
Gravity Circuit is a flashy action packed 2D platformer in the spirit of console classics. Follow Kai, a lone operative war hero who harnesses the mysterious powers of the Gravity Circuit, on an adventure in a futuristic world inhabited by sentient robots.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.71/day in the week to Aug 27 → 6.57/day in the week after.
About
Gravity Circuit - a flashy action packed 2d platformer in the spirit of console classics.
Mission: Stop the Virus Army’s Uprising!
In a futuristic world populated by sentient robots, its inhabitants are once more threatened by an old foe, the Virus Army. Defeated decades ago, it has re-emerged from the shadows with a unique goal, complete world domination. Severely weakened Guardian Corps are left with no other choice but to call upon a hero of the previous war: the lone operative, Kai, who harnesses the powers of the mysterious Gravity Circuit. As the world's last line of defense, journey through futuristic environments, and take down the evil mastermind behind this chaos.
Reminiscent of classic platformers from the 80s and 90s, with action dialed to maximum, channel your power into your fists and send foes flying, or grapple them to get up close and personal. In your quest you will acquire many new powers, which will allow you to go even further beyond!
Action packed platforming
By channeling your energy into devastating punches, perform satisfying combos and send foes flying, causing destruction and mayhem in the process!
Save the innocent, and power up!
Stages are packed with secrets and innocent civilians alike. Uncover and rescue them, and unlock new powers!
Single player campaign with 12 stages
Each with their unique set of mechanics, your platforming and combat skills will be tested against an armada of enemies and bosses!
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $16.99 | 3Kreviews | 95% | — | $1.1M |
| $21.99 | 319ratings | 92% | — | not modelled | |
Engagement
Reviews
Themes across 695 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
- Check out the store page - "Damn, this game looks hype" - it's on sale. I get it. - learn it was free for a short while before I found it - start playing the game - learning the controls, but still feels pretty hype - it's super fun to just kinda move around - play through the game, trying to find all collectibles I can - beat the game - and there's still more AND it works natively (without needing steam input) with non-xinput controllers (playing it with a HORIPAD FPS Plus on PS3 mode at the time of this writing) AND it has good button config settings for controllers and lots of customizable options. I recommend buying at full price. This game is awesome.
Probably the best Mega Man-like ever made. The player moveset is AMAZING. It controls smooth as butter and your moves flow into each other perfectly. A great game for everyone, but if you like mastering movement and your moveset, you'll like it even more. It fixes a lot of the issues of Mega Man games. Bosses don't have hard weaknesses, so none of them feel trivial, and their movesets are varied and memorable. They even have interesting personalities which are reflected in their moves and animations. Stages are challenging but never frustrating or gimmicky. Every upgrade chip and technique feels distinct and impactful, there is no filler. Everything about this game is masterfully crafted and oozes love for the genre. It's not without its flaws; I think the checkpoint system is a little too forgiving, and 1 or 2 of the boss moves feel unreactable (Ray's lasers for some reason have less windup than anything the literal speed-based boss can do), but I have to dig real deep to find any real flaws in this game aside from minor nitpicks. It's platforming perfection and I am so looking forward to the sequel. One thing to note before you play, Normal mode will be pretty easy if you have experience with the genre. If you want a challenge, I would recommend Hard.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 20: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Simplified Chinese, Traditional Chinese, Dutch
| $16.99 |
| 46ratings |
| 94% |
| — |
| not modelled |
| $16.99 | — | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 698 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Cool bro. Cool mechanics bro. Cool gameplay. Cool. Cool. Cool. Cool. [h1]I will never play this again.[/h1] In this game, you literally have full control over how your character moves, and you need to use it. It's really rare to see someone put in that kind of deep work, where you have to execute absolutely everything you've got—and this "everything" is actually just highly polished basic mechanics. And it works very well within the conditions and environment of this game. It was interesting to play and learn how to pull off all these "clear" inputs every single second of your playtime, just to get through it... But you don't have much room for mistakes. So....yeah.... I lost an 87-minute clear time on the second stage. 87.... And I feel completely empty and exhausted. What did I spend all that time for? And what did I get? If you're in the top 1% of players or something, of course this game is a gem. I guess. But for everyone else... are you sure you want this?
Cómpralo ya !!! A qué esperas.
Termine el juego y vine a escribir la reseña, es muy bueno, y lo mas importante disfrutable.
普通
Enjoyed this through and through. Very similar to Megaman X2 on GBC in terms of graphics. It took me a while to get used to the controls but I got around it. Grappling hook sections are not my forte though. Boss fights are enjoyable and offers variety with your techniques. It's nice to see you can do a grapple/piledriver move on a boss in this type of game. Bought this game at 100% discount. Which is my only regret. Looking forward to the second game.
Gravity Circuit is like if someone took all the most beloved aspects of Megaman X and Zero and combined them into one game along with modern sensibilities, including the stages that can be tackled in any order, hidden upgrades, immaculate level design, and fun bosses. That isn't to say it's just like megaman, the game has a unique spin on things, for one the character you play as is more of a brawler/grappler rather than using a buster or saber, one of the primary movement tools is a grappling hook which can both be used to damage and throw enemies and also swing from ceilings, the game also has a graphical design that is charming and unique while still taking inspiration from the Megaman series. I beat the game for my first time in just over 8-and-a-half hours, including all chips, techniques, data entries, upgrades, and palettes, during that time I thoroughly enjoyed myself despite some parts being very challenging - my only real complaint is how short it was, but that's why it has a sequel coming up I suppose.
que jogo deliciante, você e faz acrobacias maneiras de todas as formas possiveis, não sei se irei platinar, mas esse merece uma.
一个即将出二代免费送才知晓的的游戏,本来我觉得随便玩玩得了,但进游戏的第一分钟我就明白了,一定要全成就! 为什么?因为我这个用了20年的头像。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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