
Swing, jump, and blast through dimensions in the follow-up to the critically-acclaimed 2D action-platformer Grapple Dog. Zip between action-packed worlds as Pablo and Luna team up to save the cosmos in their own unique ways.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Dutch, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
全実績済みです。 グラップルを使った操作が特徴的な、プラットフォーマーアクションです。 前作と大きく異なることとしては、自キャラが2人いることと、グラップル以外のアクションがいくつか追加されている点があります。 ゲームの難易度としては、ある程度ゲームをやっている人ならクリアに苦労することはない程度だと思います。 タイムアタックもありますが、最高ランクのタイムもかなり緩めに設定されています。 ●その他 ・ゲーム開始時にも出てきますが、PADでの操作がおすすめです。 ・言語を日本語設定時に一部の文字が文字化けしていて、言語設定の影響かはわかりませんが一部のテキストが画面外にはみ出て読めない部分があります。(ゲーム進行に影響はないです) ・ゲーム内コインを消費して自キャラの最大体力を上げることができますが、最後のボスを最大体力を一切増やさずに倒すという実績があるので、実績を集めている人は注意してください。 ・ステージ内にいるアヒルを見つけるという隠し要素がありますが、一部のステージはかなりわかりにくいところにあるので、実績を集めている人は適宜ガイドを参照すると良いと思います。 ・グラップルを上手く使うとかなりスピードが出るので、タイムアタックのリーダーボードとかがあったらおもしろかったかもと思います。 総評としてはかなりおすすめできるゲームです。
Assim como o primeiro titulo, Grapple Dogs é uma evolução de tudo que o primeiro entregou e prometeu Além da gameplay com varias Qualidades de Vida como por exemplo o gancho ser mais teleguiado (e não apenas preso em 3 direções), o jogo evoluiu bem com mais conteúdo. Além de novos movimentos e uma nova personagem com um estilo de jogo totalmente diferente, agora você pode gastar as frutas como se fossem moedas em uma loja que te permite personalizar as roupas, gancho e comprar upgrade de vida, dando mais motivo pra coletar as moedas do que só pegar pra completar algum troféu Não só isso, além de movimentos novos, o jogo implementou um sistema de power up para cada mundo onde cada poder acrescenta muito no level design e todos sem exceção são muito divertidos de se usar. Não só isso, os novos mundos são extremamente variados e divertidos A história, por mais simples que seja, teve uma grande evolução na apresentação e na profundidade, sendo muito mais interessante, tanto na qualidade dos dialogos quanto na implementação de mais cutscenes O jogo é uma grande evolução do primeiro jogo que já era bom, fazendo a sequencia ser, assim como o antecessor, um dos melhores jogos plataforma do mercado Absurdamente divertido
挑战关卡把果实全取消了,留了一对怪物,恶心死了
I do think this sequel mostly improves on the original, though it's actually quite a bit shorter. For Pablo, he works mostly the same as in the original, though his bounce can be higher than a regular jump and he now gets unique per-level elemental powerups, which are a nice way to mix up his basic formula. Luna gets a gun and a dash, which makes her gameplay a little faster and more chaotic. Her levels are pretty fun, unless you're a completionist; the gun and dash can be abused to infinitely gain height, which means you can check quite literally everywhere on a map. Since this game includes well hidden bird bands, I ended up slowing these levels to a crawl while I searched every nook and cranny. These abilities should've had a limit to them to better convey what the player shouldn't be trying to do. Overall though, positive experience. Cute story, fun gameplay.
MT BOM, DIGO SER MELHOR Q O PRIMEIRO ATE!!!!!PARABENS MEDALLION GAMES
Grapple Dogs: Cosmic Canines is a confident and energetic 2D platformer that builds upon the identity of the original Grapple Dog while significantly expanding its scope, mechanics, and sense of momentum. Developed by Medallion Games and published by Super Rare Originals, the game doubles down on fast, expressive movement and pairs it with inventive level design that constantly encourages players to stay in motion. From the opening moments, it’s clear that Cosmic Canines is less interested in cautious platforming and more focused on flow, rhythm, and the sheer joy of chaining movements together at high speed. The core of the experience revolves around traversal, with grappling, swinging, bouncing, and dashing forming the backbone of nearly every challenge. Returning protagonist Pablo once again takes center stage with his grappling hook, which allows him to latch onto points in the environment and propel himself forward with satisfying momentum. The physics feel finely tuned, rewarding players who learn to read angles, timing, and arcs rather than simply reacting. What elevates the sequel, however, is the addition of a second playable character, Luna, whose gameplay emphasizes ranged combat and high-speed dashes. Switching between these two styles keeps the experience fresh, as levels are often designed to highlight their contrasting strengths. Level design is where Grapple Dogs: Cosmic Canines truly shines. Each stage feels carefully crafted to teach and then test mastery of movement mechanics, often presenting optional routes that reward skillful play with collectibles or faster completion times. The game rarely forces a single solution, instead allowing players to discover their own paths through levels using creative movement. This flexibility makes replaying stages genuinely enjoyable, whether you’re hunting for hidden gems, perfecting a speedrun, or simply trying to move more smoothly than before. Bonus challenges and time trials further reinforce this focus on mastery, offering satisfying tests for players who want to push their skills beyond the main campaign. Visually, the game embraces a bold, colorful pixel art style that feels both nostalgic and modern. Characters are expressive, environments are packed with personality, and each world introduces new themes that keep the journey visually engaging. The cosmic setting allows for playful experimentation with color palettes and background details, giving each area a distinct identity without overwhelming the player. Animations are fluid and responsive, reinforcing the sense of speed and agility that defines the gameplay. The audio design complements this energy perfectly. The soundtrack is upbeat and dynamic, enhancing the sense of momentum as you swing and dash through levels. Sound effects are crisp and readable, providing clear feedback for successful grapples, landings, and attacks. Together, the audiovisual presentation reinforces the game’s rhythm, making movement feel intuitive and rewarding rather than chaotic. Narratively, Cosmic Canines keeps things light and playful. The story serves primarily as a framework to carry players through its interdimensional adventure, introducing a handful of memorable characters and a clear antagonistic force without slowing down the action. Dialogue is brief and charming, offering personality without overstaying its welcome. The game understands that its strongest storytelling tool is its gameplay, and it wisely keeps narrative elements in support rather than in control. Difficulty is balanced in a way that makes the game approachable while still offering depth. The main path is accessible to players with moderate platforming experience, but optional challenges can be demanding, requiring precision, timing, and a solid understanding of movement mechanics. Importantly, failure is rarely frustrating; checkpoints are generous, and the game encourages experimentation rather than punishing mistakes. This design philosophy makes learning feel rewarding instead of discouraging. Overall, Grapple Dogs: Cosmic Canines is a polished and thoughtfully designed platformer that excels at what it sets out to do: deliver fast, fluid movement and consistently engaging levels. It may not reinvent the genre, but it refines its core ideas with confidence and charm. For fans of momentum-based platformers who value responsive controls, creative traversal, and replayable challenges, it stands out as a joyful and satisfying experience that celebrates the art of movement from beginning to end. Rating: 8/10
大致上延續了一代的優點,風格可愛動作靈活 而且收集水果沒有KPI不再逼死強迫症、收集物一旦到手不用過終點也會記錄下來非常方便(但有時候不行原因不明) 缺點是偶爾會當機、部分中文顯示錯誤、部分按鍵無法自訂、部分頭目設計草率、不能用滑鼠操作選單,尤其是當商店商品過多時很麻煩 此外露娜的特殊技巧是用槍往下射能短暫滯空,配合蹬牆和衝刺可以實現飛行效果,部分收集物必須這樣才能獲得,但這技巧既沒有教學,使用起來也非常彆扭,每個懸崖都要慢吞吞的爬上去找東西非常惱人
Criminally underrated
The gameplay basically is good but the Traditional Chinese translation is terrible. The conversion content sometimes is NOT translated. It stay with English or Simplified Chinese characters. Also, it shows a China flag to represent Traditional Chinese which makes me insulted.
Universe Doggo is absolute cosmic chaos in the best way possible. I swear the dog has more personality than half my Steam library. The art style is adorable, trippy, and somehow majestic at the same time. I played for the vibes and stayed for the barking stars.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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