
Build and manage a medieval graveyard while facing ethical dilemmas and making questionable decisions. Welcome to Graveyard Keeper, the most inaccurate medieval cemetery sim of the year.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 692 reviews with recorded playtime.
Reviews
Themes across 686 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
best game for chill as well... all on this game is nice and we be very quicly addict to this game... can wait about the 2 for sure!!!
Juegazo absoluto,siempre te manijea con cosas para hacer, Laburar = El Juego. Mucho lore y cosas locas para descubrir y mambear con la economía y los días, saludos.
juj
hihi
so much to do keeps me busy
The tutorial does not do a good job at explaining anything. Tons of stuff that is basically required to get started is hidden with no clues as to where said stuff is located. Energy is very limited and in game time is pretty restrictive at 7:30 for an in game 24 hour period whereas it is normally a 16-24 minute period reflecting a 1 second real life time to 1 minute in game time as is done in tons of other games.
the game idea is cool and the writing is funny but most of the time feels short and unfinished, and npc dont talk much outside of their quest or what happens after their quests like they dont know you and dont wanna talk to you + they have amnesia. the ♥♥♥♥♥♥♥ system where npc only appear once a week is ♥♥♥♥♥♥ af made the game wayyyyyyyyyyyyyyyyyyyyyyyy longer than it shouldv been, i used to enjoy the game, but this system killed my joy and love for the game and made me start building resentment to it. The dlc's are a scummy move and bad, they feel like things that were supposed to be in the game from the start but they dont even fit well in the game because they were added later on. im still excited for the next game but if it has the same flaws as this game and they make the sequel worse because they want the potential to milk it for a third game like they did in this game, i will lose hope on Lazy bear, doubt they care though with how they treat their players.
Só não vou negativar porque esse jogo tinha um potencial incrível. mapa dele é muito bonito e organizado, os diálogos de personagens são muito bons, ele tem muita coisa pra fazer e a história parece ser bem interessante. Único problema dele é que a progressão é absurdamente lenta e o jogo não te da muitos detalhes de cada missão, tu tem que descobrir quase tudo por conta, sei que algumas pessoas gostam disso, mas eu particularmente acho muito irritante. Uma pena pq achei o jogo realmente muito interessante e ele tinha tudo para ser um jogo muito viciante.
I don't know what I'm doing half the time but this is one of the best RPGs I've played. A little frustrating at times but patience is a virtue, I hope.
Pretty fun game, love the dark theme mixed in with funny lines from npc's. Also enjoyed the zomebie automation elements.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English, French, German, Simplified Chinese, Spanish - Spain, Portuguese - Brazil, Korean, Japanese, Russian, Italian, Polish
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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