
Gravethorn is a 2D platformer that combines soulslike and metroidvania elements with deep storytelling. The story follows an Inquisitor who has lost his memory, searching for his forgotten past along with his regrets.
Modeled estimate, not a reported figure. How we estimate →
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About
Gravethorn is set in a city slowly being overtaken by a living curse.
Roots spread beneath the ground and through human flesh, binding the land, the church, and its people to a cycle of decay. The faith meant to contain the curse has long since begun to rot.
You play as an Inquisitor tasked with confronting what remains. Not to save the world, but to understand what went wrong, and decide how far you are willing to go.
Explore a non-linear, interconnected world of decaying chapels, haunted forests, and ruined strongholds. Paths overlap, shortcuts reveal themselves over time, and the land quietly records the damage left behind.
Fights emphasize timing, positioning, and commitment. Enemies are dangerous, and recovery is limited. Progress comes from learning patterns and respecting the space you are given.
Adapt your approach as encounters unfold. Patience and restraint matter as much as aggression. Openings must be earned.
Discover trinkets, sigils, and remnants tied to the curse itself. Equipment and passive effects allow you to shape your Inquisitor without locking you into a single style.
Power is gained gradually, often at a cost.
Throughout your journey, you will encounter individuals shaped by faith, fear, and regret. Their stories are fragmented, often contradictory, and never fully explained.
Lore is uncovered through observation, environment, and implication rather than direct exposition.
Boss fights serve as major turning points, each reflecting a different aspect of the curse and the institution that failed to contain it.
Defeating them does not bring relief. It only allows you to move forward.
Gravethorn is a game about persistence, consequence, and the quiet weight of unfinished penance.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Turkish, French, Italian, German, Spanish - Spain, Simplified Chinese, Portuguese - Brazil, Japanese, Korean, Polish, Russian +1 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It sparks that uneasy feeling of exploration and the learning required for first time fights. For $5? Yes. Every time I will buy that game so the devs can keep the lights on and make the next one.
跳跃手感奇差,跳跳乐太折磨了
Why are there so many common bugs that just aren't fixed? Guns often stop working when shooting, monsters are sometimes immune to gun damage for a short while, but after rolling or hitting them a couple of times with a sword, they suddenly take gun damage normally again. Another issue is the stuck camera: on maps with significant height differences, if you accidentally fall from a high place to a lower one, the camera completely locks and doesn’t follow the character at all. Soul roaming is okay, but there are too few resources. I need more Blood of Beasts. By the way, when fighting bosses, is a humorous recoil really useful? Wouldn't it be better to replace it with an execution and land a visceral attack for some real satisfaction? Who wrote the Silver Wolf's skills and AI? I want to kill them.Only a devil destined for hell would come up with a garbage skill that lets a boss teleport infinitely. But I still managed to beat Nightmare mode, your malice is literally like a little girl. 为什么有这么多常见的bug但就是不修呢,用枪射击动不动就失效,怪物动不动就免疫枪械伤害一小会,翻滚一下或者用剑砍两刀又能正常受到枪械伤害了,另一个就是卡视角,遇到上下落差比较大的地图,一不小心从高处落到低处,视角就会直接锁死,根本不跟着人物啊。 作为魂游还可以,但是资源太少了吧,我需要更多生物之血 顺带打boss时的枪反给个幽默僵直真有用吗,换成处决打个内脏暴击让人爽一爽不好吗 银狼的技能和AI是谁写的,我要杀了他,只有该下地狱的魔鬼才会想出让一个boss无限制瞬移这种垃圾技能 但我还是打通噩梦模式了,你们的恶意简直就像个萝莉
Куча софтлоков и багов и духоты
低配渎神,总体不错
比较不错的类银河恶魔城游戏,除了有时候蹦蹦跳跳镜头也会蹦蹦跳跳有点难绷以外还是没啥大问题的,可以看出世界观铺得挺大,希望有续作吧,7.5/10分
有可以摧毁存档的恶性BUG,使用无圣者BOSS战使用虚影似乎是和BOSS的技能重叠了,结果虚影没放出来但是主角血量一直处于40点状态,整个存档废了
If you like Blasphemous (as I do), Gravethorn is a no brainer recommendation, especially as it's only $5. For a solo dev Soulsvania game, it's got solid artwork/atmosphere, gameplay and storytelling. That said, judging it on its own merits, I have my share of issues with it: 1) It's got bugs: not constant but bad. At one point, important quest-related dialogue choices went invisible on my screen, forcing me to choose blindly. A boss randomly stopped spawning adds. Common enemies in NG+ suddenly started taking 77 hits to kill (restarting the game resolved the issue). And I also simply had the game crash on me. (Edit: Unfortunately, this is still true. Had a number of unpleasant bugs on a second playthrough, including related to quest dialogue.) 2) The in-game economy feels needlessly stingy, particularly when fast travel (actually, really everything) costs currency and goes up in price over time. (Edit: Ceases to be an issue in New Game Plus.) 3) Some of the missable quests could do a much better job letting the player know that their choices have permanent consequences that will necessitate an additional playthrough. (Edit: I had a comment about New Game Plus feeling unbalanced, but that's largely no longer the case following a recent patch. There's an elite enemy that you encounter early on that repeatedly nuked my health for some reason, but it was the exception, not the rule.) Aside from these gripes, Gravethorn is a very good game, and again, you can't beat five bucks.
Generic soulslike metroidvania #257432 . Recommended due to being underpriced. I had a pretty good 6.5 hours with this game and made it halfway through until I got stuck at a white werewolf boss that I simply could not even come close to defeating. Way too hard. Also, this barely counts as a metroidvania. I didn't find a single ability that isn't a glorified key but I did see there will be one later on, either a double jump or a high jump, needed for passing later ability gates.
Al juego le falta mucho carisma, le pondría una puntuación neutral, pero me declino más por el lado negativo, por la cantidad de bugs presentes, los combates contra jefes no me resultaron interesantes, las misiones secundarias no tienen gracia, y a cada rato se mueren personajes.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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