
Gravelord is a fast-paced boomer shooter voiced by a badass protagonist featuring hand-crafted levels filled with secrets and hordes of enemies to kill. Dish out some brutal carnage with powerful guns and collect Tarot Cards to gain even more killing power. Let's put the fun back in funeral!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Russian, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I stopped playing thanks to the brain dead level design. Shooting and moving are fine but I just run in circles and have no idea where to go and older shooters like Quake 2 push the player in a direction while here you are just left alone with zero communication. Go play Prodeus, the only modern boomer shooter worth it.
Muy bueno. Una mezcla entre Serious Sam y Quake con algo de rogelite. Los mapas son grandes, coloridos y bien diseñados. La única pega seria los jefes que son más arenas que otra cosa. Pero, para lo que ofrece, esta bastante bien.
Not only one of the best boomers shooters to come out in recent years, but a MUST PLAY for any Quake fans out there. Fantastic level design and gunplay, everything a boomer shooter fan needs. Plus, special props to how the Shotgun and Grenade Launcher feel in this game, one of the best as well.
[h1]C'est pas folichon[/h1] Gravelord est un boomshoot qui se dit inspiré de Doom et Quake. On retrouve effectivement l'aspect simple et direct: des armes des ennemis, boom-boom, dopamine. Sauf que pour faire un [b]bon[/b] shoot, ça nécessite que les éléments tels que le level design, l'agencement des ennemis, l'arsenal proposé, s'emboitent en un tout qui permette d'avoir des situations variés afin que le jeu soit amusant et ne lasse pas. Hélas, ici, ça n'est pas vraiment le cas. Commençons par ce qui marche: la DA est plutôt réussi dans son aspect old school, le jeu tourne très bien et est bien fini. Pour le reste, on a affaire à un level design plutôt "classique" (pour être gentil), avec une ambiance par niveau (comprendre: les mêmes textures partout), mais trop peu varié entre chaque zones, ce qui n'aide pas à se repérer, surtout en fin de niveau, une fois qu'on a vidé les salles de ses ennemis et que l'on recherche la plateforme/porte/ascenseur que l'on vient de débloquer. Faire de la nostalgie, c'est bien, mais avec le temps, les FPS ont développé une grammaire des trucs à éviter (ou à répéter) pour que le jeu reste fun. Sauf qu'ici, Gravelord coche presque toutes les cases des trucs relous: - protagoniste qui lâche des one line ciblant les enfants de 12 ans - [b]check[/b]. ([i]"mais il vole en pétant cet ennemi ?"[/i]) - ennemis qui spawnent en entrant dans une pièce, lorsque vous appuyez sur un bouton, TOUT LE TEMPS en fait - [b]check[/b] - arsenal peu varié et peu d'ennemis différents (répétitivité des situations) - [b]check[/b] Le jeu tente des trucs: des cartes qui débloquent des perks, une pelle-grappin, des bottes de double saut sauf que c'est largement sous utilisé. Il faut récupérer la pelle et les botte dans chaque niveau et leur usage est anecdotique. Les cartes de perks sont peu nombreuses, certaines sont carrément inutiles, et pour peu que vous vous fassiez un "build" (léger, hein, on ne s'emballe pas), le jeu trouve intelligent de toutes vous les enlever avant d'affronter un boss dans une arène. Bref, trop de choix bizarres dans le design de ce jeu pour le rendre amusant. C'est dommage.
I find this to be a decent, solid example of boomshoot. A little rough around the edges here and there, but after a full playthrough I can't say that I can find any glaring errors in the formula. I imagine Civvie would be able to pick out certain nuances where I haven't, but at the end of the day, it's a simple solid cheeseburger with an unconventional garnish in the form of the cards system. (like pickled jalapenos, which work surprisingly well) That said, while I vibe with the acquisition of passives, after finding a selection of three cards that I gel with (for me it was enemies dropping armour shards, stronger armour overall, and fire rate increase), I don't usually pick anything else unless my cards get reset. While I don't want to fall into the trap of wanting the game to be something it isn't, I almost wish that the card system went a little deeper. Or gradually give me more card slots so I can play around with more passives, but I'm the kind of guy who'd want six ring slots in an equipment system, or an ever-growing active party in an RPG. It's just a me thing, and honestly the card system as-is works well enough for a simple boomshoot. All in all, I'd say it's reasonably priced, reasonable length, reasonable difficulty. Luv me shoota, simple as. Speaking of which, while the burly gravedigger protagonist isn't an Ogryn a'la 40K, I wouldn't blame anyone for thinking he is. He's just a simple guy from Starham, and I dig his vibe.
A beautifully executed Quake-like with fun gameplay unique features like the tarot upgrade system. Gravelord leaves little to complain about, any boom shoot fanatic will love it. Full review here: https://youtu.be/xT7KeAZ2jAg
I am really early on but I just wanted to give my support because so far I just love this game. Excellent shooting, great sound design, beautiful graphics and atmosphere and it runs flawlessly on my handheld PC.
Fun game. Weapons are great and the enemies work together quite well producing some truly enjoyable gameplay. I agree with many of the others though. The levels are a little clunky and could be improved. A lot of narrow corridors and sometimes its hard to tell what changed when pushing a switch. But all in all, fun. Crossing my fingers for a Gravelord 2 where some of these level quirks are resolved. I'll keep playing this one for now though!
Keep in mind this review meant as a form of constructive criticism, or positive reinforcement. For the 9 minutes I have spent on this game, I'll unfortunately never get back to it so its going to get refunded. It is a neat game for sure, but the reviewers on youtube say it is like or a spiritual successor to games like quake, But to me doesn't really even come close unfortunately. It is closer to abyssus, mycopunk, and mullet madjack than quake. My biggest issue is how the roguelike functionality and weird RNG kind of works against the player. The health drops is sparce, but the ammo is plenty. The tarot cards are nowhere structured or interesting outside of passive effect. This game ultimately did not get me hooked from the start. It does have great potential and I hope the best for this. I just prefer a more traditional FPS style games like doom, quake, unreal tournament, or even things like borderlands. If there's anything else I can say is that the developer should make a demo for this game, primarily due to it niche combined styles. And even though I gave this a negative review, consider it a neutral.
Тащемта, описание и тэги ни в чем не врут - бодрый олдовый шутан, с подбираемыми фишечками типа лопатотелепорта или сапог-даблджампов. Секретки, распиханные по уровням; апгрейды оружия в виде открываемых альтернативных режимов огня; к моему отдельному большому удовольствию - никакой зацикленности на аренах, никаких хитсканящих врагов, никакой системы набиваемых комбух и скор-шутинга. Просто и незатейливо, но бодро и весело. Проще говоря, игра совершенно лишена всей этой модной дряни, которую ныне любят напихивать в шутеры, и которую лично я на дух не выношу, и именно поэтому мне и зашло. Кажется, можно было бы сделать подбираемые апгрейды в виде карт поразнообразнее, но я еще далеко не все видел (есть надежда, что во втором и третьем эпизоде станет поинтереснее в этом вопросе).
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