
Granvir is a 3rd person action roguelite mech-builder with co-op multiplayer. Scavenge the battlefield for parts to replace and upgrade your Granvir and weaponry. PIlot your Granvir and manage your campaign between battles to find the best equipment and stay supplied while fighting a guerilla war.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Sep 8 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Granvir is an action roguelite featuring mech building. Players battle through a route of their choice reaching extraction and completing side objectives at the cost of valuable resources. Between battles, players can swap out parts for upgrades found on the battlefield and manage their campaign by taking on loans to afford ammunition, aiding the locals for support in battle and more.

Equip devastating melee weapons such as swords, rocket spears and pile bunkers. Wield powerful long range guns like cannons, machine guns, flamethrowers and rocket pods. Mix and match armaments to suit your play style.
Mix torsos, legs, armatures and special modules to customize your Granvir. Defeating enemy ace pilots unlocks their unique parts.

Complete any campaign in single-player or multiplayer co-op with up to 10 Granvir pilots at a time. Share parts and resources utilizing the squad depot in rest areas as you plan your next moves.
No campaign is the same as you manage time, resources and your route to each objective. Each zone impacts what services and resources are available. Use down time between missions to refit and upgrade your Granvir to prevail.
Engagement
Reviews
Themes across 178 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Amazing mech game for practically nothing, this game combines numerous mecha tropes you usually won't find in a single game into one package that includes a lot of replayability and fun! That said, the dev has a particular vision for how the game should run and it's not like a lotta mech-sims where you're constantly tweaking and upgrading. In Granvir you're always making tradeoff decisions with the intent of playthroughs being somewhat finite and a bit tense based on your use of time, money, armor, hull, ammo, parts, everything is supposed to factor in. In my experience it's a brilliant concept though often I find myself either finding a build that works and not changing it, which feels like a missed opportunity because of the incredible variety of parts you can put together into some really cool designs. There's a lot of options with campaigns and 'backgrounds' which tweak how your run will go, so probably something I need to look into. For instance, one is a mercenary where you're rewarded for destroying enemies, but start with a debt. This incentivizes an agressive playstyle as the ammo, hull and armor you might lose are compensated by bounties. If you fight well, you'll be pretty much set. ------- Absolutely reccomend this game!
I haven't even finished playing this game due to work and other games picked up during the sale but I'll say this: These are some of [b]THE BEST AND MOST RESPONSIVE[/b] devs I've ever seen working on any game. Not just responsive like "Oh yeah we read that, thanks!" but responsive like you report an issue or make a minor suggestion for improvement and immediately in the next update (and updates are quite frequent right now) they will have addressed the issue or acted on the suggestion in some way. Also the game is fun as hell if you like non-super-robot mech games [spoiler]though you can get a little super-robot-y if you built your guy right[/spoiler]. You got melee, you got ranged, you got gun arms, you got sword arms, you got crazy legs of all varieties, you got bodies with built in autocannons, you got back launchers, you got boosters, it's a madhouse and the runs are long enough that you can really fish for the gear you want once you're past the Zero Front campaign (first campaign, which you can also play for free). Also you can paint your mech in a very, very detailed way, which is always nice. I'd love to see more modes for this, more customizations, always more parts, and so on. The base game is just so competently done, which is rare these days. I'd buy DLC for this. I'd buy a sequel to this. I'd buy the whole hypothetical franchise including the card game spinoff, the 120 hour JRPG dating sim, and the turn based strategy gaiden game. We need more devs that care this much, and we need more games with this much care put into them.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Hours played at review time, across 178 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Short version: Granvir is A LOT of fun. Recommend! Long version: Granvir honestly feels like it takes a lot of ideas from Japanese style mecha along with the clunkier, more robust, Mechwarrior style. Has a lot of the granularity and buildcrafting of other mech-type games, without wasting too much dev-time on high poly models or insane graphics. Not to say it isn't a good looking game; all the assets fit together, the theme is cohesive aesthetically. The style of the mech parts fit together well, and you can really feel the care they've put into maintaining how well everything works together. I really like how heat isn't done per weapon or augment, but instead is shared by your entire mech. The variety of parts is awesome, I really enjoy that, it makes it worth looting and playing. My last build I had a mech on tank treads equipped with a rocket booster, along with a chassis that allowed hover jumps. I was able to boost around everywhere insanely fast, and jump/hover over obstacles. This made the later levels much more survivable, especially when air strikes and bombings start coming alongside large waves of enemies. I haven't done much with melee up close, but the patch notes seem to indicate they really care about making them viable. Especially considering the amount of movement affecting parts like the ones I mentioned before. They even have horse and spider style mech legs. Walkers, hoverbeds, tank treads, all sorts. I do however enjoy the rocket spear, it's really fun to nail an enemy from far away with. The first person mode could use a little more work, as I feel the simplicity of it isn't scratching the itch. A blocky or voxel cockpit would be nice. Especially if it integrated holographic screens instead of the plain "see through" cockpit the game has now. Maybe a boot up animation if you start the level in first person. A difficulty mode or campaign adjustment that only allows first person would be nice. Modifiers for campaigns would make a HUGE difference, stuff like changing enemy types that spawn, how they call in air support, ammo usage, enemy or player HP/heat values, stuff like that. The two boss fights I've done were fun. Different build types will have different ways of fighting the bosses, with different degrees of success. This is definitely worth the price as of this review ($15.) and I'd pay $20 or $25 retroactively if I knew how good it was going to be. I've definitely gotten my playtime out of it. (I have unrecorded playtime on a friend's PC of around 10-15 hours.)
One of those games where you start the first mission as a trash can and end the run as a series of interlocking hexagons capable of killing god. Pretty fun.
Almost exactly what i want from a mecha-roguelike, part variety is a lot of fun, and maybe the most time ive spent in a mech builder minmaxing my stats
great and niche game
Just the amount that the game crashes, loses inventory, playing with friends mismatches shared equipment; can't say it's a consistent game to WANT to play but it has it's moments.
Good mech customization across the board. You can be a basic rifleman mech, a knight mech with charging lances, spider artillery, or a mobile multi cannon tank plateform. Enemies are not overly complicated but still deadly and the rouge like natures makes it pretty fun to use a variety of builds. With the recent updates to movement, aiming, and reactor cooling have all been move more QOL and less annoying, so it feels really good. One of the better mech games out there now.
pretty coolio
Hell yeah, brother
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 235 | 87% | Free | |
| $16.1K | 78 | 71% | $13.99 | |
| $27.6K | 236 | 69% | $5.99 | |
| $0 | 176 | 49% | Free | |
| $3M | 4.1K | 85% | $24.99 | |
| $1.5M | 1.3K | 86% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $537.1K | 1.7K | 89% | $9.99 | |
| $537.5K | 1.3K | 84% | $14.99 | |
| $537.6K | 1.1K | 85% | $19.99 | |
| $537.7K | 2.7K | 93% | $7.99 | |
| $536.5K | 1.3K | 94% | $9.99 | |
| $536.3K | 1.4K | 87% | $19.99 |