
Graveball is a multiplayer game where teams of goblins play a game of graveyard rugby while smashing each other with clubs. Death is not the end! Respawn as a ghost to move swiftly into position and summon a new goblin from the earth!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
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The game focuses on online 3v3 matches: while there is a practice mode against AI bots, the game lacks a league or career mode and game customization options (such as game length or rules tweaks). The goal is to keep the ball in the end zone for two seconds or shoot the ball through a ring. Opponents can be attacked and killed, turning into ghosts that move quickly and invisibly around the map and can respawn anywhere. You can also commit suicide to turn into a ghost and quickly traverse the arena and sneak up on the opposition. Additional options include throwing weapons, jumping and diving to avoid attacks, and sprinting. It is sometimes hard to tell what’s going on (likely on purpose), and Graveball never features any lulls against the competent AI. While Graveball is an action-packed, albeit chaotic, sports game, the reliance on an online community and deficiency in single player features potentially hurt long-term enjoyment. https://www.youtube.com/watch?v=LWq1jPJLrHs
I was part of the Beta Testing group and so I have been watching the progress of this game. I am very impressed with the Developer and what he has done to get the game ready for market. He has responded to every one of my questions or concerns and addressed them promptly. That being said, this game is FUN! I love the game play, the characters, and most of all their grunts and screams! Its a riot the time goes my so fast playing it! I would recommend this game to anyone and everyone!
If you’ve ever pondered the question: “What if goblins played sports?” then it seems 3D Realms and developer Goin’ Yumbo and their new game Graveball has the answer. Given goblins are probably less known for their great sportsmanship, and more for their immense bloodthirst, it should come as no surprise they play it with clubs, massive bones, whatever blunt or sharp weapon they can get their hands on. And of course, the ball is a skull. Go figure. There isn’t much of a story to Graveball, if any, other than that goblins apparently love getting together at cemeteries to play their own version of rugby. Gameplay in Graveball is fairly simple and if you’re at all familiar with rugby or handball, it shouldn’t be too hard to grasp. Two opposing teams of 3 goblins each face each other in matches where the ultimate goal is to get the skull into the opposing team’s goal zone. When the skull lands in the zone, it will start counting down. Unless the ball is moved, it will eventually explode, upon which the scoring team wins. The team that gets the most goals until the timer reaches zero wins the match. There are of course some quirks to this game that makes it a bit more interesting. As you can tell from the screenshot above, there are quite a few weapons to use and these are what makes Graveball more of an action sports game. Because you can just kill the crap out of your opponents to keep them from getting the skull into your goal, using any weapons you find laying around. You can also toss your weapons at your opponents, which will leave you unarmed until you can find a new one, but can be immensely satisfying if you manage to hit an opponent on the other end of the field. Another aspect to the gameplay is that when you get killed, you are dead for 5 seconds until you respawn as a ghost. In this form you cannot interact with the playing field and still count as dead but you have access to a unique weapon in this form, being the scythe, which you can grab and then respawn as a goblin to use as a weapon. If all of your team are turned into ghosts however, the match ends, so even if you are respawned, keep in mind it’s not a safety net. There’s a lot of customization options you can use for your player character too, such as custom hairstyles, masks and taunts which adds flavour to the game. You unlock these by earning gold in matchmaking, so there’s a lot of incentive to keep playing. One thing I’m not a huge fan of is that what you unlock is always randomized, so there’s no way of previewing a hairstyle for instance and purchasing it, it’s always a bit of a crapshoot what you’ll get. I prefer being able to pick what to customize my character with personally. And it’s not like I want to stop unlocking things to customize with either, I just would prefer that freedom. Graphically the game looks alright. It uses the Unreal engine, which always looks excellent, so there’s plenty of neat effects going on. I did run into some slight performance issues on my copy, so optimization might still not be 100% there, but all things considered it ran and looked great on medium settings for me. How the game runs might depend on your PC since mine is starting to get a bit old at this point. I of course have to mention the music by Brian Brennan who did a pretty great soundtrack. It’s sort of synthwave with a classic horror twist that perfectly builds up the mood and atmosphere in the game while also providing some driving music for the gameplay. The voice acting is also hilarious, with the goblins speaking entirely in grunts and garbled speech. I also love the punchy sound effects when using the weapons. All around the sound isn’t stellar but it definitely works. And while that is really all there is to this game, it makes for some great fun. You can either play solo against bots, create custom matches and invite friends to play, or create a party and join an existing match through matchmaking. Unfortunately it seems the playerbase at this point is kind of non-existent, which is understandable given the game just launched but I really hope that more people will get this game. Because it is stupidly fun at times, especially during those unforgetable moments where you just landed a goal and can still kill someone of the opposing team just to rub salt into that already deliciously fresh wound. And since the game is like $5 at the moment on Steam, with a console release coming later, I see no reason not to grab this game. It’s not any deep or massive game, but it’s definitely a worthwhile game to play with friends for short periods. [h1][b]STORY: N/A GAMEPLAY: 8/10 GRAPHICS: 8/10 SOUND: 7/10 FINAL SCORE: 8/10[/b]
Graveball envolve exatamente uma bola (no caso, um crânio, para entrar na narrativa) e a possibilidade de descer a bordoada na cachola dos seus oponentes, mas em tempo real e envolvendo goblins. A desenvolvedora Goin' Yumbo não vai nem um milímetro além dessa premissa, mesmo inventando regras adicionais que nem influenciam tanto assim. Se você veio aqui procurando violência, não vai sair decepcionado. O sangue mancha a arena a cada golpe bem aplicado e os corpos voam em um "ragdoll" de dez anos atrás que desafia as leis da física em nome do exagero. Embora o objetivo seja levar a bola até o campo adversário e deixar lá por um par de segundos para marcar ponto, seus adversários tem planos diferentes e a única forma de tirá-los do seu caminho é aplicando golpes que deixariam qualquer zagueiro da terceira divisão do futebol brasileiro bastante impressionado. Não que Graveball não tente oferecer opções mais táticas, como pulos, arremessos e até mergulhos em direção ao objetivo. Mas esse goblins não estão segurando porretes, fêmures gigantes e até foices apenas como enfeite. Mandar um adversário para a cova faz parte do jogo e garante um "atleta" a menos no campo por alguns segundos (dependendo da intensidade da morte), que passa a vagar como um fantasma invisível que escolhe onde vai se materializar novamente. Então, na dúvida entre o melhor curso de ação, aplique a falta, pois não tem juiz nem cartão vermelho aqui. Arremesse sua arma se for necessário para desarmar o lance do seu oponente, pegue o crânio e corra por sua vida. O que poderia ser imensamente divertido acaba sendo prejudicado pela confusão que se instala nesse futebol desregrado. Mesmo com somente três jogadores em cada lado, o campo pequeno favorece o caos e a distribuição desavergonhada de golpes na moleira. Esqueça passes milimetricamente calculados ou craques do drible e do arremesso de dois pontos. O fato dos goblins serem muito parecidos entre si e com poucas e aleatórias opções de customização, somado aos gráficos pouco detalhados, atrapalha a visualização e a possibilidade de um jogo que não seja um literal mata-mata. É sempre arriscado lançar um jogo independente focado no multiplayer e com Graveball não foi diferente. Apesar do game já ter uma certa estrada em uma forma mais crua, sua audiência anterior parece não ter migrado para a versão final mais polida disponível no Steam. O resultado são três servidores ativos, em diferentes regiões geográficas, mas ninguém jogando. Ou, pelo menos, ninguém jogando no Brasil. Não há qualquer informação sobre ping ou qual seria a melhor conexão para mim, então tentei encontrar uma partida em todos os servidores, um de cada vez, sem sucesso diversas vezes. Segundo o Steamcharts, ferramenta terceirizada que faz uma estimativa do número de jogadores, houve um pico de seis usuários ativos em Graveball, o que só fecharia uma partida completa se eles estivessem no mesmo servidor. Felizmente, a Goin' Yumbo tem uma boa solução para isso: a inteligência artificial das partidas solo não deixa a desejar e, mesmo no fácil, é capaz de dar sufoco aos jogadores dente de leite. Obviamente, fica ausente aí aquela imprevisibilidade de oponentes humanos, capazes tanto de jogadas fantásticas como também de grandes burradas. Se os NPCs controlados pelo computador não cometem erros, tampouco surpreendem em campo e o modo contra a AI perde a graça bem rápido, mesmo com partidas tão breves. A falta de novos cenários contribui para a sensação de estagnação depois da décima partida disputada no mesmo lugar. Novos mapas, talvez com desafios ambientados, ajudariam muito a prolongar o interesse em um jogo que acaba pecando pela simplicidade em excesso. A impressão que fica é de que Graveball tinha boas intenções, prejudicadas por uma jogabilidade que não testa em nada o raciocínio e sofre de uma falta de variedade. Felizmente, o jogo dos goblins não pesa no bolso e pode ser uma opção para uma tarde chuvosa, na falta de um novo Mutant League ou de um Blood Bowl na biblioteca. Originalmente publicado em: [url=https://www.gamerview.com.br/reviews/graveball]https://www.gamerview.com.br/reviews/graveball[/url]
Graveball is a sports game, as the title suggests. Matches are timed, three versus three, and whoever scores the most points within the set time limit wins. Games take place in one of three fields of play: a grievous graveyard, a rainy rooftop, or a cursed crypt. Six goblins populate the field at a time; three goblins on one side, three on the other. The objective is to pick up the white skull and drop it in your opponent’s goal line. If it lies untouched for two seconds, your team scores. The trick is to prevent your opponents from retrieving the skull or removing it from their goal line before two seconds pass. Various mechanics come into play here. All goblins carry clubs. One swing from these kills anyone in your way, friend and foe alike. Anyone who is assassinated by another goblin must wait a respawn period, which is anywhere between three and five seconds. During that time, that dead goblin becomes a ghost and can float around the map, choosing a good spot to respawn. All players can immediately become ghosts by doing the deed themselves and slicing their own throats. When a goblin kills himself, he instantly becomes a ghost, but can also come back to life immediately; there is no respawn time for suicides. This allows for a lot of strategy and wit when retrieving the skull or even intercepting a throw. While a ghost, any goblin can obtain the scythe, usually placed in the center of the map. Once you come back to life, you will retain it and be able to use it. The scythe is a highly useful weapon and has a wider range of attack, making it easier to kill your opponents. The environments where games take place are detailed and feel alive. The rooftop field is a bit dull, with only rain to really add to the ambience. Graveyard and Crypt levels are spooky and have details like tombstones, ghostly specters, and an old, run-down chapel in the background. While graphics are not AAA level, it was created using Unreal Engine 4, which adds a smooth texture to all things, making it look clean, yet expertly crafted. My only gripe is that the animations and emotes that the goblins do sometimes feel robotic and lifeless. Graveball has several modes including an online mode, a custom game mode, and a versus bots mode. If gaming with a friend—or with up to five other friends—you can customize the map, the time limit, and a few other small options. In Versus Bots mode, it allows you to play against AI. There is easy, medium and hard, with medium being pretty difficult, even after getting used to the controls. Online mode seems to work well, since I was able to play with a friend through the network. Online play worked well and performance was satisfactory. Despite my friend having a little lag on his end, it may have been due to his internet since I experienced none. It is difficult to test online multiplayer to its full potential since not many have access to the game yet. But from what I can tell, it’s smooth and easy to join a party. For the most part, the game feels like a mix of Rocket League and Mutant Football League, which are both excellent online games and work well with online play. To conclude, Graveball is a small, simple game with easy-to-learn mechanics. It’s not a loaded game, but it’s definitely worth five dollars. If anything, it’s worth picking up and playing a few rounds with friends. I recommend it to anyone who enjoys Rocket League and Mutant Football League, as this game is a fun mix of those two, only with less content and humble graphics.
Don’t lose your head! Graveball is a crazy and fun alternative on the sports genre. Created by Goin’ Yumbo Games and published by 3D Realms. If you do not know who 3D Realms are by now, you are too young. Ha, kidding aside. They are behind several popular titles, more notable Duke Nukem. This has got to be one of the strangest takes on the Football style genre games out there. You are a team of three goblins facing the opposing team of the same number. The ball is a skull and needs to be placed in the opposing teams’ goal for two seconds to be awarded a point. You also have the option at times to score several extra points when portal like objects appear and depending on the distance thrown from can affect the score. You are also armed with clubs, with the ability to kill opposing team members but if you are not too careful your own team members. If you are taken down there is a respawn time and you become a ghost. With the ability to move a lot faster and choose you respawn location. But you can also commit suicide during the game to take advantage of this speed and re-appear wherever you see fit on the field (Graveyard). It is quite a fun game, full of funny physics and a comedic voice over. Allowing this to be a hugely popular multiplayer game. But for me it does not feel as responsive as it should, has the movement feel of a D-Pad. You can unlock further items in game using the currency gained from playing games. From hairstyles, masks, and taunts to style out your Goblin as you see fit. These are limited at this moment in time and are on a roll basis. So, you can purchase a mask, but it will loot roll in a sense so not being able to pick and choose from the list is a bit of a kick in the teeth. It is a good effort on a fun alternative to multiplayer sports, but still needs some polishing. The voice over is funny to a point but can seem a bit repetitive. The controls as stated also need some work, not feeling too responsive at times and making it more frustrating in them clinches to gain back the ball.
This game is a blast. It has elements similar to hockey and basketball, but really can't be called either. Combined with slapstick violence (think Mutant League Football or Blood Bowl) it cuts a unique figure in multiplayer "sports" games. It's well worth the price of admission.
Fun game with friends.
I helped a little with the beta testing a couple years ago, and got a free copy from pax. And wow has this game come a long way. From the verry first time I played, I saw a ton of potential in this game. It was like the first time I ever played Rocket League. I just instantly knew, the second I started playing, that this was a great game. And I know if it can get a little wind under it's sails, it can really become something special. Highly recommend, but only if you have a lot of friends to play with.
Definitely a unique and fun game! I love how it looks and plays
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