
Deathsmiles is CAVE's bullet-hell shoot-'em-up where you take the role of one of five Angels to defend the magical land of Gilverado from an invasion by Hell itself! Eradicate this devilish assault!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
uohhhh cunnnyyyyyy 😭
케이브 탄막슈팅게임 벌레공주님 보다는 쉬운 편이었고 난이도 설정이 가능해서 입문이 쉬웠음 특이한 점은 방향전환이 있고 사역마로 반격탄을 지울 수 있으며 파워업을 쓰면 점수 아이템으로 변함 도전과제가 매우 어려운데 캐릭마다 1코인 클리어 도전과제가 있으며 lv999를 노컨티뉴로 막보까지 간 다음에 막보 1페이즈를 노피격으로 잡아야 나오는 보스를 잡는 도전과제가 있음 이 게임을 진득하게 팔 자신이 없는 나는 맛만 좀 보고 도망가야겠음 Cave Bullet Hell Shooter It was easier than Bug Princess, and the ability to adjust the difficulty made it easy to get started. A unique feature is that you can clear counter-attack bullets with familiars, and using a power-up turns it into a score item. The achievements are very difficult; there is a 1-coin clear challenge for each character, and there is also a challenge where you must reach level 999 without using continues, then defeat the boss that appears after you defeat the first phase of the final boss without taking any damage. Since I don't have the confidence to stick with this game, I think I'll just get a taste of it and run away.
If you can get past some of the ... unique Japanese cultural design choices ... in this game then you'll find possibly one of your favourite shmups to play. Tons of complexity in scoring that's incredibly fun to squeeze every single point you can out of. Burning Halloweentown is the single best track in the game hands down.
Disclaimer- I do know the original developers are different than those who published the game here This game frustrates me to heinous ends. On one hand you have great music, stage art/enemy design, and very satisfying and tight gameplay... On the other you have character design created in joint by diddy and epstein, seriously it is inescapable, the characters are wretched. Every time I boot up I feel happy playing the levels, then the post level thing happens, or a (unskippable!!!(i tink..)) story section comes up and I feel like that dude in the walking dead, late walking dead where ♥♥♥♥ gets really crazy, like that guy who was watching over a bunch of people and was like, you know what? I am going to hammer a railroad spike through a table then slam my head on it to kill myself. I've tried this game multiple times over the years and unfortunately have to walk out on fun gameplay and one of the fewer interesting fantasy/gothic themed shmuppies because the art designers decided "Hey! Lets make a game where we are epst-diddy, and we want the player to be diddy-stein! That will be good!" Yeah, not this time, diddy. You won't win. One of the final blows was reading some of the other reviews, dear god! Sincerely, Disappointed lul
このゲームを買わないでください デススマイルズをプレイしたい場合はデススマイルズI・IIを買ってください こちらは動作が不完全で一部のゲームモードの難易度は崩壊しています サウンドトラックだけは買っても良いです
windia is so cute worth every penny
Bold of Japan to make the cutest and hottest girl be 11 years old—blonde hair with blue eyes, [i]heiling[/i] from Germany—while the eldest, at 17, already looks like she's pushing 50. We kneel.
FRICKIN awesome
The mind of man rests on a delicate balance between reality, and the world of light.
All the "Deathsmiles is good for folks looking to get into STGs" folks were right. I like having multiple buttons to press and things to manage, so giving you a little guy to manage in the form of your option adds so much for me. When I dared to challenge the Suicide Bullets and started feeding my creature with them... it clicked. I understood. This was the first time I played an STG with a focus on scoring (as part of a community challenge) instead of "beating" it with whatever credit count I found personally acceptable and I quite enjoyed it. Probably because Scoring Good gives you that dopamine hit fulliment of filling the screen with a lot of goodies. So many goodies that the game slows down, making it easier to slide on past the bullets as you chew on some points-loaded skulls. And then if you get REALLY good you can quickly recharge your Score Good mode and instantly get back to it? Baller. Maybe I was taking the wrong approach that would work best for me this entire time. I can finally take this off the list of STGs I jammed to the soundtracks of for years without giving them an actual try. Also I said I played this for score, but I happened to get a 1CC in the same run I managed to break past 100 million, yezzzzziirrrrrrr~ Those hours spent practicing the Volcano bombful and bombless recharge were worth it even though I only got a half recharge in the real run 'cause that joint is kinda difficile with guides and ancient forum posts saying "hold lock shot" but not what number on the counter to start holding it, and I almost placed high in a Throwing Contest with really dumb deaths, but we take those. I'm satisfied. I'm glad Halloween is real.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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