
Build and manage a medieval graveyard while facing ethical dilemmas and making questionable decisions. Welcome to Graveyard Keeper, the most inaccurate medieval cemetery sim of the year.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best PL #97, worst RU #100 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 22.29/day in the week to Sep 14 → 24.17/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−80% | 55.7Kreviews | 85% | — | $5.1M |
| $49.99 | 4.9Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1900 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Was in search for a game similar to Stardew thought this might scratch that itch, but between the terrible week cycle and the egregious amount of content locked behind dlcs I can't recommend. You can talk to only one of the 7 important npcs per week and only on a specific day so mid game be ready to spend 5-6 hours talking to one person skipping 3 days talking to someone else and then skipping 4 days constantly. Some of the mechanics like zombies seem cool to use but after you gain access to them you'll probably be too tired or far enough that there's no point in using them. Don't get me started with the story or npcs, be ready to be hooked immediately by the opener and cast, just for that that mystery and curiosity to fall flat quickly with no pay off by time you finish the game. Just save yourself some time and play another save of Stardew.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 14/day in the week to Aug 5 → 23.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Simplified Chinese, Spanish - Spain, Portuguese - Brazil, Korean, Japanese, Russian, Italian, Polish
| $19.99 |
| 2.5Kratings |
| 80% |
| — |
| not modelled |
| $4.19−79% | 755ratings | 78% | #178 | not modelled |
| $4.99−75% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ótimo jogo para passar o tempo, além de bem construído.
bão
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I'll start this review by giving my rating and then explaining what this game did well and what I hope the sequel will improve on. I give this game a 9.5/10 as we know no game can be perfect, but the problems I have with this game caused my rating to drop from a 9.9 to a 9.5. Lets start with the positives first. - Art Style: The pixel art in this game is really well done and makes this game look closer to 3d than I expected from a pixel art game of this genre. - Music: The music in this game amazing and quite relaxing to listen to. - Story: The story in this game is entertaining and more comical than serious from an alcoholic talking skull with amnesia to a cultist that misreads a summoning spell and summons a chicken. There are plenty of pop culture references from other games and movies like The Witcher, Tomb Raider, Teenage Mutant Ninja Turtles, etc. Though there is one specific problem with the story I'll address in the negatives section. - Gameplay: The most important part of this game is how it plays, I like how compared to something like Stardew Valley where you have to sleep every night in this game you can stay up all the time doing whatever as long as you constantly replenish your energy and sleep is only needed for saving and progressing the story at certain parts. Depending on if you have the DLCs or not more mechanics will be added such as building and upgrading a refugee camp, and running a tavern with events you run. The most important mechanics in this game is taking apart bodies and burying them in your graveyard for both money and graveyard quality, and the second is when you open the church you can start doing sermons every week which grant you faith which is used for a lot of different things in the game and gives you money. Lets now discuss the problems with the game and there are a few as much as I love this game. - The Grind: This game is a bell curve of grind in the early to mid game but once you start reaching the end the grind skyrockets to an absurd level even when automating most things with zombies there is a point where you'll spend tens of hours just to have a good graveyard. - The Bugs/Stuttering: This game has a massive stuttering problem when walking around this is a well known problem where you need a mod to help the problem, As for the bugs the one I ran into the most is whenever I'd start a craft on a bench my character would just walk into the bench instead of working on it the only way I could resolve it was to save via sleeping and reload my save but it was so common it became irritating especially with the amount of manual crafting you have to do. - Bodies: The amount of bodies you get in an in game week is 5 if you keep supplying the donkey with carrots, it took me over 10 hours straight of passing time meditating to get enough resources for my bodies to get a high quality graveyard and there is no way to increase body amount you can only increase organ quality which doesn't help much in the end game for perfect bodies. - The Crafting Storage Problem: When you craft on benches especially alchemy tables you have to manually find the ingredient you want to process multiple times because its only 1 per process and when you have multiple storage containers you have to constantly scroll to find a single ingredient every time you want to make 1 resource. I hope in the sequel they either add the ability to increase the mount you want to make or a search bar to find it easier without scrolling many times. - The Explanation Problem: When you're a new player there is no direction on what you should start to do or who to talk to when starting questlines after the tutorial it's pretty much figure it out until you reach mid game where you can always look at your npc tab to see what you should work on. - The Ending: If you have the Better Save Soul DLC there's an extra scene to the ending of the game which I won't spoil however seeing the end prior to the BSS DLC coming out and after it came out all it did was add a few extra lines of dialogue so you don't really miss much in terms of the ending unfortunately. As I said it's a really good game and I recommend it for everyone to at least try out if you don't want to invest on getting the DLC immediately that's perfectly fine I don't believe not having them will ruin your experience I believe you'd have the same amount of fun just fewer mechanics and story. If you can't afford it at the moment I'd wait for a sale from what I've seen it goes on sale fairly frequently. Anyways Thank you for coming to my Ted Talk and hope you enjoy this game as I have.
Time wasting simulator. :( Would not recommend. There are a lot of good aspects in the game, but there is just too much time spent on walking, managing inventory and constantly resting. 2/5
不看攻略不会玩系列引导差的离谱问题很多我就不多说了纯说自己的感受 玩的很恶心想去锻造稿子都找不到地方
It was fun at first, taking care of the graveyard, meeting new people etc. Then it comes way too grindy to enjoy anything. You just keep running from one place to another. Always having to remember where to go and when to go if you need to bring something with you. The performance is terrific, 40 fps like a joke. Wish this game was focusing on the graveyard part instead of trying to be another stardew valley. I'm not playing this game to farm, there are tons of games that focus on that. On top of that, the game literally doesn't end... I had to gave up on this, it became unbearable.
毫无意义的游戏,浪费我的时间,除了美术风格有点意思其他剧情玩法简直拉完了!!!
Fantastic game and dialogs are really funny and story is interesting with all the DLCs the game is totally worth every cent. Since part 2 was announced i cant wait to spend another 150h or more. Highly recommend the game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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