
Action, mystery, and a chance for redemption await you in the gritty first-person action-adventure GRAVEN. Explore a dark fantasy world as a wrongly convicted man of faith. Battle the horrors of humanity, the wilds, and beyond using armaments, magic, and the environment.
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About

A faithful priest of the Orthogonal order–exiled unto death for a crime in defense of another–you live again in a small boat, adrift in a swamp. A stranger ferries you to solid ground and bestows upon you a cryptic warning, along with a mysterious staff and book. Go forth, pious priest, alleviate suffering, uncover deceptions, and smash the eldritch perversions encroaching upon reality itself.
Perhaps you will even earn your peace.
A marriage between modern development tools and techniques with a stark late 90s aesthetic brings the first person action-adventure GRAVEN to life! Featuring character designs by Chuck Jones (Duke Nukem 3d, Half-Life) and the voice talent of Stephan Weyte (Blood, Fire Emblem, Dusk) in a dark yet distinct medieval fantasy experience.

Solve puzzles and scour lore to uncover the motives of the foul heretical sects behind the plagues and seasons undermining the land.
Spread fires, charge machinery, reveal hidden paths, and freeze rivers to walk across.
Discover new weapons and upgrade them at blacksmiths and alchemists to customize your capability.
Expand your horizons by returning to old stomping grounds with new abilities and seeing how far down the chasms go and what powers they hide.
Slay over twenty distinct enemies and three bosses in an ever broadening world across multiple biomes.
Band together with up to 7 friends in hectic cooperative play.
Walk the parallel path, lest you stumble into the recesses of the world and reality becomes only a bitter plaything.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
thought this game was neat once till i found out irs just empty vibes, trash melee, stamina systems, and a aweful cliffhanger for an unfinished game
Play game, die after 4 hours, decide you're taking a break, quit the game. Next day, launch the game, press continue, you spawn in a hub. That's where you were 3 hours ago, all the enemies are respawned and you end up wasting your time going from place to place and killing all the mobs that give you nothing but a few coins. Overall I liked the game game. Environment was nice, story was not bad, HOWEVER melee combat is annoying and you gotta spam and cheese monsters, while you are just gonna take nonsensical hits from humanoids in melee. This game was literally everything I was looking for and I could overlook the melee, until this waste of time checkpoint garbage showed up. Not worth wasting my time.
Crashes often. Co Op is a nightmare - no customization options. Items will magically disappear from inventories of any or all players, save up all your coins for a weapon? Yeah, that weapon is gone, good luck replacing it. Sometimes items will spawn back in your inventory. Invisible walls - sometimes they will allow one player through and then lock the other players behind it. Major problem with a game that is essentially a maze. Once you log out of the game it's a gamble: Are you gonna be soft locked out of progression? Are your items going to be where you left them? Graphics and art style are great, music and overall atmosphere are interesting and nice to look at. Enemies are decent. Level design could be great? But because progress is stymied or reset or locked - I give this game a 1/10 only because it looks nice and has a neat story and setting. Graven is frustrating and unplayable. I even bought copies for most of my friends - what a waste. I am insulted. DO NOT BUY.
Le jeu a quelques défauts, mais je trouve que les qualités du jeu permettent de les outrepasser. L'ambiance du jeu est très sympathique et donne envie d'en voir plus !
I love the feel and vibe of this game. I was having an absolute blast at first. Then after calling it quits one night, I booted up the game and spawned back in the town (as it does every time) and proceeded back to where i had left off. Theres an elevator in between me and my last check-point and now its simply doesnt function when you pull the lever. There are no alternate paths and no way to restart the act other than restarting the whole game. Its a massive shame. What would have been an otherwise amazing review has killed this experience. To top it off, there are forums on this bug going back more than 2 years. Devs pls fix.
Нет. Просто нет. Даже не смотря на клевый художественный стиль, и некоторые прикольные геймплейные решения. Игра недоделанная и забагованная. Хотя уже давно вышла в релиз. Нет друзья. Это просто трата денег и времени.
Właśnie przeszedłem i jestem zadowolony :) Końcowo na minus tak naprawdę fabuła (i tak mi na niej nie zależało), durny resp w mieście po wyjściu z gry, menu, beznadziejny dziennik (nie wiesz co robić dalej) i broń biała oparta tylko na niszczeniu skrzynek, wazonów, beczek itd. Grę ratuje klimat, kreska, muzyka, eksploracja i łamigłówki (pomijając puzzle). No jeszcze na minus resp stworów, w jednej lokacji ich nie ma a w drugiej są. Teoretycznie jest temat niszczenia stosów zwłok ale moim zdaniem to do końca nie działa albo wcale
Игра говно, хрен запустишь в коопе. Игру не играл, а если и поиграю в коопе, отзыв не изменю. Почему нельзя сделать нормальный кооп, без танцев с бубном с учетом того что купил игру официально. (было найдено решение с коопом нужно запускать через D3D11). Игра забагованна и вылеты каждые 10 минут. Игра в целом интересная, но недоделана
Средняя слегка затянутая игра, с плохо работающими скриптами или багами, то ворота не открываются, то головоломка не работает, то ты застреваешь в яме и с полной стаминой не можешь выпрыгнуть. По итогу бегаешь по локации как идиот в попытке понять куда идти и что жмать. Помимо создается такое ощущение, что все силы ушли на 1 главу, а после энтузиазм кончился и по итогу 2 и 3 главы пусты, что записок, что секретов меньше, что локации сами по себе скучные.
这个发行商做的老学校都挺烂的,目前玩过forgive me father 1和2,包括这个游戏也是一样。当然美术风格是一大优点,这个必须承认。但是其他设计都是狗屎,强制自动存档,武器种类少,资源抠抠搜搜,怪物重刷,地图要多次重走的情况下指引又差的要命。 还有谁他妈教你的死了扣钱的,你他妈的地图秘密放的都是钱,我发现了一处秘密拿了钱,然后战斗不小心死了,钱就硬生生没了,那你他妈放个鸡毛奖励,我发没发现这个秘密有任何区别吗,再配合你那脑残的存档机制,不红温的都是神人了 3/10吧,确实半成品
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Languages: English*, French, German, Spanish - Spain, Japanese, Russian, Simplified Chinese*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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