
Jump, Swing and Zip your way through colourful worlds and exciting challenges in this unique 2D action-platformer! Master the power of the Grapple on your adventure to save the world!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 80 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Un perro gancho con increilble plataformeo
Aşırı lineer bir oyun. Oyun zaten lineer ilerlemesi normal bir şey. Ama yani koyduğunuz platformların %90 ı ne bir yön nede bir hız testi yaptırmıyorsa geriye sadece belli tuşlarla basarak ilerlemek kalır. Bunu bonus stage ve time trials ile çözmeye çalışmışlar fakat bölüm tasarımları orta üstü olsa da 2 3 kez oynattıracak kadar iyi değil. Kanca mekaniği eklenmiş ama kullanması zevkli değil. Çünkü bunun üstüne karakterin momentumunun da içinden geçmişler. Hikayenin çöp ve her bölümde aynı çöp müziğin çalması dışında herşeyiyle orta bir oyun . Ancak yukarda yazdıklarım haricinde geriye de çok bir şey de kalmıyor . Üzgünüm beğenmek istedim ama beğenemedim. Daha önceden aldım ama key sitesinde max 30 tl dir şuan. 3/10
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 55/day in the week to Jul 15 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Dutch, Portuguese - Portugal, Simplified Chinese, Portuguese - Brazil, Japanese, Korean, Traditional Chinese*languages with full audio support
| $2.99−80% |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 80 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
super satisfying movement great 2D platformer
Aesthetic is utterly charming, but the levels and gameplay are just too "same-y" for me.
音效,手感都不错的一款平台跳跃
作为一款平台游戏,虽然看得出来制作组用了心思,做的还算用心;但是他有着作为平台游戏最致命的缺点,手感奇差无比:他的地面就像是有胶水,无论你在钩子上获得了多少速度,只要你一着地,你就变成一只蜗牛。手感真的很差,无论是跳跃还是用钩子。 [spoiler] 题外话:我曾是DDNet玩家,因为这游戏看上去和那游戏差不多,就买了,实际上大相径庭,挺失望的,有朋友感兴趣可以试试看 [/spoiler]
круто
刚才发帖的人台风天
[h2] 前言 [/h2] 以下内容纯属个人意见,仅供参考 [h2] 游戏整体【4.5 / 10】 [/h2] [table] [tr] [td]游戏体验[/td] [td]2 / 10[/td] [/tr] [tr] [td]游戏性[/td] [td]7 / 10[/td] [/tr] [tr] [td]创意性[/td] [td]2 / 10[/td] [/tr] [tr] [td]内容[/td] [td]7 / 10[/td] [/tr] [tr] [td]剧情[/td] [td]2 / 10[/td] [/tr] [tr] [td]画面[/td] [td]6 / 10[/td] [/tr] [tr] [td]音乐[/td] [td]6 / 10[/td] [/tr] [/table] [h2] 游戏评价 [/h2] [h3] 优点 [/h3] 以打折价3元来说,[b] 内容 [/b]确实算得上丰富,总共6个章节5种不同风格的地图环境,共计33个关卡以及23个奖励关卡,内容量是非常充足的。 [h3] 缺点 [/h3] 首先最想批评的点,也是这个游戏最致命的一个缺点就是奇差无比的[b] 操作手感 [/b]。 ①抓钩的手感非常糟糕,抓钩只有两个斜上方和上方三个方向并且与玩家的移动控制同步,抓钩并不会自动吸附锁定距离角色最近的钩爪点。而在玩法本身需要玩家荡绳子移动的情况下经常容易出现玩家需要左右移动导致抓钩抓不到正上方的问题。 ②抓钩的锁定判定非常奇怪,在抓空后对准方向再次抓附时,尽管在抓钩范围内却仍旧不锁定钩爪点导致再次抓空(抓钩抓不上去直接穿过了钩爪点) 这两点就已经让人根本不能好好的做出一些连贯的操作,顿挫感 而[b] 剧情 [/b]方面也是莫名其妙,主角两三句话(真的就是两三句话)就想劝boss从良,boss不肯被打了一顿,然后主角什么都没说boss自己就老实了,跳出来说要牺牲自己挽回过错。 [h3] 其他 [/h3] 游戏流程大约8小时,全成就大约在16~25小时。游戏内自带无限跳跃以及无限生命的辅助功能(不影响成就解锁),使用该功能可在16小时左右达成全成就。不想使用辅助功能就会像我一样被极其糟糕的手感恶心20几个小时(尤其是在终点前碰到上述的操作手感第②问题)。由于极差操作手感导致游戏难度上升不少,对操作有一定要求(以不使用辅助功能为前提),手残党建议慎重购买。 [h2] 个人感想 [/h2] 这垃圾手感导致我的游戏体验极差,不给差评对不起我在6-3的限时挑战里,在终点前多次被抓钩的迷之判定恶心的2个半小时!!
I actually LOVED this one. It was definitely worth my time I put into it. It is definitely on the more casual gamer side, but there was a lot of fun to be had. Each level has 5 gems to collect and they are required to progress but thankfully I didn't ever have to replay a level to get more gems from it. I really appreciated this because I don't like doing that. The only thing I didn't like about this game was that it felt very clunky at times. TOTALLY clunky, The movement in particular. If you press right even a bit midair you are going RIGHT!!!!!! I was totally able to see past this and love the game, but this is what made it a 9 instead of a 10 for me. Totally recommend if you want something chill but still challenging enough to be worth your time. 9/10
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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