
A psychological horror game where you enter the Greenhouse at your own risk to uncover the truth behind the friendly façade. Change the environment and weather to progress, hoping to get out. Switch off the entities to enjoy eerie serenity.
Modeled estimate, not a reported figure. How we estimate →
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About
Examine clues and interpret your psychic visions to find out why the Greenhouse was shut down and what happened to the groundskeeper.
Pick up umbrellas, beach balls or sunglasses to change the weather at will.
Make it rain, hail or shine to set the mood anywhere between comforting and eerie.
There are lush gardens, eerie corridors and liminal spaces.
For each newly visited area, your character will take a photo.
Consult the PHOTO ALBUM from the main menu to help track which areas you are yet still to discover.
Choose a haunting walk filled with beauty and dread or enable each entity type and jump scares individually to customise your experience.
Fend off venomous insects with bug spray. Encounter ghosts, some may help you or attack you. If you see the Groundskeeper... run!
Physics and perspective puzzles create the path needed to move forward.
Some puzzles are random and change each time you play.
The levels are set like an open-world with no loading in between to keep you immersed.
Everything is designed to feel and sound real.
Foliage bends and rustles as you brush past it, water ripples and slows you down as you walk through it.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Czech, Japanese, Polish, Russian, Simplified Chinese, Swedish, Traditional Chinese, Italian, Spanish - Spain +5 more
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I played this game since the Demo was first release until they had the final release. I enjoyed this game very much and I made plenty of content from it. It not so hard that you want to quit it has a smooth progression and the scares are not cheesy. Get the game you will have fun if not you can come to my channel and complain. YT: @Cluster-Duck Rumble: @ImClusterDuck "maybe a little shameless plug" but i do meant it this game is fun.
Greenhouse was such a fun experience with the perfect combination and mix of beautiful and scary. The ambience and atmosphere is really spot on. This is a very good example of how to make a horror-game new and unique. I hope we will get to see more games like this! Thank you to 7D Games Studio for letting me play this game! My playthrough of the game: https://youtu.be/IC9_hQKktsc?si=Ga8LC3X3sfBUgz_o
хорошая игра
前几天刚说过,梦核这类步行模拟的游戏,基本也就是几个经典地图的来回套用,最多也就是在一些小细节上整点花样,今天这款游戏完全颠覆了我这段话所代表的认知,这是一款饱含各种独一无二地图的新式梦核游戏,虽然也有诸如经典逃离后室的地图,更有经典池核地图,但整体完全可以说是旧瓶装新酒,两个小时之内就可以一周目通关,体验感十足。 游戏乍一看其实和梦核没什么关系,因为游戏的背景故事实则发生在一个研究设施之内,在我看来,更像是一个植物科研基地。虽然游戏名为《Greenhouse》不免让人想到温室大棚,但是随着剧情深入你就知道,这其实也是一个隐秘的生化实验场所,在经历过几次失败的实验之后,这里已经没有活人了。游戏之所以独一无二,在于巧妙地把故事设定和梦核属性结合在一起,既然是研究设施,那就结合设施本身造了几个迷宫,在植物园中游走的时候,上上下下的小路,宛如高速公路上起伏的立交桥,还有包含研究设施在内的一些迷宫,也是令人叹为观止。游戏中还有一些解谜属性,这里的灵感应该来自超阈限空间,比如你捡到了一个小玩意儿,随着视角的远近切换,就能变成让你过关的楼梯、拱桥,游戏中还有好多捡钥匙的环节,比如不同颜色的门禁卡,不同颜色的钥匙,以及三合一钥匙开启的转门,游戏中会发现很多个这种转门,转门需要三个钥匙才能打开,在每一段地图内,你都能找到树叶、太阳、波浪三种形态的钥匙,找齐之后才能开门解锁下一个区域。 不过,既然是一个研究区域,那就免不了会有一些可怕的恐怖实体,甚至会有恶心的虫子群过来咬你,如果实在觉得恶心,那可以直接在设置里关掉实体模式,这一点真的很人性化,游戏还有一个亮点是支持天气切换,在游戏中你会发现有很多随处可见的沙滩排球、雨伞、太阳镜等等小道具,你捡起来雨伞,天气马上切换成暴雨模式,你捡起来沙滩排球,天气又变成了烈日炎炎,你再捡起太阳镜,天马上又阴了下来…虽然对游戏本身没有什么实质性的影响,但是对玩家来说,沉浸感这一块确实是拉满了。 游戏虽然有很多探索的空间,但其实流程十分线性,游戏还贴心地安排了很多指示方向的箭头,让你在解谜和找路的同时,时刻保持方向感。 剧情上来说,就是一个找寻自我的如梦似幻的过程,结局有点让人脊背发凉,不过也算在意料之中,毕竟,这个研究设施真的一个活人都没有。
這款遊戲解謎算有趣,還可以再設定調整關閉實體追擊。缺點就是走到後面後室的場地太多了,差點走不出去,還有故事劇情太少,僅出現在開頭跟結尾,實在可惜。
With my elite gamer skill I stormed through this game to document and uncover some serious security oversights. With my Safety Brickᵀᴹ in tow, many pictures were taken. Though I don’t know how useful any of them would be, since I took them all in the middle of a whip pan as I bounced from focal point to focal point. There’s that and just one other thing, that's keeping the world from busting this scoop wide open. A note to future adventures: don't trust the beach balls, they are round and the path is long ‘n’ may not always be level.
10/10 – Liminal boşluk hissi, atmosfer, detaylar… Yapımcılar gerçekten harika bir iş başarmış! Greenhouse, ilk dakikasından itibaren “sakin ama bir o kadar da rahatsız edici” bir enerji yayıyor. Koridorların sessizliği, bitkilerin üzerinize doğru eğilmesi, suyun ayak seslerinizi yutması… Her şey o kadar ustalıkla tasarlanmış ki kendinizi gerçek bir botanik laboratuvarının içinde unutuyorsunuz. Bulmaca yapısı, fotoğraf albümü mekaniği ve hava durumunu değiştirebilme özelliği oyuna bambaşka bir derinlik katıyor. Backrooms hissi, liminal mekanlar ve doğaüstü atmosfer birleşince ortaya gerçekten benzersiz bir deneyim çıkmış.Geliştirici ekibe — özellikle Tatiana’ya — büyük bir tebrik. O kadar ince düşünülmüş bir dünya yaratmışlar ki, oyun bittikten sonra bile aklınızda yankılanıyor. “Acaba bu mekânın arkasında başka ne var?” hissi hiç kaybolmuyor. Eğer atmosferik korkuyu, sessiz gerilimi ve backrooms tarzı keşif oyunlarını seviyorsanız bu oyunu kaçırmayın. Ben oynarken her saniyesinden keyif aldım ve tüylerim diken diken oldu. Oyunu benden izlemek isterseniz buyrunuz! https://www.youtube.com/watch?v=Wn_AN7UWjCE
I loved this game! What a different experience to any other game I've played in the past. I love Backrooms and Liminal Space games and this one was really fun to play. I enjoyed the jumpscares and all the atmosphere and the weather effects. Definitely different and I'd highly recommend the game to anyone that likes Liminal Spaces / Backroom games.
Игра, которая смогла! А именно: удивила, напугала, заставила побегать и надышаться дихлофосом :)) Я обязательно вернусь!
I wish I could recommend this game but the puzzles get repetitive and old real fast, the game runs way too long (about 2 hours for me), the controls and performance aren't great, and the ending is pretty unsatisfying. It looks really nice which is what kept me going, but I don't know that it was worth it in the end. I guess if you want to play every liminal game you can find you can play this one, but I think your time is better spent elsewhere. I think whoever made this game shows a lot of potential, they just need a bit more refinement and variety if/when they make something else.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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