
Plunge into the open-world survival simulation set in the extreme conditions of the uncharted Amazon jungle. Use real-life survival techniques to craft, hunt, fight, and gather resources, set a makeshift shelter, or raise a fortress. Survive alone or team up with your friends and challenge the jungle together.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best BR #65, worst CN #78 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 30/day in the week to Aug 25 → 50.14/day in the week after.
About






Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.49−90% | 102.5Kreviews | 85% | — | $4.8M |
| $24.99 | 9.8Kratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2556 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
首先这个游戏是我见过新手教程最烂的的一个游戏 新手第一关学会生火这是我见过最烂的指导 游戏重点可能就是防止自己死亡这一部分吧感冒感染伤口总之有很多死法 交互特别烂bug特别多跟兄弟玩的时候两个人画面看到的还不一定一样 我之前看到6个野人但我兄弟那边却没有 剧情说实话一般不是很吸引人刷了视屏知道了大概还是保护的问题 玩法部分比较单一当你学会打猎 制作 耕种等这个游戏的玩法基本上结束了我玩了20小时左右的时候就除了过主线基本上没什么事干了说实话要不是8块7能联机真的不会玩20多个小时还有作为一个生存游戏建筑太单一了材料不多肝度还不是一般的高就光是建造这一块真的玩到吐
Started playing, Wandered into the jungle and got eaten by a leopard, Fell from a meter and got an abrasion on my leg, died from the infection, got a worm in my arm from sleeping on the ground, finally learnt the basics, built a 2story house, dedicated myself to the storyline, never saw that house again, died 100 more times, finally beat the game. Never again
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 18: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Traditional Chinese, Simplified Chinese*, Portuguese - Portugal, Portuguese - Brazil, Russian, Polish, Czech +8 more
| $19.99 |
| 2.7Kratings |
| 76% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
the second you get to having armor you become nearly invincible making it ridicilously easy imo
Temiz su bulamadım, çamurlu su içtim -> Mide kurdu çıktı. Oturayım azıcık dinleneyim dedim -> Bacağıma solucan girdi. Bacağımdaki solucanı çıkarayım dedim -> Akrep soktu.
This game is super realistic! if you like survival games with open world game play this one is awesome. You can also play co opp which is super fun. My husband and I love to play this game together.
cool game
Дуже атмосферний виживач в ждунглях амазонії. Із плюсів: - Система будівництва та крафту. Доволі реалістична. - Зміна сезону. Є сезон дощів та засухи, що злегка впливає на гемплей. - Різномаїття тварин та рослин. - Реалістичні статус ефекти, хвороби та способи їх лікування. - Система нутрієнтів: жири, білки, вуглеводи, вода. Що змушує харчуватися різноманітно. - Класний сюжет. Рекомендую ОБОВ'ЯЗКОВО з ним ознайомитися. Плюс цікаве доповнення-приквел "Духи амазонії". Із мінусів: - Ночі, на мій смак, занадто світлі. - Хижаки ніяк не взаємодіють зі світом. Дикі кішки (пантери, пуми, ягуари) нападають тільки на гравця. Теж саме стосується змій. - Загалом світ статичний і не живе своїм життям. У підсумку мені гра дуже сподобалася. А ще більше сподобався хоч і короткий але глибокий сюжет, який змушує задуматися над деякими речами. Ставлю 8/10.
A fun survival-crafting game with an interesting storyline. The crafting and item management can be a little clunky, but after trial-and-error, you get the hang of it. Absolutely 10/10 would recommend playing. 100/10 would recommend catching a pet armadillo. 0/10 would not recommend getting eaten by jaguars or stung by scorpions. Hey devs, next game can we keep the crabs as pets?
It was fun until it wasn't. Game has a good premise, but has so many strong flaws and mechanics that only bring frustration, even if you do everything right and keep track of everything. Also, player-character is a ♥♥♥♥♥♥♥ wimp who can't keep himself awake for 10 minutes. >falls asleep, >DOESN'T regerate any stamina from his narcolepsy-nap, >gets worms in skin, and even if you can treat them in time (with bandages from infection) you are forced to sleep on spot from lack of stamina and no regen from forced sleep. >Then you get more worms which start draining sanity in your sleep (FOR WHATEVER REASON HE CAN GO INSANE WHILE ASLEEP, WTF), >and when you wake up - your schizophrenia opps kill you with knives/spears longer than yours, because combat is awful and they sometimes ignore being hit BUT can still kill you for real. >And then all your teammates die because everyone loses all their sanity when someone dies, even if they haven't seen anyone die. >All of them fight schizophrenia-tribalmen, and even if they fend-off, someone will get hit and die of infection even if treated correctly (just cause game felt like it.) Awful experience overall. Was cool for couple hours until you uncover all the flawed ♥♥♥♥♥♥♥♥ that this game has as core mechanics.
Para mim esse é um jogo que está no limite entre, ser um jogo divertido e a busca por mecânicas realistas demais. Acho que o jogo acrescenta coisas desnecessárias, apenas para dificultar a vida do jogador, o que deixa a diversão de lado, e acaba ficando enjoativo e repetitivo. Como é um jogo que entra em promoção direto, ficando quase de graça, vale a pena pela experiência, principalmente para quem gosta de jogos de sobrevivência, mas esse jogo se perde em muitos momentos e deixa de ser divertido, se tornando apenas chato.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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