехов в дальнейшем творчестве!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Czech, Japanese, Polish, Russian, Simplified Chinese, Swedish, Traditional Chinese, Italian, Spanish - Spain +5 more
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
хорошая игра
10/10 – Liminal boşluk hissi, atmosfer, detaylar… Yapımcılar gerçekten harika bir iş başarmış! Greenhouse, ilk dakikasından itibaren “sakin ama bir o kadar da rahatsız edici” bir enerji yayıyor. Koridorların sessizliği, bitkilerin üzerinize doğru eğilmesi, suyun ayak seslerinizi yutması… Her şey o kadar ustalıkla tasarlanmış ki kendinizi gerçek bir botanik laboratuvarının içinde unutuyorsunuz. Bulmaca yapısı, fotoğraf albümü mekaniği ve hava durumunu değiştirebilme özelliği oyuna bambaşka bir derinlik katıyor. Backrooms hissi, liminal mekanlar ve doğaüstü atmosfer birleşince ortaya gerçekten benzersiz bir deneyim çıkmış.Geliştirici ekibe — özellikle Tatiana’ya — büyük bir tebrik. O kadar ince düşünülmüş bir dünya yaratmışlar ki, oyun bittikten sonra bile aklınızda yankılanıyor. “Acaba bu mekânın arkasında başka ne var?” hissi hiç kaybolmuyor. Eğer atmosferik korkuyu, sessiz gerilimi ve backrooms tarzı keşif oyunlarını seviyorsanız bu oyunu kaçırmayın. Ben oynarken her saniyesinden keyif aldım ve tüylerim diken diken oldu. Oyunu benden izlemek isterseniz buyrunuz! https://www.youtube.com/watch?v=Wn_AN7UWjCE
♥♥♥♥ got me dizzy.
died of fall damage and made me reappear under the map, then I followed and exit sign, moved a wall and got sent under the map
I loved this game! What a different experience to any other game I've played in the past. I love Backrooms and Liminal Space games and this one was really fun to play. I enjoyed the jumpscares and all the atmosphere and the weather effects. Definitely different and I'd highly recommend the game to anyone that likes Liminal Spaces / Backroom games.
Greenhouse (2025) est petit jeu d’horreur indépendant, développé par 7D Games Studio, sorti l’an dernier. Le titre m’a occupé un peu moins de quatre heures ce qui est une bonne durée de vie pour le genre. Greenhouse propose un gameplay à la première personne dans lequel on incarne un individu souhaitant s’introduire dans une sorte de jardin botanique fermé au public. Officiellement, le lieu a été scellé du jour au lendemain et on y entre pour comprendre pourquoi il a été fermé et ce qu’il est advenu du jardinier. Sur le papier, c’est une enquête mais en pratique, le scénario reste assez flou et on s’en bat pas mal les couilles. L’idée au départ est d’explorer ce qui ressemble à une grande villa moderne ou à un centre de découverte, l’endroit paraît presque normal. On cherche des objets, des clés, pour progresser de salle en salle. Puis l’ambiance bascule progressivement vers quelque chose de beaucoup plus étrange. Le jeu puise clairement dans l’esthétique des Backrooms : pièces sans fenêtres, lumière artificielle, murs jaunâtres, sensation de tourner en boucle dans des espaces un peu sales et déserts développé sur internet. Il reprend aussi l’ambiance des Poolrooms, ces grands espaces carrelés froids avec des étendues d’eau stagnante, vides et sans vie. L’ensemble crée une atmosphère un peu glaçante si l’on est sensible à ce type de décors. Il y a bien une entité qui peut nous poursuivre et nous tuer, mais elle reste très facile à esquiver et peu angoissante. Greenhouse n’est de toute façon pas un jeu qui mise sur la peur. Un ou deux effets de sursaut tout au plus, déjà vus des dizaines de fois. Le titre repose principalement sur l’exploration et la recherche de clés pour débloquer la suite des salles. On passe d’un décor à l’autre, clairement le point positif du titre : les environnements changent souvent et sont plutôt soignés. Le problème, c’est que derrière ces décors, il n’y a pas grand-chose. La maniabilité est basique et plan-plan, le gameplay se résume à chercher la prochaine clé, et l’angoisse reste très modérée pour ne pas dire absente. Même si l’on est sensible aux Backrooms, le jeu reste globalement très sage. Greenhouse n’est pas un mauvais jeu, mais il manque clairement d’intérêt. Pour un petit indépendant, le seul vrai travail visible reste la variété et la qualité des décors. Le reste est assez plat et sans saveur à mon goût. À 7,79 € sur Steam, c’est trop cher payé. Attendez les soldes.
I can't say enough positive things about this game. The level of polish and well thought out game mechanics separates this title from your average walking sim. You'll see a few familiar backrooms locales, and plenty of well designed new locales. There's a lot to see, and many different ways to play through this title. Check it out, you're in for a treat.
Greenhouse was such a fun experience with the perfect combination and mix of beautiful and scary. The ambience and atmosphere is really spot on. This is a very good example of how to make a horror-game new and unique. I hope we will get to see more games like this! Thank you to 7D Games Studio for letting me play this game! My playthrough of the game: https://youtu.be/IC9_hQKktsc?si=Ga8LC3X3sfBUgz_o
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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