
Gravethorn is a 2D platformer that combines soulslike and metroidvania elements with deep storytelling. The story follows an Inquisitor who has lost his memory, searching for his forgotten past along with his regrets.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 12 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Gravethorn is set in a city slowly being overtaken by a living curse.
Roots spread beneath the ground and through human flesh, binding the land, the church, and its people to a cycle of decay. The faith meant to contain the curse has long since begun to rot.
You play as an Inquisitor tasked with confronting what remains. Not to save the world, but to understand what went wrong, and decide how far you are willing to go.
Explore a non-linear, interconnected world of decaying chapels, haunted forests, and ruined strongholds. Paths overlap, shortcuts reveal themselves over time, and the land quietly records the damage left behind.
Fights emphasize timing, positioning, and commitment. Enemies are dangerous, and recovery is limited. Progress comes from learning patterns and respecting the space you are given.
Adapt your approach as encounters unfold. Patience and restraint matter as much as aggression. Openings must be earned.
Discover trinkets, sigils, and remnants tied to the curse itself. Equipment and passive effects allow you to shape your Inquisitor without locking you into a single style.
Power is gained gradually, often at a cost.
Throughout your journey, you will encounter individuals shaped by faith, fear, and regret. Their stories are fragmented, often contradictory, and never fully explained.
Lore is uncovered through observation, environment, and implication rather than direct exposition.
Boss fights serve as major turning points, each reflecting a different aspect of the curse and the institution that failed to contain it.
Defeating them does not bring relief. It only allows you to move forward.
Gravethorn is a game about persistence, consequence, and the quiet weight of unfinished penance.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Очень крутой проект, сделанный с любовью немного кривоватыми руками. Саму игру можно описать как Bloodborne на рельсах Blasphemous 1 с детективным сюжетом "кто виноват и что делать". От первого разработчик взял некоторых мобов и локации, от второго - "бусины розария", "рукоятки меча" (кто играл тот понял) и визуальный стиль. Отмечу подохд разработчика к бонусам: стандартные аутсайдерские усиления (чем меньше здоровья, тем выше урон/защита; хил после парирования и тд) дают очень большие цифры при срабатывании, награждая игрока за нестандартный для такого жанра подход к сражениям. Ну а минусы: 1) игра на UE5, поэтому будут проблемы с первым запуском. Фиксится обновлением драйверов видеокарты или же вводом кода ошибки в дипсик и дописывание по его совету ini файла; 2) Игра очень тёмная. ДОСТИЖЕНИЯ: Боссы + несложные квесты + истинная концовка. Несложно, но может понадобиться два прохождения для 100%.
Мне интересно, этот чудик который делал эту игру, сам её проходил?
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Turkish, French, Italian, German, Spanish - Spain, Simplified Chinese, Portuguese - Brazil, Japanese, Korean, Polish, Russian +1 more
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Al juego le falta mucho carisma, le pondría una puntuación neutral, pero me declino más por el lado negativo, por la cantidad de bugs presentes, los combates contra jefes no me resultaron interesantes, las misiones secundarias no tienen gracia, y a cada rato se mueren personajes.
Generic soulslike metroidvania #257432 . Recommended due to being underpriced. I had a pretty good 6.5 hours with this game and made it halfway through until I got stuck at a white werewolf boss that I simply could not even come close to defeating. Way too hard. Also, this barely counts as a metroidvania. I didn't find a single ability that isn't a glorified key but I did see there will be one later on, either a double jump or a high jump, needed for passing later ability gates.
Why are there so many common bugs that just aren't fixed? Guns often stop working when shooting, monsters are sometimes immune to gun damage for a short while, but after rolling or hitting them a couple of times with a sword, they suddenly take gun damage normally again. Another issue is the stuck camera: on maps with significant height differences, if you accidentally fall from a high place to a lower one, the camera completely locks and doesn’t follow the character at all. Soul roaming is okay, but there are too few resources. I need more Blood of Beasts. By the way, when fighting bosses, is a humorous recoil really useful? Wouldn't it be better to replace it with an execution and land a visceral attack for some real satisfaction? Who wrote the Silver Wolf's skills and AI? I want to kill them.Only a devil destined for hell would come up with a garbage skill that lets a boss teleport infinitely. But I still managed to beat Nightmare mode, your malice is literally like a little girl. 为什么有这么多常见的bug但就是不修呢,用枪射击动不动就失效,怪物动不动就免疫枪械伤害一小会,翻滚一下或者用剑砍两刀又能正常受到枪械伤害了,另一个就是卡视角,遇到上下落差比较大的地图,一不小心从高处落到低处,视角就会直接锁死,根本不跟着人物啊。 作为魂游还可以,但是资源太少了吧,我需要更多生物之血 顺带打boss时的枪反给个幽默僵直真有用吗,换成处决打个内脏暴击让人爽一爽不好吗 银狼的技能和AI是谁写的,我要杀了他,只有该下地狱的魔鬼才会想出让一个boss无限制瞬移这种垃圾技能 但我还是打通噩梦模式了,你们的恶意简直就像个萝莉
If you like Blasphemous (as I do), Gravethorn is a no brainer recommendation, especially as it's only $5. For a solo dev Soulsvania game, it's got solid artwork/atmosphere, gameplay and storytelling. That said, judging it on its own merits, I have my share of issues with it: 1) It's got bugs: not constant but bad. At one point, important quest-related dialogue choices went invisible on my screen, forcing me to choose blindly. A boss randomly stopped spawning adds. Common enemies in NG+ suddenly started taking 77 hits to kill (restarting the game resolved the issue). And I also simply had the game crash on me. (Edit: Unfortunately, this is still true. Had a number of unpleasant bugs on a second playthrough, including related to quest dialogue.) 2) The in-game economy feels needlessly stingy, particularly when fast travel (actually, really everything) costs currency and goes up in price over time. (Edit: Ceases to be an issue in New Game Plus.) 3) Some of the missable quests could do a much better job letting the player know that their choices have permanent consequences that will necessitate an additional playthrough. (Edit: I had a comment about New Game Plus feeling unbalanced, but that's largely no longer the case following a recent patch. There's an elite enemy that you encounter early on that repeatedly nuked my health for some reason, but it was the exception, not the rule.) Aside from these gripes, Gravethorn is a very good game, and again, you can't beat five bucks.
跳跃手感奇差,跳跳乐太折磨了
有可以摧毁存档的恶性BUG,使用无圣者BOSS战使用虚影似乎是和BOSS的技能重叠了,结果虚影没放出来但是主角血量一直处于40点状态,整个存档废了
比较不错的类银河恶魔城游戏,除了有时候蹦蹦跳跳镜头也会蹦蹦跳跳有点难绷以外还是没啥大问题的,可以看出世界观铺得挺大,希望有续作吧,7.5/10分
어려운 편에 속한 플렛포머 게임입니다. 게임을 하다보면 분위기나 총패링 등에서 블러드본이 생각나기도 하는 게임이였습니다. 가격을 따지면 볼륨부터 액션까지 굉장한 가성비가 있는 게임입니다. 보스전도 꽤 재밌고, 코스믹 호러가 생각나는 몹들 이어지는 각 구역 등 재밌었습니다. 대신 아쉬운 점이 있긴 합니다. 다단히트라던가 회피 하기 힘든 공격들, 특정 이벤트 진행시 더 이상 아이템을 얻지 못한다던가... 그렇지만 가격을 생각하면 상당히 만족하면서 했습니다. 어려운 플렛포머 혹은 메트로베니아를 원하시는 분들에게는 추천드립니다.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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