
Gravethorn is a 2D platformer that combines soulslike and metroidvania elements with deep storytelling. The story follows an Inquisitor who has lost his memory, searching for his forgotten past along with his regrets.
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About
Gravethorn is set in a city slowly being overtaken by a living curse.
Roots spread beneath the ground and through human flesh, binding the land, the church, and its people to a cycle of decay. The faith meant to contain the curse has long since begun to rot.
You play as an Inquisitor tasked with confronting what remains. Not to save the world, but to understand what went wrong, and decide how far you are willing to go.
Explore a non-linear, interconnected world of decaying chapels, haunted forests, and ruined strongholds. Paths overlap, shortcuts reveal themselves over time, and the land quietly records the damage left behind.
Fights emphasize timing, positioning, and commitment. Enemies are dangerous, and recovery is limited. Progress comes from learning patterns and respecting the space you are given.
Adapt your approach as encounters unfold. Patience and restraint matter as much as aggression. Openings must be earned.
Discover trinkets, sigils, and remnants tied to the curse itself. Equipment and passive effects allow you to shape your Inquisitor without locking you into a single style.
Power is gained gradually, often at a cost.
Throughout your journey, you will encounter individuals shaped by faith, fear, and regret. Their stories are fragmented, often contradictory, and never fully explained.
Lore is uncovered through observation, environment, and implication rather than direct exposition.
Boss fights serve as major turning points, each reflecting a different aspect of the curse and the institution that failed to contain it.
Defeating them does not bring relief. It only allows you to move forward.
Gravethorn is a game about persistence, consequence, and the quiet weight of unfinished penance.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Turkish, French, Italian, German, Spanish - Spain, Simplified Chinese, Portuguese - Brazil, Japanese, Korean, Polish, Russian +1 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Gravethorn - A Soulsvania Hidden Gem This a 2D love letter to Bloodborne & Blasphemous with some TLF & Skelethrone thrown in for good measure. Don’t expect a big budget banger, but more of a hidden gem and you’ll be very pleasantly surprised! It’s also a smaller form MV (8-12 hours roughly) which can be nice for in-between bigger games. Yet the in-game systems that we do have here show an incredible amount of depth, with sigils (buffs), forbidden arts (spells), trinkets (DS Rings), a blade, gun, blood vials, fire bombs, etc…all at your disposal. Plus a bunch of systems that can further be upgraded to keep you looking in every hidden corner or to completely avoid for all you challenge runners! This game does not have a stamina system either, but it does have corpse runs, so more in line with the B1 & TLF style of soulsvania fwiw. Bonus points for including something I’m not sure I had ever seen in a MV/soulslike yet. Important notes are scribbled on the map to the sides of rooms that you’ll likely need to revisit again instead of the usual map markers. There were only a couple of times I felt the need to break out my camera to take a picture of a room I was afraid I might forget something in. The notes captured probably 75% of everything super important. All-in-all, I highly recommend this to people that can’t get enough of games like the above mentioned soulsvanias!
it was ok I guess. heavily inspired by Bloodborne. would be nice to have more than 1 weapon and/or movesets. you just slash. some bugs: - the last shrine you couldn't travel to . also game froze when I tried using the wisp towards it; - one freeze when fast traveling; - I talked to the corpse but didn't get the letter for the harp lady (i did use all dialogue options), not sure if it's a bug. - some enemies can not handle falling off platforms (they sometimes despawn or become invisible). Game still needs some work overall . solid 6/10
游戏还不错,但是打完大主教就是结局了??还不能回到打boss之前,有些探索和收集都没集齐呢!想逼死强迫症就直说,我选择卸载。
Es un buen metroidvania con fantasia oscura lovecraftiana ala bloodborne, hecho por 1 persona. Aun asi se siente el amor que le metio al juego, se agradece que agregaran idioma español desde su lanzamiento. Como buen fan de los metroidvanias me parece un juego bastante bueno e incluso me ha divertido mas que algunos otros que cuestan el triple o mas, por cierto este juego esta muy barato para las horas que ofrece. RECOMENDADO.
Bon jeu surtout pour le prix. Aucun crash ni bug. La difficulté est bien dosée. L'histoire bien que simple reste intéressante. Les boss sont cool mais il manque un peu de variété dans les mobs plus standard.
玩过这么多2D游戏第一次写评价,这就是勾石中的勾石,主角搞个类魂的机动性,boss无限复读你就得无限躲技能,没有一点交互,只有作者纯粹的恶意,老子打到大眼了都没看见二段跳在哪
De longe um dos melhores jogos que poderia jogar em 2026. O que posso destacar seria: Gravethorm inicia com o protagonista despertando do túmulo sem memórias. Ao chegar a uma capela, ele descobre ser um mestre inquisidor. Sem lembrar do passado ou de como morreu, ele avança em busca de respostas perigosas. O combate é o foco central e elimina mecânicas burocráticas. Não há barras de resistência ou menus complexos, permitindo ataques e esquivas livres. O sucesso depende da habilidade do jogador, mas há um Modo História para reduzir a dificuldade (o que fiz primeiro pois gosto de lores). Além do corpo a corpo, o arsenal inclui granadas e uma arma de fogo. A arma possui munição infinita, mas a recarga automática é muito lenta. Por isso, os tiros servem mais para atrair inimigos e interromper ataques do que para causar dano bruto. O sistema de contra-ataque exige precisão e funciona apenas em golpes sinalizados em vermelho (o que inicialmente me causava raiva kkkk). A vantagem é que a arma permite realizar o parry à distância. A janela de tempo é curta e arriscada, porém altamente recompensadora. Enfim, recomendo e recomendarei Gravethorn por um bom tempo.
游戏的整体不错,但是剧情方面是个问题,我看完了游戏中的道具文本和动画演出,我还是没搞明白.这个故事仿佛是一个已婚女人喜欢上大审判官,看到审判官家庭和睦,嫉妒不已,选择跟一城的人爆了来折磨大审判官的抽象故事.而且真结局里,教会那边看起来更不是什么好人了.其实这个不太好,如果作者有意出续作,那这样安排剧情没问题,如果没有继续续作的想法,就应该把这个故事到此为止.像我这种的,看到真结局后面还有黑手,只会有一肚子气,完全没有打完的畅快感. 游戏的数值有点问题,主角的身板最多挨两下,如果选了减少生命最大值,那更是只能挨一下了,使用药剂的时间又比较长,如果不是这个闪避能够短时间拉开很大距离,那想闪一下吃药,必然会被怪的后续攻击直接打死.还有一个问题是主角的武器的攻击范围,我试过比较多次,敌人丝血的时候冲过来,我直接一刀,结果是我被肘了. 值得一说的是游戏的地图引导,确实比很多类银河城强,事件和收集物都有标注.很方便满收集.也有多周目游玩的价值. 我看了下作者的帖子,能个人做出这么一款整体尚佳的游戏已经很强了.希望后续能砍爆教会.
正常玩莫名其妙对话卡死一次,动画还在做,手柄没有反应了,感觉是输入崩溃了。 被怪打空血了,用回城消耗品又卡死一次,怪物的动画寻路攻击还在做,手柄也没有反应了。 程序员做一做功能测试啊!
[h1] 総評 [/h1] Bloodborneリスペクトの2Dアクション。 雰囲気や翻訳も頑張っているがアクション要素がいまいち。 できることが増えないアクション、少ない敵の行動パターン、ただ体力や攻撃力のステータスが高いだけの難易度調整など進めれば進めるほど面白くなくなっていく。 [h1] 良かった点 [/h1] [list] [*][h3] 見やすい地図 [/h3] マップを開くとショートカットのつながりや、NPCイベントの位置や内容が記載されるのは非常に良かった。 解決した項目は取り消し線が引かれるのもわかりやすく達成感を感じられた。 [*][h3] Bloodborne風のダークな雰囲気 [/h3] 紹介ムービー通りのダークな雰囲気がずっと続く。 また翻訳もかなり本家に寄せてきていて、あからさまに機械翻訳で雰囲気が壊れることがなかったのも好印象。 [/list] [h1] 悪かった点 [/h1] [list] [*][h3] 使えない解放要素 [/h3] 一般的なゲームだと新しい要素が解放されるとチュートリアルも兼ねて少し試させてもらえるものだが、このゲームはそれがない。 まずお金を集めるといいといわれるがお金を使う場所がないところから始まる。 チェックポイントで供養というパワーアップコマンドはあるのだが、お金+特定のアイテムで強化できるようになるためボタンはあるが何もできない状態が続く。 他の強化要素もコマンド解放から強化用アイテムの取得までの期間がかなり長く、せっかくの新要素が試せないのはストレスだった。 あと苦悩という[b] 強制 [/b]永続デバフ要素があるのだが、これの解除に使うアイテムが強化要素と共通のためどちらに使うか悩む・・・ことすらできずアイテムが1個も手に入らないのはひどすぎる。 [*][h3] 単調で飽きやすいアクション [/h3] このゲームの戦い方は通常攻撃・回避・銃パリィの3要素だけで特に増えない。 一応魔法的なものもあるのだが、どちらかというとゲージを溜めて使う必殺技という感じ。 ずっと 回避→攻撃 または パリィ→攻撃 の2パターンだけでゲームは進んでいくので飽きやすい。 [*][h3] 雑な難易度調整 [/h3] 物語が進むにつれて敵の攻撃力が上がる、体力も上がる、攻撃速度も上がる、予備動作も小さくなる。 特に予備動作の部分がどうしようもなく見てから対処するのが不可能なレベルになるため、敵の攻撃範囲に入ると同時に回避→後隙に攻撃といった戦い方を強いられる。 上記の新しくアクションが増えない問題と合わせて戦闘は非常につまらなかったです。 [/list]
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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