
Build and manage a medieval graveyard while facing ethical dilemmas and making questionable decisions. Welcome to Graveyard Keeper, the most inaccurate medieval cemetery sim of the year.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best RU #87, worst PL #97 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−80% | 55.6Kreviews | 85% | — | $5.1M |
| $49.99 | 4.9Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1813 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
As random as this might sound, I picked up this game because it reminded me of Tirisfal Glades and the undead starting area in World of Warcraft: Wrath of the Lich King. I 100% got it because of the vibes and aesthetic and I loved it. I loved the idea of tending to a graveyard, working at the morgue, learning alchemy, and having my own zombies. I've barely touched Stardew Valley, which is where most players seem to come from. People compare these games all the time, but I've noticed that those looking for a traditional cozy experience enjoy this less than the people just playing for the vibes. I'd recommend it if you like the idea of it more than the actual genre. [h3]About the game[/h3] You start your journey when you're appointed the new graveyard keeper in a strange world, where a speaking, communist donkey brings you corpses to bury, and you have to help the townsfolk with their various problems; all while trying to figure out how to get back to your own world. The characters have unique personalities and they're all hilarious in their own ways. You get to reunite families and there's a lot of lore behind this little town. The game has six different days, each representing a deadly sin, on which a specific NPC will spawn. These NPCs have their own questlines, stores, or game features (selling food at the witch-burning session, holding a mass, etc.). [i]B-b-but aren't there seven deadly sins?[/i] Yes, apparently, you represent the seventh one: GREED. Listen, anybody would be greedy if they had to live in this world. Making gold here is harder than making gold in Warcraft Classic. There are a lot of options to make a living, but it's reeeally slow in the beginning. By the time you have everything automated with zombies, you don't really need the gold anymore, but now you have 49 different small businesses bringing in cash. You only need gold for a couple of things, really, but what are you supposed to do with all these amazing income sources after you get those things? [i]Just stop?[/i] /gasp No, no, no. Even tho you're the graveyard keeper, you spend most of your time doing quests, figuring out how to get out of this place, collecting mats, growing food, building stuff, managing machines, systems, zombies, etc. By the time I finished the game, half of my graveyard was still untouched, unfortunately. After reaching a certain quality for a quest, you don't really need to keep upgrading it, so I used a lot of corpses to make zombies and also cremated a bunch for the ashes. You don't have to go deep into the dungeons if you don't want to, and you don't need to fish either (thank the lord, because I hated the fishing mechanic; I think it's the same as Stardew, but I might be wrong). You don't even have to automate things or get into zombie min-maxing; you can stay at a pretty casual level and still finish the game and do plenty. [h3]THE GRIND[/h3] The grind people talk about didn't feel like a long, tedious thing to me. It's more like a million little tasks you want to do at the same time, so you end up starting one and switching halfway through because you remembered you needed to get that other thing first.. oh, but if I run to town NOW and catch this guy before sunset, I can get the quest item for that other guy three days from now. Wait, actually, I need to deliver some bread before I can talk to that guy. I guess I gotta start growing wheat. I mean.. since I'm growing wheat, I might as well grow carrots for the donkey, right? Ah ♥♥♥♥, I gotta go to town to buy seeds. [i]OH, BUT ALSO![/i] I'm way too familiar with this hell loop, it's the bane of my existence in real life, but here, it never caused the typical analysis paralisis you might expect; the game actually helped me deal with the anxiety of having 99+ ongoing tasks. I'd just do one thing, literally anything, and that would get me going. You can always find a manageable task to get you going without getting ahead of yourself and planning the whole week before you even launch the game. You don't have a deadline, so if you want to focus on getting mats the entire week, you can do that and go back to questing later. You can focus on whatever you want for as long as you want; the story will progress when you decide to, so there's no rush. [h3]DLCs[/h3] I'd definitely recommend you get the DLCs rather early. I got them when I was close to ending the game, and I finished the game before I finished the DLC questlines. You can log into your last save after you finish the game to wrap up the DLC stories if you want. It's definitely easier to craft what you need for the DLCs once you have all your technology trees unlocked, but at the same time, the rewards are definitely more helpful early on. The extra quests and lore we get are definitely worth going through. You help the donkeys with their revolution, hunt down a vampire, and get lore from hundreds of years ago. I got them all on sale and I think they were all worth it. They also have their own achievements, so you can't get 100% unless you get all the DLCs. [h3]Some things that need work (that might hopefully be improved in the sequel):[/h3] - The alchemy system is too complex for no reason. There are too many stations and you don't have the recipes until you ♥♥♥♥ around with materials and accidentally find one (or until you google them). Also, the game never reminds you how to craft the components (powders, liquids, etc.) for the big recipes, even after crafting them multiple times and studying the mats at the study table. This is the only thing I had to google several times. - There's no recipe book of any kind, so if you're out and about and want to know what to buy or gather to craft something, cook a meal or brew a potion, you gotta go back home or google. - There's no inventory search or indicator to show if you have a specific mat in one of your many chests, which makes organization very important. - There's no easy way to see your ongoing quests outside the NPC tab, which wouldn't always tell you if they had asked for something recently. - There's no feature to manage your zombies. No easy way to move them around or re-assign them, and no way to see if you left one on the floor somewhere before you put it to work. You have to manually move them around. - Gathering buckets of water (with casting time) to craft TWENTY (20) UNITS OF WATER, when you need a minimum of TWO HUNDRED (200) for one of you MANY tasks that involve water. The fastest way to get water was using the well from the Game of Crone DLC's encampment. What a blessing that was. I'd buy the DLC just to press E and get water instantly. - There's no "you are here" marker on the map, which was disorienting at first and just a small QoL change I'd make. [h3]TLDR[/h3] If you want to play something like Stardew Valley or are looking for a short, cozy, and non-grindy experience, this game might not be for you. However, if a graveyard, zombies, a talking skull, and a communist donkey sound like your cup of tea; if you want to harvest crops but also organs, if you want to befriend the innkeeper but also the sketchy guy doing cult rituals under the church, and if you live and breathe for the spooky vibes.. then this game is definitely for you, my friend.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 14/day in the week to Aug 5 → 23.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Simplified Chinese, Spanish - Spain, Portuguese - Brazil, Korean, Japanese, Russian, Italian, Polish
| $19.99 |
| 2.5Kratings |
| 80% |
| — |
| not modelled |
| $4.19−79% | 754ratings | 78% | #108 | not modelled |
| $4.99−75% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game itself is not bad but the developer supports AI slop and is more than happy to feed all the game's assets into ai
Отличная гриндилка. Нет, не скучно, нет, не надоедает. Проработанный крафт, где ты не можешь из говна и палок сделать самолет, надо сначала из говна и палок сделать запчасти, чтобы сделать части самолета, чтобы сделать самолет (просто пример, в игре самолета нет)) Незаслуженно заниженные оценки от нытиков "долго ходить" "много крафтить" "глупые квесты" в Спокойной игре про ферму (кладбище?). Вы как бы не в Скурим, не в слешер играете. Куда вам бежать тут? на похороны? (бадум -тссс) Ради таких даже добавили камень телепорта. Они все недовольны. Короче игру крайне советую! Шикарная музыка, хороший гринд, интересное постепенное развитие и крафт. 10 белых черепов из 10
⠀
Quem não jogou ainda PRECISA jogar essa preciosidade, é excepcionalmente maravilhoso
I'm actually so upset that I just found out about this game!! It scratches the itch I have for cozy-ish pixel games while not being a copy of dozens of other games out there. the concept is super unique, and the dark humor is soooo good. i've laughed out loud at multiple points during the game. I will say, the game doesn't really tell you what you need to do to progress a lot of the time, so for the first chunk of the game, you definitely have to look stuff up. when people say it's a bit grind-y, they aren't lying - it's not as easy as something like stardew valley for sure. but i personally am really enjoying it, and i love the grim/dark twist on the cozy pixel sim archetype!!!
The game doesn't give you any sort of direction.
Порядочная игра 👍 Проект цепляет своей самобытностью. Отличный пиксель-арт, приятная музыка, много контента. Потраченное время приносит ощутимый прогресс. Из минусов: почти сразу заваливают кучей квестов, которые невозможно выполнить сразу. Многовато гринда, но если чередовать разные занятия, становится не так душно.
Cute, interesting story, good soundtrack but slow paced and anti communist in a very infantile way.
GK is the type of game that tries to sell itself with the art style but fundamentally it is the most swallow slop of gameplay and mechanics you've seen a thousand times. The fact that they do this strategy were they give the first game for free to either sell DLCs or to advertise for their second game instead of supporting the original is a major red flag to spot low effort games like this.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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