
Utilize skill to swing yourself through multiple jaw-dropping levels in this time-trial, swinging, physics based platformer. From oceans to canyons to mountains and beyond take your swinging prowess across the world in obstacle filled levels. Swing into the finish. Set new records.
Modeled estimate, not a reported figure. How we estimate →
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About

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 27 reviews with recorded playtime.
Reviews
Love the design and idea. Swinging feels very smooth and is easy to pick up. Levels have a good feel of increasing difficulty.
If you like the first mirror's edge you will enjoy this movement based game the game does take skill to maintain fluid motion so it's not easy but it feels great once it starts to click. also the sound track is great and features indie techno artists
This is one of those games you can just boot up real quick and try to do some interesting things in to see what's possible. The momentum in this game feels realistic and also fair. It rewards precise positioning and punishing just kind aiming willy nilly. Which is very rewarding when you get the hang of it and figure out the timings of your jumps and grapples as well as your momentum and speed. You can definitely get away with some cheeky runs in this game and that is pretty dope. If it maintains this momentum ;) This game is going to be great!
Started playing this evening and before I knew it a couple of hours had passed:) As soon as you get comfortable with the obstacles and swinging of the game something new gets tossed in the mix which keeps you guessing for what challenge might come next. Really fun game and highly recommend!
This is a solid platforming game based on grappling through levels in the shortest time possible. The premise is simple but effective, and it's quite satisfying when you get into a rhythm of swinging around.
Do yourself a favor and give this game a fair swing. The addictive physics engine will have you coming back to best your friends. I find it rewarding to have to reset and reinvent my approach to a level where it might feel extremely hard at first, but a fresh start and new thinking will get you to the finish line with ease. The free-form world 2 might feel intimidating, but really rewards exploring new strategy. The level of difficulty for a traversal game that is all or nothing is hard to get right and it's very important to do so. This game does it well, and I haven't beaten it yet--which is a good thing. I appreciated the solid voice acting which helps give you the slight nudge to keep going and keep exploring. Looking forward to new worlds and fresh challenges.
Incredibly fun game for a very cheap price. 100% recommend!
I was having so much fun that I flew through world 1 super fast, and had an absolute blast. Really fun take on a platforming/challenge game like up, pogostuck, and jump king. Charming voice over to help you into the game, and taunt you to do better. Each level adds something new to try or interact with. Now that my semester is over, I can definitely see myself putting in some hours on this game. Highly recommend!
Very unique platformer with satisfying challenge curve. Level design is very refreshing with no set path on many levels and shortcuts to find. Only thing better than beating one level and getting to the next is going back to older levels and shaving time off personal bests.
Grapple League is a fun and unique game. Each level has it's own patterns and obstacles to overcome, with a myriad of decisions and paths you can take. The only limiting factor in solving each obstacle course is your imagination. With the variety of challenges on each stage, I find the robust physics engine really shines. If you're looking for a fulfilling, challenging, speed running game with a nice physics engine then this game is for you!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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