
Swing, jump, and blast through dimensions in the follow-up to the critically-acclaimed 2D action-platformer Grapple Dog. Zip between action-packed worlds as Pablo and Luna team up to save the cosmos in their own unique ways.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 29 → 0/day in the week after.
About
Genres
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
挑战关卡把果实全取消了,留了一对怪物,恶心死了
Cute little platformer with very nice pixel art. 100% was annoying because of a little bit of grinding and replaying the whole game. because i dared to buy a health upgrade before defeating the endboss(if you dont want to replay, dont buy a healthupgrade until after story end)
enjoyable mechanics with a fluid and responsive movement system, nice brief campaign with a decent story to wrap it up together
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Dutch, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese*languages with full audio support
| $7.19−60% |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
MT BOM, DIGO SER MELHOR Q O PRIMEIRO ATE!!!!!PARABENS MEDALLION GAMES
I thoroughly enjoyed my time with the first game, and this sequel improves on it in just about every way! Grapple Dogs: Cosmic Canines is a platformer with fun movement, adorably stylish graphics, wonderful music, and incredibly inventive ideas all the way through. If you've played the first one and thought that it wasn't quite what you wanted, I implore you to check out this sequel. While I think they're both worth your time, whether or not you've played the first game, I highly recommend this game!
I do think this sequel mostly improves on the original, though it's actually quite a bit shorter. For Pablo, he works mostly the same as in the original, though his bounce can be higher than a regular jump and he now gets unique per-level elemental powerups, which are a nice way to mix up his basic formula. Luna gets a gun and a dash, which makes her gameplay a little faster and more chaotic. Her levels are pretty fun, unless you're a completionist; the gun and dash can be abused to infinitely gain height, which means you can check quite literally everywhere on a map. Since this game includes well hidden bird bands, I ended up slowing these levels to a crawl while I searched every nook and cranny. These abilities should've had a limit to them to better convey what the player shouldn't be trying to do. Overall though, positive experience. Cute story, fun gameplay.
Cosmic Canines is in most ways a better game than the first! The music is more varied, there are powerups to give Pablo more variety, and there's another character to play who has their own levels. The new character is fun enough, very different from Pablo. Pablo no longer has the Momentum bar, which I think is overall a good change. Pablo however is also less affected by momentum and it feels like there is a cap on how fast he can be. The grappling hooks and the speed they give you can't be exploited for super high speed/jumps like you could in the first game, which is sad because those were fun to do and I miss them. The powerups are fine and give some appreciated novelty to levels. Still feels good, it's fun to do stuff, and the level design is more varied so the game feels more fresh than the first and doesn't become tedious.
I love every inch of this game. From the swift gameplay down to the catchy soundtrack (help me I cannot stop listening to it) I am HOOKED from the moment I click play. The grapple feels incredibly good to use, and compared to the first game some level layouts reward you for abusing every weird physics that might come tagged along it. In the same aspect, Luna’s levels reward dexterity and hard to pull off tricks by hiding a couple collectibles here and there that seem just out of reach. It feels genuinely incredible to master the two grapple dogs. That said, though keyboard controls are alright for Pablo, they are “usable” for Luna. The game is much more streamlined using keyboard and mouse. That is a downside for some, for me it just amplified how nice it feels to master Luna’s mechanics. Either way, this game is a blast, every last bit of dialogue made me laugh, and now I’m here for whatever Medallion Games is cooking up!!
如一代一样的好玩。还加入了女主角。如玩法更加丰富。好评
With tightened and expanded-upon controls, alongside an expansion of the world and all its charm, this sequel more than lives up to its heavy foreshadowing.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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