
Run your own pet shop in Pet Shop Simulator! Find new homes for pets, thus fulfilling the dreams of your customers. Take care of the needs of animals by selling the right items and get involved in matters related to the pets' home life!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 14 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 334reviews | 71% | — | $148.9K |
| $19.99 | 53ratings | 54% | — | not modelled | |
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I’ve been quietly enjoying Pet Shop Simulator and it’s been a pleasant little escape, it gives you a genuine sense of running a pet shop, finding these virtual pets a new home, picking out just the right accessories, managing inventory and more. It’s far from perfect, there’s room to grow, but that’s part of the appeal. It’s a cozy little management sim that friends of animals would appreciate. https://www.youtube.com/watch?v=myObhJhDPRQ
Very buggy, only a few animal choices, etc. There's not a lot to grind for, nothing to level up for. They abandoned this game to work on the second. Sad
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Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
| $19.99 |
| 43ratings |
| 54% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game has potential, unfortunately, it is very hard to interpret how some of the mechanics with customers works, no logic behind it. Along with cluttered menus defined by pictures only, a cashiering bug where I could not complete a transaction due to no buttons working whatsoever, I can't recommend this, but was excited to try it out.
Pet Shop Simulator begins with an inviting concept: the chance to create and manage your own small animal store, nurture a variety of pets, and help customers find their ideal companions. Games Incubator, known for lightweight management titles, leans into the cozy appeal of caring for animals and tending a storefront. At first glance, the game offers exactly that—bright interiors, shelves waiting to be stocked, and a lineup of small animals such as rabbits, turtles, fish, and hamsters waiting for new homes. There is a certain satisfaction in unpacking shipments, arranging products, and watching the shop slowly become more organized and functional. For players who enjoy the simple pleasure of building a business from scratch, the early hours deliver a pleasant rhythm. The gameplay initially feels structured and accessible. You purchase animals, stock food and supplies, place furniture, and decorate your store to appeal to customers. Each pet type has its own care requirements, encouraging you to keep habitats clean, ensure food is well stocked, and manage the overall welfare of your animals. Customers arrive steadily, browse shelves, ask questions, and eventually buy items or adopt pets. The routine of tending the shop—accepting deliveries, setting prices, repairing equipment, and interacting with customers—forms a loop that is easy to fall into. There is also a hint of progression as you expand your shop floor, hire staff, and manage storage and product categories, creating the sense of running an increasingly dynamic little business. However, as the hours pass, the game reveals clear limitations that prevent it from blossoming into a fully realized simulation. The variety of pets, for example, is far more restricted than the marketing suggests. Although promotional materials feature dogs prominently, players quickly discover they cannot actually sell or manage dogs in meaningful ways. This oversight creates a disconnect between expectation and reality, especially for players who assumed the game would revolve around more complex or diverse pets. The mechanics for animal care, while functional, remain rudimentary; most tasks boil down to refilling food or cleaning enclosures, with little depth or variation to keep these responsibilities engaging over time. The shop management side faces similar issues with repetition and a lack of refinement. Customer behavior is predictable, pricing tools offer limited strategy, and staff management does not evolve beyond basic hiring. After a short period, many players find themselves performing the same actions with little incentive beyond passive store expansion. Some technical shortcomings also become apparent: awkward menu navigation, slow or unresponsive worker AI, performance hiccups, and occasional bugs that disrupt the workflow. While these issues don’t render the game unplayable, they chip away at the sense of polish and reduce the long-term appeal. Despite these weaknesses, Pet Shop Simulator does retain a certain casual charm. For a relaxed afternoon of light management, it offers enough structure to keep you occupied without demanding intense focus. Decorating your shop can be fun, and watching it fill with customers provides a satisfying sense of progression. But the game is most enjoyable when approached with modest expectations—more as a simple, low-pressure storefront builder than as a deep simulation about animals or retail strategy. Those hoping for complex systems, expansive pet varieties, or a richly animated world will likely feel the experience falls short. Ultimately, Pet Shop Simulator succeeds in capturing the cozy fantasy of running a small animal shop, but struggles to develop its systems into something lasting or intricate. It offers a humble foundation and some charming moments, yet its shallowness becomes evident as soon as the early novelty fades. Players who want a cute, casual management sandbox may still find enjoyment here, but anyone seeking depth or a fuller simulation of pet care and shopkeeping may be better off waiting for updates or looking to more robust alternatives. Rating: 6/10
While this game looks cute, there's a few issues I have with it. It's not very similar to most other simulation games, which isn't a huge problem but it definitely effects the gameplay. 1) You play employees by the hour rather than by day or week. That means you're losing roughly 200-300 dollars an hour times however many employees you have. This obviously means you're going to be losing money a lot faster 2) Products are priced high to start with, leaving little room for improvement. Makes it to where buying better products isn't really worth it. 3) The products are also expensive to purchase, being anywhere from 50 to a couple hundred for a single item. This makes buying in bulk and stocking shelves difficult. 4) The stocking shelves feature is weird and can be difficult to use. It's a scanner that you use to scan the shelf, and then you choose whether or not to stock the entire thing or just one shelf before choosing a product. It's also the same way for taking products off the shelf. It's just an odd way of doing it rather than manually stocking via a box like most simulators. 5) Helping customers is annoying. They can appear with question marks above their head, and will ask you to take them to a certain product upon interacting with them. They have to get extremely close to said product before it registers that you've brought them to the product. It would be easier to lead them to the shelf and then click on the product instead of waiting for them to glitch their way through the other customers to get to the product. 6) If you choose to fire you cashier much like I did to save money, this unfortunately means you have to be sitting at the register the entire time as customers will complain that there is nowhere to purchase their products rather than simply going to wait at the register until you get there. This means you have to stop whatever you're doing to rush over to the register so they can check out since they apparently can't just wait in line. 7) When in build mode, there's no way to zoom into rooms (that I could find) and it's hard to place objects into the rooms as you can only look from an awkward angle. It's not like other sims games where you carry the item you want to place to where you want to place it and simply set it down. It's more like the Sims except you can't rotate or take down walls. I got all of this just from playing for thirty minutes. And I'm sure that if I had played longer I would have found more to complain about. I'm glad I only spent four dollars on the game, but I asked for a refund regardless. I'd say the only good thing I liked about the game was being able to pet all of the dogs walking around outside and the animals in the store.
I have looked for a game like this for a very long time. I enjoy simulator games a lot and this game checked a lot of my boxes, although I might be bias because I love animals. There are some areas that I wish would be improved like managing inventory, setting shelves and giving warehouse workers the ability to stock shelves according to category without you needing to set every single item. It is also a little bit tedious to go back and forth between the items you have and the ordering screen. I think a good idea might be to allow players to save "loadouts" for stock so that buying items that you know you want to stock is a bit easier. I only have about 2 and a half hours on this game so far but I am really enjoying it. I like that you are able to pet the dogs that come into the store, and the fact that the customers can be persuaded to buy items. I enjoy how engaging the checkout process is and the animations for the cashiers. It feels a lot more like there are people that work and shop there instead of mindless npcs. This is the very first comment that I have ever written on a game so I apologise if it doesnt read very well. All I want to say is that I really like this game and that I think it has something that a lot of simulator games are missing.
Игра прикольная,как идея симулятора,но сырая. Играла ровно год назад,зашла сейчас-ничего не изменилось. Куча лагов, фпс скачет, оптимизацию не завезли вообще. Управление абсолютно неудобное, непродуманный игровой планшет, заказы делать неудобно, размещать товар тоже, как чел, который зашел без обучения, интуитивно мало что понятно, особенно система с убеждением покупателей. Это ужас. Сами нпс ничем не выделяются, а точнее,они однотипные, трутся рядом друг с другом,наслаиваясь, скины одинаковые. Также заходят с животными,которые раз через раз мешаются, хотя сама идея погладить собачек прикольная. Короче, зайдя во второй раз, стало понятно,что игра сырая и ее еще делать и делать.
lots of bugs,keep ordering mice food and it vanishes before going in storage
The animals are so CUTE!!! It is a challenging to start and keep employees but, once you figure it out....lots of fun and management is a must.
Very cute & casual, some quirks but overall a fun play with color customization. Love taking care of the animals. Hoping to have more space options, and figure out how to rotate the camera.
Players by region
Where this game's players are, estimated from review languages.
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