
Gravel is the ultimate off-road experience. The most extreme racing game that will let you try out amazing stunts in the wildest places on the planet!
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 1 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 1.1Kreviews | 77% | — | $456.7K |
| $19.99 | 12.7Kratings | 82% | — | not modelled | |
Engagement
Reviews
Themes across 71 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Hdrslop
Scooped this racer and all it's available DLC up on an extremely deep sale when I found out this was a Milestone title. There's a shortage of arcade-style off-road racers these days, and this is a very, very good one. From a presentation and progression perspective, Gravel feels like a PS2/Xbox-era game - You unlock new events, cars, and liveries when you complete events. There's no crew or garage management, no fine tuning of your vehicle, no purchasing of vehicles, repairs, or upgrades, and no livery editor. The game is designed to get you into the action with as little downtime as possible, and the simplicity is refreshing. Where this game shines is in the basics - which might sound damning with faint praise if so many racers didn't get this wrong. The handling model is superb: immediately intuitive, but possessing a level of nuance that doesn't really make itself obvious until you turn down some of the assists and increase the difficulty. Speaking of difficulty, the AI is generally better than competent. On the "hard" difficulty, AI opponents will push you and shove you around corners, lining themselves up to jump through a gap if you take a turn too wide, and they'll deviate from their racing line to close you off when you try to do the same. There's a wide variety of mostly-excellent fictional track layouts in various locations around the world, and the car collection is carefully curated to include a not-overwhelming number of both famous and obscure rally and off-road cars. Bombing down the dunes of Namibia in a kitted-out 4WD VW new Beetle while battling for first around every checkpoint flag is an exhilarating feeling. Gravel does this better than most - most of the time. Graphics are typical of a 2018 game, and it looks great on modern hardware. My rig is a Ryzen 5 5600X, 32GB of DDR4 RAM, and an RTX 5060 ti 16GB. I run it at 3440x1440 resolution locked at 90 FPS (my monitor refresh rate is 100hz) with all the details at their highest settings, save for shadows - for some reason, at "high," they seem to be prone to flickering at times. Setting the shadows to "medium" seems to resolve this. I have no doubt this game would run just fine on much, much less powerful hardware. Audio is generally decent - the voiced lines get old very quickly but the engine sounds and effects are generally good. The music is simple, fun riff rock - it fits the style but doesn't do anything particularly memorable. My only real complaints about Gravel are that depending on the event and vehicle selection, the difficulty can feel a little uneven - I will struggle to cross the finish line in third on one event, then win the next by several seconds. However, it's mitigated by the lack of any real rubber banding here, so it's a minor gripe. Also, any sort of livery editor, even one with a few preset designs that could have a few color schemes applied to them, would be welcome. The campaign also seems like it might be a bit short - 2 hours in, I'm probably almost 25% of the way through the regular campaign, so I don't anticipate this game and the DLC occupying more than about 10-12 hours of my time, unless I wanted to go for 100% completion at the hardest difficulty. That might be a pro or a con, depending on how repetitive you like your racing campaigns. Gravel is an excellent budget title by Milestone that nails all the essentials better than a lot of much more big-budget titles, and it provides a fun, arcade-like off-road experience that feels unique in a "sim-cade" saturated market. Definitely a recommendation for arcade racing fans, even at it's listed $20 standard pricing. On a sale, it's a must-buy. Update after base game completion: About halfway through the game I started to improve, removed some additional assists, and turned the difficulty to "very hard." Despite this, once you unlock some of the more performant vehicles, many events even at this difficulty can be pretty easy with most assists off (I left ABS on and TCS to low just because I'm using a controller). Some of the vehicles can be wildly unbalanced within the same class (especially the DLC vehicles), making some races virtually unwinnable with one vehicle and a total cakewalk with another. Still, many of the courses and tracks are an absolute joy to drive, and the very forgiving difficulty and event unlock requirements make it a great option for beginners or casual fans of arcade racers. One of the few racers I've binged start to finish in a single week. Highly recommended!
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Portuguese - Brazil*, Japanese**languages with full audio support
| $19.99 |
| 998ratings |
| 82% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 71 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
muito bom,divertido valeu a pena na promoção 👍
Let's Off-Road!!!
Way better than I expected from a game that's constantly on sale for clsoe to nothing, a lot like Sega Rally Revo. The multipleyer seems mostly dead, but if you can get some friends together, it's fun.
very solid game for 2 bucks. polished and good fun
Fun aracde off-road racer. Once you get used to the physics and style, you'll keep coming back.
I bought this game at 90% sale. WORST RACING GAME I EVER HAD. You can change the control You cant save the video setting so its default every launch. You cant save the intro which takes 3 mins. Doesnt worth my 2.69$ REFUND
Nice arcade racing game. Stuggled to like it at first as I didn't like the special episodes of the off road masters gamemode. But after I passed them I found some cars and locations having a very satisfying flow to them.
Kenne keine bessere Race speil uberhaupt
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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