
Gravethorn is a 2D platformer that combines soulslike and metroidvania elements with deep storytelling. The story follows an Inquisitor who has lost his memory, searching for his forgotten past along with his regrets.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Gravethorn is set in a city slowly being overtaken by a living curse.
Roots spread beneath the ground and through human flesh, binding the land, the church, and its people to a cycle of decay. The faith meant to contain the curse has long since begun to rot.
You play as an Inquisitor tasked with confronting what remains. Not to save the world, but to understand what went wrong, and decide how far you are willing to go.
Explore a non-linear, interconnected world of decaying chapels, haunted forests, and ruined strongholds. Paths overlap, shortcuts reveal themselves over time, and the land quietly records the damage left behind.
Fights emphasize timing, positioning, and commitment. Enemies are dangerous, and recovery is limited. Progress comes from learning patterns and respecting the space you are given.
Adapt your approach as encounters unfold. Patience and restraint matter as much as aggression. Openings must be earned.
Discover trinkets, sigils, and remnants tied to the curse itself. Equipment and passive effects allow you to shape your Inquisitor without locking you into a single style.
Power is gained gradually, often at a cost.
Throughout your journey, you will encounter individuals shaped by faith, fear, and regret. Their stories are fragmented, often contradictory, and never fully explained.
Lore is uncovered through observation, environment, and implication rather than direct exposition.
Boss fights serve as major turning points, each reflecting a different aspect of the curse and the institution that failed to contain it.
Defeating them does not bring relief. It only allows you to move forward.
Gravethorn is a game about persistence, consequence, and the quiet weight of unfinished penance.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Turkish, French, Italian, German, Spanish - Spain, Simplified Chinese, Portuguese - Brazil, Japanese, Korean, Polish, Russian +1 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game wants to be Blasphemous and Bloodborne without knowing what makes those games special. For $5, its hard not to recommend, but here we go. First off, this is not a metroidvania. Sliding up stairs is a nightmare, ledge grab feels bad, most rooms have very few enemies, there's like 25 enemy types besides bosses making different areas the same enemy types but different health and damage pools, "Travel to the Chapel" does not show it has a cost but it does, travel cost seemed to be more expensive if I had more money, after 1500 gold the game decides on death that it takes like 20% even if you pick up your soul, almost all enemies can be parried expect a certain few making it really confusing if I messed up the timing or not, bosses teleporting/going invulnerable is not fun period, being able to change some equipment and not others while away from bonfire is annoying, and the whole last zone does NOT feel like it was tested. TLDR: 4/10
jak na solo dev to ta gra jest mistrzowska ale potrzebuje jeszcze kilku usprawnień i wielki szacunek za język polski mistrzostwo
Nice story, fun gameplay, satisfying visuals
Очень крутой проект, сделанный с любовью немного кривоватыми руками. Саму игру можно описать как Bloodborne на рельсах Blasphemous 1 с детективным сюжетом "кто виноват и что делать". От первого разработчик взял некоторых мобов и локации, от второго - "бусины розария", "рукоятки меча" (кто играл тот понял) и визуальный стиль. Отмечу подохд разработчика к бонусам: стандартные аутсайдерские усиления (чем меньше здоровья, тем выше урон/защита; хил после парирования и тд) дают очень большие цифры при срабатывании, награждая игрока за нестандартный для такого жанра подход к сражениям. Ну а минусы: 1) игра на UE5, поэтому будут проблемы с первым запуском. Фиксится обновлением драйверов видеокарты или же вводом кода ошибки в дипсик и дописывание по его совету ini файла; 2) Игра очень тёмная. ДОСТИЖЕНИЯ: Боссы + несложные квесты + истинная концовка. Несложно, но может понадобиться два прохождения для 100%.
Да.
[h2]开头单刀直入,直接罗列几个显而易见的恶性BUG。[/h2] 1. 跳跃落地时摄像头经常无法准确跟随主角。 2. 很多墙壁尤其是红色可攀岩墙壁会时不时卡主角。 3. 墙壁不光卡主角还卡小怪,小怪一旦卡住会飞出屏幕外,过几秒镜头一转又重新出现在原地。 4. 枪反频繁出现时机准确却判定失败,甚至判定成功敌方进入处决动画,主角依然扣血的情况。 5. 如果不小心按到键盘上的“分号”键直接导致画面错乱,换场景也无法解决只能重启游戏。 6. 游戏中进入设置页面,再按“继续游戏”会引发画面错乱。 7. 角色走到场景边缘时,偶尔会触发缘继续前进无法切换场景的情况,必须返回重走一遍。 8. 地图UI里角色图标和当前所在房间闪烁图标显示位置经常不一致。 以上只是冰山一角,其余琐碎小BUG不一一列举。哥们儿,2月初发行的游戏到现在都3个多月了,恶性BUG就这么放着不管合适么? [h1]接着说游戏第二个也是最大的槽点——NPC不能动不动说死就死啊。[/h1] 首先,把技能锁和各种支线任务用便签的形式标注在大地图上这一点特别值得点赞!呼吁广大做类银河恶魔城的游戏开发组都来学一下。但是,你一个即时存档不能回档的游戏,不能在没有明显征兆的情况下,而且还是玩家没有犯严重的常识性错误的情况下这么轻易的弄死一个NPC,而且还是个小女孩,就因为这一点新开了三个档真是恨得牙痒痒,而且之后的游戏过程中都是如履薄冰,每到一个看似不起眼的节骨眼都要传送到礼拜堂和各个NPC对话,生怕又错过了哪个细节弄死了谁谁谁。 游戏的总体质量刚刚过及格线,中规中矩层次感欠佳的画面,能凑合玩的动作手感,普普通通的地图设计(不过游戏音乐还是不错),都在服务一个讲得还不错的故事,玩下去的动力全在推进故事剧情上,结果因为对地图引导把控不够严谨导致游玩过程中很容易出现细节误差或纰漏,更糟糕的是玩家要用开多周目来承担游戏设计上的缺陷,实在不应该。 [h2]游戏短小且略显粗糙,但也对得起这个价,而且考虑到作为独立游戏制作人,在各方面资源都捉襟见肘的情况下至少在剧情上做到了兼顾自我感动和服务大众,给玩家带来了足够引起共鸣的故事,值得一个赞。[/h2]
Phenomenal story, art, progression, and story. Sfx are satisfying. Combat is simple but fun. Platforming is minimal which I’m fine with because the aerial movement isn’t super precise. Lots of bugs that are generally minor. The game forces you into ng+ after the ending (there is a clear warning) which I’m not a fan of. Overall feels like a worthy (even though buggy) spiritual successor to blasphemous and last faith: very fun and worth playing, ESPECIALLY for $5, a total steal.
Gravethorn is an absolute gem of a 2D soulslike metroidvania. Tight, deliberate combat makes every fight feel earned, and the challenge hits a perfect “tough but fair” sweet spot. When you win, it’s because you improved, not because the game went easy on you. The exploration is just as satisfying. The world feels interconnected and purposeful, packed with secrets, shortcuts, and rewarding detours that make backtracking exciting instead of tedious. Every new ability opens up meaningful paths. (Did I mention how satisfying it is to shoot shadow crows?) Visually, the dark gothic pixel art is stunning. The atmosphere is thick, moody, and immersive. Each area feels distinct and alive (or beautifully and creepily decayed). If you love skill-based combat, haunting environments, and rewarding exploration, Gravethorn is absolutely worth your time!
一款像素风的横版类银游戏,还带类魂元素。题材上带有些宗教元素,玩家扮演的是一个主审判官,在某些场景甚至还用可怖的婴儿哭声做环境音效。战斗上虽然可以自选难度,但不可中途调整,不想受苦的还是选择简单吧。角色的性能还算可以,可以近战、远程还能投掷、处决。出手比较考验时机,可以依靠护符、印记以及禁术等进行搭配养成。整体上是非常值得一试的的小体量动作游戏,推荐手柄游玩。值得注意的是:主角是能学会二段跳的! [quote]关注「 [url=https://store.steampowered.com/curator/42276832//]鸿源鉴游组」 [/url] [/quote] [u][b] 会当逢佳游,始可见鸿源。 [/b][/u]
It is a good game in all, but few issues: 1. Some of the abilities/items do not have a clear description 2. Some npc just died after you finish their questline, even they are also merchant 3. Some bugs like invisible walls randomly show up in front of you and makes your attack not able to hit enemy
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Yumsters 2: Around the World | $9.9K | 105 | 70% | $4.99 |
| The Last Summer 那年夏末 | $9.9K | 128 | 90% | $4.99 |
| Tomato Way 2 | $9.9K | 131 | 69% | $3.99 |
| The Journeyman Project 1: Pegasus Prime | $9.9K | 59 | 95% | $9.99 |
| Tails Noir: Rebel Rush | $9.9K | 97 | 99% | $4.94 |
| Razenroth | $9.9K | 628 | 81% | $0.74 |
Related
| 7 Days to Die | $425.3M | 403.6K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 294K | 88% | $49.99 |
| Palworld | $279.6M | 447.5K | 94% | $20.99 |
| The Forest | $254.8M | 678.6K | 96% | $19.99 |
| Ready or Not | $238.1M | 339K | 78% | $49.99 |
| Clair Obscur: Expedition 33 | $233.9M | 273.3K | 95% | $47.99 |