
Gravethorn is a 2D platformer that combines soulslike and metroidvania elements with deep storytelling. The story follows an Inquisitor who has lost his memory, searching for his forgotten past along with his regrets.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 12 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Gravethorn is set in a city slowly being overtaken by a living curse.
Roots spread beneath the ground and through human flesh, binding the land, the church, and its people to a cycle of decay. The faith meant to contain the curse has long since begun to rot.
You play as an Inquisitor tasked with confronting what remains. Not to save the world, but to understand what went wrong, and decide how far you are willing to go.
Explore a non-linear, interconnected world of decaying chapels, haunted forests, and ruined strongholds. Paths overlap, shortcuts reveal themselves over time, and the land quietly records the damage left behind.
Fights emphasize timing, positioning, and commitment. Enemies are dangerous, and recovery is limited. Progress comes from learning patterns and respecting the space you are given.
Adapt your approach as encounters unfold. Patience and restraint matter as much as aggression. Openings must be earned.
Discover trinkets, sigils, and remnants tied to the curse itself. Equipment and passive effects allow you to shape your Inquisitor without locking you into a single style.
Power is gained gradually, often at a cost.
Throughout your journey, you will encounter individuals shaped by faith, fear, and regret. Their stories are fragmented, often contradictory, and never fully explained.
Lore is uncovered through observation, environment, and implication rather than direct exposition.
Boss fights serve as major turning points, each reflecting a different aspect of the curse and the institution that failed to contain it.
Defeating them does not bring relief. It only allows you to move forward.
Gravethorn is a game about persistence, consequence, and the quiet weight of unfinished penance.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Received a key for this game from a friend as I had shown interest in it when another friend had played. While I normally don't enjoy souls-like games, I have enjoyed playing this one. The boss fights are challenging without feeling impossible, the fast travel is only free to one location, not all, so I felt the challenge of how worth it could it be to play too safe. While it could be my own incompetence, I did struggle to find the workbench to upgrade my items and that was frustrating, I don't have any other real complaints. Would recommend this to any fans of Hollow Knight or Castlevania and the like.
It sparks that uneasy feeling of exploration and the learning required for first time fights. For $5? Yes. Every time I will buy that game so the devs can keep the lights on and make the next one.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Turkish, French, Italian, German, Spanish - Spain, Simplified Chinese, Portuguese - Brazil, Japanese, Korean, Polish, Russian +1 more
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
it was ok I guess. heavily inspired by Bloodborne. would be nice to have more than 1 weapon and/or movesets. you just slash. some bugs: - the last shrine you couldn't travel to . also game froze when I tried using the wisp towards it; - one freeze when fast traveling; - I talked to the corpse but didn't get the letter for the harp lady (i did use all dialogue options), not sure if it's a bug. - some enemies can not handle falling off platforms (they sometimes despawn or become invisible). Game still needs some work overall . solid 6/10
游戏还不错,但是打完大主教就是结局了??还不能回到打boss之前,有些探索和收集都没集齐呢!想逼死强迫症就直说,我选择卸载。
It is a good game in all, but few issues: 1. Some of the abilities/items do not have a clear description 2. Some npc just died after you finish their questline, even they are also merchant 3. Some bugs like invisible walls randomly show up in front of you and makes your attack not able to hit enemy
[h1] 総評 [/h1] Bloodborneリスペクトの2Dアクション。 雰囲気や翻訳も頑張っているがアクション要素がいまいち。 できることが増えないアクション、少ない敵の行動パターン、ただ体力や攻撃力のステータスが高いだけの難易度調整など進めれば進めるほど面白くなくなっていく。 [h1] 良かった点 [/h1] [list] [*][h3] 見やすい地図 [/h3] マップを開くとショートカットのつながりや、NPCイベントの位置や内容が記載されるのは非常に良かった。 解決した項目は取り消し線が引かれるのもわかりやすく達成感を感じられた。 [*][h3] Bloodborne風のダークな雰囲気 [/h3] 紹介ムービー通りのダークな雰囲気がずっと続く。 また翻訳もかなり本家に寄せてきていて、あからさまに機械翻訳で雰囲気が壊れることがなかったのも好印象。 [/list] [h1] 悪かった点 [/h1] [list] [*][h3] 使えない解放要素 [/h3] 一般的なゲームだと新しい要素が解放されるとチュートリアルも兼ねて少し試させてもらえるものだが、このゲームはそれがない。 まずお金を集めるといいといわれるがお金を使う場所がないところから始まる。 チェックポイントで供養というパワーアップコマンドはあるのだが、お金+特定のアイテムで強化できるようになるためボタンはあるが何もできない状態が続く。 他の強化要素もコマンド解放から強化用アイテムの取得までの期間がかなり長く、せっかくの新要素が試せないのはストレスだった。 あと苦悩という[b] 強制 [/b]永続デバフ要素があるのだが、これの解除に使うアイテムが強化要素と共通のためどちらに使うか悩む・・・ことすらできずアイテムが1個も手に入らないのはひどすぎる。 [*][h3] 単調で飽きやすいアクション [/h3] このゲームの戦い方は通常攻撃・回避・銃パリィの3要素だけで特に増えない。 一応魔法的なものもあるのだが、どちらかというとゲージを溜めて使う必殺技という感じ。 ずっと 回避→攻撃 または パリィ→攻撃 の2パターンだけでゲームは進んでいくので飽きやすい。 [*][h3] 雑な難易度調整 [/h3] 物語が進むにつれて敵の攻撃力が上がる、体力も上がる、攻撃速度も上がる、予備動作も小さくなる。 特に予備動作の部分がどうしようもなく見てから対処するのが不可能なレベルになるため、敵の攻撃範囲に入ると同時に回避→後隙に攻撃といった戦い方を強いられる。 上記の新しくアクションが増えない問題と合わせて戦闘は非常につまらなかったです。 [/list]
玩过这么多2D游戏第一次写评价,这就是勾石中的勾石,主角搞个类魂的机动性,boss无限复读你就得无限躲技能,没有一点交互,只有作者纯粹的恶意,老子打到大眼了都没看见二段跳在哪
Да.
Bon jeu surtout pour le prix. Aucun crash ni bug. La difficulté est bien dosée. L'histoire bien que simple reste intéressante. Les boss sont cool mais il manque un peu de variété dans les mobs plus standard.
Nice story, fun gameplay, satisfying visuals
Selling now
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Players by region
Where this game's players are, estimated from review languages.
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