
It is a strategy roguelike game. Use cards to form a graph of towers and nodes, tweak heat, power and other mechanics, and minmax what's in your hand. Reverse Earth's fate from the end of time.
Modeled estimate, not a reported figure. How we estimate →
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About
At the end of the universe, you will pilot the "Graph Theory" to traverse through time and space, fending off the invasion of exotic biological substances and reversing the fate of Earth. This is not just an ordinary tower defense game - it's a strategically designed game with depth. Every deployment of nodes, power distribution, and heat management will determine your survival or demise.
Complex and challenging strategic gameplay - resources are random and limited, requiring careful planning.
Spacetime scenarios - from the end of time to neutron star orbits, enemies come in various forms.
Diverse construction gameplay - towers can be upgraded in different directions, changing their functional roles (from support to main output). Arrange nodes and towers according to graph theory logic.
Physics simulation - from spring grids, thermal simulation to current simulation, all operate with an approximate simulation method at the underlying logic (not scientific at all).
Co-pilot system - choose a character to accompany you (currently only one available).
Permanent death roguelike mechanic - if the "Graph Theory" is lost, your consciousness will be teleported back to the end of time.
Driver cards - combine and upgrade drivers, placing them inside defensive towers to provide various bonuses.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
Reviews
很棒的游戏,期待接下来的更新! 玩下来感觉很有挑战性,刚开始玩信息量太多有点懵。 每次进行跃迁的时候被拆了一堆节点感觉很沮丧,免疫跃迁的插件很难摇到,好不容易升级的节点,一次跃迁全拆了。 不过还是很好玩的,期待后续的优化。
[h1]游戏交流群:796937165(官方)[/h1] 反馈了一堆问题给开发者,这里就略了,未来可期,加油。
==0.8.2== 可以,能玩了,各方面改进很多。 等进一步优化 ==0.6.3== 改版后从无法上手变成能玩一点了。 正反馈依旧飘渺。 感觉布局成本过于高昂了,随机爆节点,随机进攻方向,节点又不能随意移动,炮塔还得花资源交换,哪怕到下一关就全爆掉换成资源感觉都更好点。 ===旧评价=== 难以上手,难以运营,决定出路的运气成分占比太高,纯靠抽卡很难在一局内组一套配置出来,绝大部分时候是满手的鸡肋。 正反馈很低,为“硬核”而“硬核”,基本上是玩不下去。 但是很有潜力,等内容优化吧。
Related
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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