
Gravity Circuit is a flashy action packed 2D platformer in the spirit of console classics. Follow Kai, a lone operative war hero who harnesses the mysterious powers of the Gravity Circuit, on an adventure in a futuristic world inhabited by sentient robots.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.71/day in the week to Aug 27 → 6.57/day in the week after.
About
Gravity Circuit - a flashy action packed 2d platformer in the spirit of console classics.
Mission: Stop the Virus Army’s Uprising!
In a futuristic world populated by sentient robots, its inhabitants are once more threatened by an old foe, the Virus Army. Defeated decades ago, it has re-emerged from the shadows with a unique goal, complete world domination. Severely weakened Guardian Corps are left with no other choice but to call upon a hero of the previous war: the lone operative, Kai, who harnesses the powers of the mysterious Gravity Circuit. As the world's last line of defense, journey through futuristic environments, and take down the evil mastermind behind this chaos.
Reminiscent of classic platformers from the 80s and 90s, with action dialed to maximum, channel your power into your fists and send foes flying, or grapple them to get up close and personal. In your quest you will acquire many new powers, which will allow you to go even further beyond!
Action packed platforming
By channeling your energy into devastating punches, perform satisfying combos and send foes flying, causing destruction and mayhem in the process!
Save the innocent, and power up!
Stages are packed with secrets and innocent civilians alike. Uncover and rescue them, and unlock new powers!
Single player campaign with 12 stages
Each with their unique set of mechanics, your platforming and combat skills will be tested against an armada of enemies and bosses!
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $16.99 | 6.3Kreviews | 91% | — | $1.1M |
| $21.99 | 319ratings | 92% | — | not modelled | |
Engagement
Reviews
Themes across 686 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Buen juego arcade
a
Probably one of the best game i have ever played. Extremely fun and challenging gameplay, amazing pixel graphics and a cool soundtrack. The story was also phenomenal with a crazy plot-twist. And the game itself was well-made too, with no bugs or glitches encountered. The only problems i can think of were with the achievements, more specifically "flawless clear" since you can't reload checkpoints for it (despite you being able to do so for "perfect finish"), making it annoying to do and all of the replay the game with x condition (like new game+, circuit mode or no health upgrade). Nothing wrong with them, but with how many versions there are, you end up needing to replay the game 3-4 different times (excluding the first time playthrough), which gets quite annoying to do so. At the end of the day, the game was still REALLY fun and 100% it was still enjoyable. Super underrated game. HIGHLY recommend ! 9.9/10 *insert Thragg holding up a gem saying "It's peak" meme*
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 20: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Simplified Chinese, Traditional Chinese, Dutch
| $16.99 |
| 46ratings |
| 94% |
| — |
| not modelled |
| $16.99 | — | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 688 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Megaman X, but with better controls OST is Very Good and matches settings. Story is basically good enough for this game.
a
game absolutely shreds, grapple hook makes one of the best feeling flow states in a platformer. customization options are fun and the extra challenge options made it a very satisfying 100%. robots are cool
Jogaço! Ela pega bem a essência de Mega Man e traz uma experiência extremamente divertida de jogar e fluída de aprimorar. A trilha sonora é muito boa e a dificuldade é na medida certa. O ponto mais difícil do jogo é nas primeiras 2 horas onde você ainda está aprendendo a movimentação com o gancho, mas depois disso você começa a passar as fases num modo automático, quase um speedrun.
El juego fue creado con pura maldad, lo vas a pasar mal, y es excelente, el final está alargado de mala manera, pero fuera de eso es un juegazo. Los jefes y la música de cada uno son un placer.. Pruebelo que sea que está baratito
Gravity Circuit's trailer is great : A robot doing cool acrobatics, comboing enemies into the air or into each other, swinging nimbly at the end of a grappling hook... All the elements of a nice action-heavy platformer ! Or at least that's what I saw... I should have paid closer attention to that trailer, because Gravity Circuit is clearly a very Mega Man-inspired game, with all that it entails. Unfortunately for me, I never liked Mega Man. You'll find the same gameplay structure in Gravity Circuit : 8 bosses to beat, in the order of your choosing. The main difference is that those bosses won't grant you any new power or ability. Instead, you obtain tokens by rescuing robots in every level that you can exchange for enhancement chips, providing various upgrades like a longer reach, a stronger grappling hook or a very useful double jump. Calling it "very useful" is putting it lightly. Even if every level is designed around a single jump, it actually feels almost necessary in some places and should have been available as a base mechanic. Mega Man games have always been hard and punishing, but coupled with other poorly implemented mechanics like the wall jump, the lack of this double jump makes a lot of the levels frustrating, especially when the grappling hook is involved. Deemed the worst mechanic in the game by yours truly, those grappling hook sections never feel good. Having to hold a button to swing, another one to jump further, and pressing up at the right time because the diagonal grapple never reaches far enough... It always feels miserable. It's not as bad once you've bought yourself a few upgrades, but it remains clunky, and it's another reason why I think that double jump should have been a part of the basic movement kit. To unlock it and the other enhancements, you'll need to rescue as many as you can of the 8 robots hidden in every level, which is pretty fun to do. Slightly outside of the main path or behind short platforming challenges, they provide a little incentive to explore more than you would otherwise. Fighting the bosses and learning their patterns, to then beat them flawlessly in the expected Boss Rush (Did you really think this wouldn't be part of the experience ?) was also nice. They're not great bosses, but seeing how you improve in just a few attemps is satisfying. Same with some of the achievements, asking you to beat specific levels under certain conditions, like not getting frozen in the Ice level, or avoiding all the goop in the Sewer level. It's not much but hey, I'll have my fun somehow ! You won't be pulling off the crazy combos from the trailer very often, but Gravity Circuit is a functional Mega Man clone, even if it usually feels more frustrating than satisfying because of a few mechanics that could have used some refining. A [b] 5[/b] to me, it's mediocre but fine. Or the other way around if you're a Mega Man fan.
Este juego me ha encantado en todos sus aspectos, una jugabilidad increible, parecida a la de los Megaman retros dándole una lavado de cara al género. La historia, aunque sea un juego más enfocado al gameplay, es muy buena y te la explican muy bien sin tener que verte ningún video para entenderla. Todo esto viene acompañado de su música, que acompaña genial los aspectos mencionados anteriormente y te hace sentir que estas en ese mundo futurista. También me gustaría destacar el pixelart que se nota que está hecho con mucho cariño y vale los 16 euros que cuesta, aunque yo lo pillé gratis por tiempo limitado y es recomendable esperar a que se descuente su precio. Además tiene otros modos postgame que le dan más tiempo de juego. JU-E-GA-ZO
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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