
Greedy Dungeon is a Deck-Building Roguelike game that you have to build a deck with your playstyle and embark upon a random-generated-dungeon swarming with dangers and favors. Your greed won't punish you, perhaps sometimes would.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 34 reviews with recorded playtime.
Reviews
I've only played a little over three hours, but I think I can say that this is a reasonably fun but less than exciting collectable-card style rogue-like dungeon crawl. There is a character who goes up in level, but there is only one class available and no real options for customization. There are four areas you can upgrade, and each time I level I can raise each once once I have earned the resources to do so. The deck is pretty basic, and as you level you can increase each cards potency a little bit, if you spend the money to do it. You get the chance to buy new cards as well. The game offers you the option to build more than one deck and switch them out between forays, but I don't yet see any reason not to simply built the best deck and always use it. Apparently at level five, relics show up, If I am still playing that long, I may come back and edit the review to discuss them. The dungeons are pretty basic, you get a few potions to help you on your way. These are fixed in nature and number, heal health, heal stamina, heal both, and a vision potion that reveals the closest rooms contents. There are a few options, monsters, treasure, boss-monster and random encounter. The monster and boss monster rooms have one the three monsters that you fight. Combat cards attack the first monster, the last monster or in some cases all of them. Some cards give you some defense. The monsters have various, and often unexplained abilities. There do seem to be a variety of them, and they have different types of attacks, like damaging your armor, making you bleed, etc. Basic stuff. When you beat a room, you get a treasure chest. Whenever you get treasure, it goes in to your deck, and can pop up during your battles. You have a limited number of save options to put them away, i.e. out of your deck. You do have to be careful not to let it overwhelm your hand. Boss monsters are pretty much just a tougher monster room, though usually with bigger treasure. A lot of levels require you to defeat the boss room to complete that trips quest. Treasure consists of cash (for buying and upgrading cards) resources (for upgrading characters) and crystals, which are the games experience points, but you don't get these during the first level of dungeons. The final kind of room are the random events. They vary, and offer you a choice in how to handle them. Some are good, like the map rooms, some are bad, like the trap room, and you might find a card, but only for use in that dungeon. Sadly there seems to be a very limited variety of these. And that is pretty much the entire game in a nut shell, go thru a dungeon, hopefully complete the quest, buy neews cards and upgrade your character when you can, rinse and repeat. It all works, but it is pretty bland. The art is cartoony, as is the style these days, and the controls work pretty well, though they aren't asked to do much. An easy one thumb up.
Jeu très sympa de deckbuiding a la slay the spire, (mais en beaucoup plus simple), il faut grind un peu gagner des ressources pour upgrade son perso et ses cartes, mais ca va relativement vite, donc même si c'est un poil répétitif, ca se fait très bien.
Pretty solid rogue-like game, especially for the small price. You build your deck BEFORE the dungeon, this is not a dungeon builder like Slay the Spire.
Great little gem. You should definately check it out if you like turn based rogue lite deck builders. Cant do anything wrong with this beauty.
It's a simple but really fun card battler, and for the price you can't go wrong with this one.
ランクを最大にしてエンドコンテンツに足を踏み入れたところでのレビュー デッキを作ってダンジョン潜ってクエストをこなし、手に入れたリソースでアップグレードを行うという見た目だけはおなじみのカードゲーム。 だが実際はデッキビルドより資源管理の側面が強い。 プレイヤーは30枚のデッキを組んでダンジョンへと潜り、そこは戦闘・イベント・宝箱が置いてあるマスで自動生成され、戦闘で勝利したり宝箱を得ると戦利品がカードとして得られる。 カードとして得られる以上、この存在はデッキを圧迫する。戦利品が増えれば増えるほどデッキには余計なカードが増えてゆき、プレイヤーの戦闘を阻害するという面白い設計をしている。 戦利品を梱包してデッキから取り除くことも出来るが、回数に制限がある。クエストをこなせないと報酬は大きく減額されるので気をつけよう。 戦利品自体も直接使えるが、効果は大して有用ではないうえに、使ったカードは没収されてしまう。 ゲームの難易度自体は優しい方。ダンジョンへの攻略時にポーションが支給されるのだが、結構余裕のある量を提供してもらえる。 もし余裕だと思えば、より難しいがより報酬の多い場所も選べるので、ここはプレイヤーの技量で選択肢が変わるだろう。ただし自分より上位のランクへ挑戦しないとレベルが上がらないので注意が必要。 後半になると敵の配置を動かしたり、後列をスナイプしたりとトリッキーなムーブも要求され楽しめる。 デッキビルドは簡素。カードの種類はそこそこで、リソースを用いてレベルをあげることがメインとなる ■良い点 ・とにかく安い。セールで50円は破格である ・その割にバグが見当たらない ・BGMが結構良く、ボス戦は盛り上がる ・Greedy Dungeonを現すような戦利品のシステム。欲張ると危険 ・簡単な部類ではあるが、メタを破るようなデバフがあるのでバランス自体は悪くない。特に毒は下手すると詰む ■悪い点 ・後半は1ゲームが長い。1ステージ攻略に1時間はかかることも珍しくない ・敵のタフネスが高く、戦闘が長引きやすい。戦闘自体ももう少しレスポンス早ければよかったのだが ・疲労度の要素があまり仕事をしていない。移動やイベントで疲労が貯まり、ドロー数が減る要素があるのだが、ポーション分だけでまずリスク無しで運用出来る ・デバフの優劣が強く、一部はモンスターに対してバフを与えてしまうため見向きもされない 1ゲームの長さで疲れてしまうため、コンプには根気が要ると思う。設計は丁寧でありながらもコストパフォーマンスに優れている。 良くも悪くも暇な人向けではなかろうか
這價格不給他買爆嗎??
Fun game to be honest the game is worth more then they ask for :) The game is a card game where your level up your self, gear and cards to get stronger. You buy the cards and upgrade them with gold you find in the dungeons. The deck contains a max of 30 cards when you start your dungeon, these get cluttered with loot so make sure you stash your loot during the run, only possible a couple times each run. Dungeon runs differ depending on challange level. but they are done in decent time frame.
Неплохая небольшая игра. Ничего выдающегося, но любителям карточных рогаликов сгодится скоротать пару-тройку вечеров.
It's a great game. A real steal for the price.
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