
Build and manage a medieval graveyard while facing ethical dilemmas and making questionable decisions. Welcome to Graveyard Keeper, the most inaccurate medieval cemetery sim of the year.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best PL #97, worst RU #100 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 22.29/day in the week to Sep 14 → 24.17/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−80% | 55.7Kreviews | 85% | — | $5.1M |
| $49.99 | 4.9Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1900 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
因为我个人比较喜欢像素风和沙盒内游戏,所以玩起来感觉还是不错的,他不想我的世界那样自由随意,因为这个是有任务的类似与剧情,玩起来比较有成就感。探索地图也不错,只不过就是太肝了,不过我是佛系玩家,我有时间就上线玩玩,可以做到随时丢随时玩,只不过就需要记住有哪些任务和人出现的时间
시체치우고 설교하고 농작물 관리하고 자원캐고 몬스터랑 싸우고 퀘스트 깨느라 엄청 바빠서 현생 도피하기에 좋습니다. 나중엔 좀비가 대신 노동해 주지만 그때는 묘지 등급 올리기 해야 해서 해골 계산하느라 바쁩니다. 잊고 싶은 현실이 있는데 다른 노동 게임은 질렸다 하시는 분들에게 추천 드립니다.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 14/day in the week to Aug 5 → 23.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Simplified Chinese, Spanish - Spain, Portuguese - Brazil, Korean, Japanese, Russian, Italian, Polish
| $19.99 |
| 2.5Kratings |
| 80% |
| — |
| not modelled |
| $4.19−79% | 755ratings | 78% | #178 | not modelled |
| $4.99−75% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Only buy if you liked Stardew Valley and want to spend 100 hours on another game like that.
wow i didn't make a review for this yet. i usually commit myself pretty throughly with videogames but this one got so boring i just couldn't anymore man. progress and events happen at a snail's pace and usually the quests boil down to "go to NPC, give him thing so that he gives you other thing to give NPC2 so that they can give you quest item". it has a lot of cool potential in it, but as the trailer for the sequel is rolling around i see it still hasn't been used.
1、肝度太高了,十分枯燥。 2、战斗系统和装备系统都十分简陋,打怪没有打击感。 3、可以做的事情少,和NPC的交互也少,不能自由组队,也不能自由恋爱,没有沉浸感。 4、地图太小了,来来去去就那几个地方。NPC不断描绘小镇怎么怎么样,结果这个游戏根本没有小镇,主打一个画饼忽悠。 5、作者喜欢用剧情杀秒杀玩家,不安好心。拿到小镇通行证去小镇,结果作者直接一个雷把玩家秒杀掉。他完全可以不把玩家劈死的,掉点血或者触发剧情吓退玩家就可以了,但作者偏不。一次就算了,作者还要来第二次。作者自己发布的任务让玩家去找地下室的老蛇,要给他钥匙,结果进去地牢又一次剧情杀秒杀玩家,直接让玩家死,十分恶心。 6、整个游戏给人的感觉就是不断收集、制作物品,给NPC打工,主角就像个工具人一样,为了推主线而推主线,还肝得要死。
bão
It's like Stardew Valley with an Isekai twist, where you can sell human meat to innocent villagers and enjoy top-tier dark humor. What more could you want from a game. (I got the base game for free on Steam during a giveaway, but I loved it so much that I actually went ahead and bought all the DLCs.)
Сначала отнеслась скептически, думала чуть чуть попробую и выйду. Но сейчас прям затянуло, особенно когда открыла подземелье, время убивает только так.
[h2] Восставших из могил не существует, их всех съедает хранитель кладбища... [/h2] Сразу напрашивается сравнение с Stardey Valley из-за похожего местами геймплея. Но я категорически не согласен с этим. Вот насколько игра выглядит на скриншотах мрачно и тяжело, так она и ощущается. Если разработчики метили в релаксовую часть SV, то у них не получилось. Всего в паре моментов видно что-то намекающее на это. В остальном ты пришёл в игру чтобы ишачить, батрачить и выгорать от объёма работы... [b] Минусы: [/b] *Развитие способностей возрастает в МЕГА геометрической прогрессии, особенно в начале игры. *Начало игры совершенно не понятно, что делать, для чего, что можно делать а что нет. И так примерно до середины игры. *Обучающие подсказки во время всей игры дают ооочень мало пользы. А какого-то справочника нет. *Сюжета нет, от слова НЕТ. Те крохи диалогов что дают во время игры забываются уже через 5 минут, да и ни на что они не влияют. Даже на сам сюжет)) Просто принеси подай... Если бы не дополнение Stranger Sins с его дополнением общего сюжета, я бы сказал что игра вообще непонятно зачем добавляет эти диалоги. [b] Плюсы: [/b] *Рисовка игры просто безупречная. Вот такими пиксельные игры хочется чаще видеть. *Баланс между количеством механик и их сложностью (не считая объёма ресурсов для реализации этих механик) * Атмосфера игры передана прекрасно. Средневековье с его тайнами, магией и пасхалками. В таком мире действительно можно было придумать более глубокую историю, но увы. Будем надеяться на вторую часть. [b] Итог [/b], чуть выше среднего. Ну вот не получается игру сильно полюбить, из-за понимания что столько времени прохождения заняла добыча дерева и камня... Проходил неспеша, можно и быстрее пройти если играть по задумке разработчиков [spoiler] через зомби [/spoiler] с самого начала. Но хотелось прочувствовать игру от лица Хранителя Кладбища. Прочувствовал. Спасибо. Заболела спина. 7 Бочек с коньяком для Герри из 10.
本来在PC上玩的话,我是没有那么用心去感受游玩的。但是现在能用winlator这类工具在小米平板6Pro上流畅运行。卧床时也有了生气和乐趣。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 755 | 78% | $4.19 | |
| $4.1K | 30 | 40% | $6.99 | |
| $1.2M | 1.8K | 70% | $19.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $172.3K | 484 | 50% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.1M | 11.4K | 93% | $19.99 | |
| $5.1M | 9.4K | 83% | $19.99 | |
| $5.1M | 10.7K | 89% | $19.99 | |
| $5.1M | 19.1K | 96% | $9.99 | |
| $5.1M | 35.1K | 75% | $7.99 | |
| $5.1M | 3.1K | 86% | $29.99 |