
Plunge into the open-world survival simulation set in the extreme conditions of the uncharted Amazon jungle. Use real-life survival techniques to craft, hunt, fight, and gather resources, set a makeshift shelter, or raise a fortress. Survive alone or team up with your friends and challenge the jungle together.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best BR #65, worst CN #78 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 30/day in the week to Aug 25 → 50.14/day in the week after.
About






Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 102.7Kreviews | 85% | — | $53.9M |
| $24.99 | 9.8Kratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2784 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]More annoying than complex[/h1] It strives for psychological and physical realism but fails [b]miserably[/b] in making those systems actually fun to engage with.
Gra jest mega fajna szczegolnie jesli macie z kim grac w co-opie jest jeszcze lepsza zabawa niz na singlu wedlug mnie gra 9,5/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 20: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Traditional Chinese, Simplified Chinese*, Portuguese - Portugal, Portuguese - Brazil, Russian, Polish, Czech +8 more
| $19.99 |
| 2.7Kratings |
| 76% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bom dimas
喜加一
Après 90h de jeu, je n'ai toujours pas fini la campagne principale tant je prends du plaisir à jouer en mode survie à ce jeu. Un jeu exigeant où la moindre erreur peu s'avérer mortelle, du moins pour les 40 à 50 premières heures. Une fois que l'on a compris les diverses mécaniques, la difficulté tend à s'émousser, surtout du point de vue survie. Je ne parle évidemment pas des combat avec les indigènes qui en difficulté "enfer vert" peuvent s'avérer délicats malgré tout. Bref un très bon jeu, très compliqué à prendre en main, mais sur lequel vous prendrez du plaisir à vous dépasser pour survivre à des défis toujours plus corsés.
불 피우는게 이렇게 어려운건지 이 게임이 알려줬습니다. 아니 솔직히 불 피우는데 왜 마른 낙엽만 필요한지 모르겠습니다. 아니 왜 낙엽이냐고요. 마른 풀은 안되나요???? 불 피우는것만 4시간 했습니다 아니 그리고 그냥 엄청 시작하자마자 멀미가 나는데 와.. 그냥 이 게임은 역대급 멀미 게임 그냥 와.. 진짜 아.... 시작하고 튜토리얼에서 토할 뻔 했습니다 이런 게임은 처음 입니다. 3D게임 멀미가 없는데 이건 저에게 와.. 진짜 와.... 그냥.. 와........
I enjoy slow games, but this crosses the line. The story is fine, just a bit dull — the real problem is the building system. Assembling a shell here took longer than building actual IKEA furniture. Just not fun.
sim apesar de ser dificil no começo e bem recompençador.
Yes
Depois de mais de 1.000 horas, o que mais me marcou em Green Hell foi a exploração. Mesmo ao revisitar uma aldeia conhecida, o caminho continuava exigindo atenção por causa dos animais, nativos e imprevistos. O jogo é punitivo, mas justo: quando você falha, normalmente entende onde errou. O cooperativo prolongou muito essa experiência, pois outros jogadores traziam a imprevisibilidade que o mapa conhecido já não oferecia. A história também foi essencial, principalmente a culpa de Jake e sua busca por reparação através de Mia e da cura. Minha maior frustração é saber que provavelmente não teremos novos lugares e conteúdos. Também gostaria que, na dificuldade máxima, a floresta fosse mais inteligente e voraz, com emboscadas nas rotas habituais e predadores capazes de seguir o jogador silenciosamente. Green Hell não é perfeito, mas poucos jogos me fizeram querer explorar, compreender e até tentar consertar seu mundo.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $236M | 320.7K | 88% | $29.99 | |
| $8.9M | 10K | 73% | $29.99 | |
| $50K | 172 | 54% | $8.99 | |
| $23.9K | 65 | 52% | $14.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $53.7M | 53.4K | 97% | $59.99 | |
| $53.2M | 136K | 90% | $29.99 | |
| $54.6M | 89.1K | 96% | $29.99 | |
| $54.8M | 66.9K | 93% | $39.99 | |
| $52.9M | 113.3K | 80% | $29.99 | |
| $52.6M | 82.1K | 79% | $39.99 |