
Action, mystery, and a chance for redemption await you in the gritty first-person action-adventure GRAVEN. Explore a dark fantasy world as a wrongly convicted man of faith. Battle the horrors of humanity, the wilds, and beyond using armaments, magic, and the environment.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

A faithful priest of the Orthogonal order–exiled unto death for a crime in defense of another–you live again in a small boat, adrift in a swamp. A stranger ferries you to solid ground and bestows upon you a cryptic warning, along with a mysterious staff and book. Go forth, pious priest, alleviate suffering, uncover deceptions, and smash the eldritch perversions encroaching upon reality itself.
Perhaps you will even earn your peace.
A marriage between modern development tools and techniques with a stark late 90s aesthetic brings the first person action-adventure GRAVEN to life! Featuring character designs by Chuck Jones (Duke Nukem 3d, Half-Life) and the voice talent of Stephan Weyte (Blood, Fire Emblem, Dusk) in a dark yet distinct medieval fantasy experience.

Solve puzzles and scour lore to uncover the motives of the foul heretical sects behind the plagues and seasons undermining the land.
Spread fires, charge machinery, reveal hidden paths, and freeze rivers to walk across.
Discover new weapons and upgrade them at blacksmiths and alchemists to customize your capability.
Expand your horizons by returning to old stomping grounds with new abilities and seeing how far down the chasms go and what powers they hide.
Slay over twenty distinct enemies and three bosses in an ever broadening world across multiple biomes.
Band together with up to 7 friends in hectic cooperative play.
Walk the parallel path, lest you stumble into the recesses of the world and reality becomes only a bitter plaything.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99−80% | 1.5Kreviews | 53% | — | $148.8K |
| $29.99 | 250ratings | 46% | — | not modelled | |
Engagement
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Graven is actually a pretty good game when it works. I liked the atmosphere, exploration, level design, and most of what the game was trying to do. The combat could be better, but overall I was having a good time. Then my save completely broke. I died, clicked “Save and Quit,” and when I loaded the game again, I was in the correct location but the game acted like I had started a brand-new playthrough. All my weapons, items, and money were gone. I had 0 coins and 0 weapons, which means I couldn’t buy anything, fight anything, or continue playing at all. My save file is now basically useless. I saw the negative reviews mentioning bugs before buying it, but I ignored them because I thought I could handle a few glitches. This isn’t just a minor bug, though. It completely prevents me from playing the game. There is a good game underneath all the problems, but I absolutely cannot recommend it in this state. Don’t make the same mistake I did and ignore the negative reviews.
- Каша из лабиринтов, направо пойдешь — обратно придёшь, налево потопаешь — тупик натопаешь. - Сеттинг блевотные, болоты и коричневые массы. - Способности, арбалет, меч, посох унылости геймплея 101 lvl.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Russian, Simplified Chinese*languages with full audio support
| $29.99 |
| 147ratings |
| 66% |
| — |
| not modelled |
| $4.99−80% | 99ratings | 64% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 56 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Нет. Просто нет. Даже не смотря на клевый художественный стиль, и некоторые прикольные геймплейные решения. Игра недоделанная и забагованная. Хотя уже давно вышла в релиз. Нет друзья. Это просто трата денег и времени.
Banausen! Nur 8% aller Spieler haben den ersten Akt von Graven abgeschlossen. Schade wie ich finde - denn hinter der Hexen-Inspirationsquelle steckt ein schöner altmodischer Shooter, bei dem man den richtigen Weg und wohin es als nächstes geht noch selbst rausfinden muss. Zugegeben - ein antiquiertes Gameplay-Modell, aber in Zeiten, wo Soulslike Games den Spielern auf diversen anderen Ebenen fordern und die Story nur marginal und kryptisch daher kommt - und das Genre trotzdem abgefeiert wird, sollte Graven eigentlich NICHT so eine Schelte bekommen wie hier dargestellt. Denn trotz einiger flippiger Physics (wild hochfliegende Items beim Zerschlagen benachbarten Interieurs) oder kleinerer Fehler fielen mir keine gamebreaking Bugs mehr auf. Als Priester werden wir aufgrund eines Missverständnisses zum Tode verurteilt und in die Sümpfe zu einer mittelalterlichen verpesteten Stadt geschickt. Hier beginnt das Abenteuer mit einem Magierstab und Feuermagie. Ein Runthrough ist mit ca. 13h schon sehr üppig und führt euch durch 3 Biome: Sumpfgebiet samt an Pest leidender Stadt, Eisgebiet mit Burgen und Anwesen sowie eine orientalische Wüstenstadt. Optisch fand ich das zweite Gebiet am attraktivsten. Im Spiel selbst fällt schnell auf, dass die Welt gigantisch ineinander vernetzt ist - wie ein Spider-Web. Man kann zig Wege ausprobieren, Geheimnisse lüften, muss sich Metroidvania-mäßig bestimmte wichtige Stellen merken, die erst später zugänglich sind, kann fast alles zerstören, Kisten hinstellen und höher gelegene Orte erreichen, diverse Waffen benutzen wie einen Kristallstab, Torfwerfer, diverse Armbrüste oder einfach nur einen klassischen Morgenstern. Die Feinde sind zwar immer mehr oder minder dieselben, aber bis auf ein paar Spezialgegner gut zu handlen. Manche respawnen, aber im Prinzip merkt sich jede Welt ihren "Zustand" - also was man freigeschaltet, kaputt gemacht und zerlegt hat. Sidequests gibt's auch - und euer Notizbuch wird noch der beste Guide, den ihr kriegen könnt, um zu verstehen wie es weiter geht. Oftmals müsst ihr euch aber selbst merken - oder einfach wie ein Spürhund alles absuchen, um zu verstehen wo es weiter geht. Questmarker gibt's nicht - ein großes Manko am Spiel. Auch gibt's keine Map oder Schnellreisepunkte. Und wer das Spiel beendet, landet beim nächsten Continue nur wieder direkt im Biom-Hub - also meistens im Dorf/in der Stadt. Dann ist ein Runback zum vorherigen Punkt notwendig. Wer stirbt, wird näher wieder am Ziel respawnt. Am Spielende dürft ihr alle Biome nochmal bereisen. Damit tut sich Graven insgesamt zwar keinen Gefallen, aber dank seiner Altbackenheit, eines wunderschönen Leveldesigns (Akt 3 geht bspw. viel in die Vertikale) und seiner klaren Linie hat mich das Spiel die letzten Tage nicht mehr losgelassen. Für mich ist der Wertungsdurchschnitt ein absolutes Unding. Zur falschen (unfertigen) Zeit getestet? Oder einfach nur missverstanden. Klar ist, dass sich die "Gamerschaft" schon durch so manch andere Titel gebissen hat, wo ich den Hype NICHT verstehen konnte. Genau so wie Graven waren VIELE Spiele in den 90ern aufgebaut. Und deshalb verteidige ich es ganz klar und empfehle es für alle, die Oldschool-Shooter mal in ungewöhnlich erleben wollen, Hexen mögen und auch nicht davor zurückschrecken zu erkunden oder herauszufinden wohin es als Nächstes geht. Aber es ist NUR für diese Zielgruppe etwas. Jeder, der an die Hand genommen werden möchte, sollte es skippen.
buy it
I actually have more time in this game as i bought it when it first released in EA and played it till then end of what was released. I come back today to try it and it does not get past the starting logos. I just keep getting Fatal error. I've tried to use all the fixes (there is hardly any). If this game actually worked like it did at the first launch day then I would give a better review but otherwise stay away from it.
Broken, abandoned, castrated piece of code
Considering the fact that first quest is completed by a whole third of players people today are just too lazy. The game is not a walk in a park, but if you didn't manage through first mission: you are missing SO MUCH FUN. Amazing atmosphere and quite snappy combat. It is definitely recommended.
Игра говно, хрен запустишь в коопе. Игру не играл, а если и поиграю в коопе, отзыв не изменю. Почему нельзя сделать нормальный кооп, без танцев с бубном с учетом того что купил игру официально. (было найдено решение с коопом нужно запускать через D3D11). Игра забагованна и вылеты каждые 10 минут. Игра в целом интересная, но недоделана
Play game, die after 4 hours, decide you're taking a break, quit the game. Next day, launch the game, press continue, you spawn in a hub. That's where you were 3 hours ago, all the enemies are respawned and you end up wasting your time going from place to place and killing all the mobs that give you nothing but a few coins. Overall I liked the game game. Environment was nice, story was not bad, HOWEVER melee combat is annoying and you gotta spam and cheese monsters, while you are just gonna take nonsensical hits from humanoids in melee. This game was literally everything I was looking for and I could overlook the melee, until this waste of time checkpoint garbage showed up. Not worth wasting my time.
Selling now
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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